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Question Recording Motion with a 6DOF Joystick

Discussion in 'DIY Motion Simulator Projects' started by Stacy Sammons, Jun 28, 2018.

  1. Stacy Sammons

    Stacy Sammons New Member

    Joined:
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    Balance:
    223Coins
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    +2 / 0 / -0
    My Motion Simulator:
    3DOF
    Hello,

    I have a 6DOF Joystick that I use to 'Fly" rides for my 12 seat simulator. These rides are 3-4 minute experiences like roller coaster, race cars, flying.

    I am trying to figure out if I can use this or something like this to 'Fly' rides using the Video Ride Recorder in real time. Then fine tune the motion and then play it back with synced video through Simtools with arduino and gear motors.


    I read in some thread that this was in the works but didn't know if or how I can do it.

    Here is some info on the USB 6DOF Joystick

    [​IMG]

    USB-MbJoystick
    $2,163.00

    https://www.gilderfluke.com/index.php?main_page=product_info&cPath=1_9&products_id=251

    USB Motion Base Joystick

    The best kind of ‘joystick’ is one which is a model of the actual device that is being controlled by an Animation Control System. When you move the USB-MbJoystick, the actual device will move identically. The USB-MbJoystick is used to program motion base platforms. When the USB-MbJoystick is combined with our Pc•MACs hardware and software, you can easily ‘fly’ three or six axis motion base platforms in real time. Pc•MACs will remember exactly what you do and when you did it. Using Pc•MACs' editing functions, you can then massage your motion profile until it is absolutely perfect.

    Features of the USB-MbJoystick include:
    • Twelve bits resolution all analog channels. Supports eight through sixteen bit resolution analog channels in Pc•MACs.
    • Plug-n-Play USB connection to your PC.
    • Programs six axis motion base platforms.
    • Easily converts for programming three (or other) axis motion base platforms.
    • Geometries can easily be reversed for programming motion bases that are inverted.
    • Two additional 100mm slide potentiometers are available on the top of the joystick platform for programming lights and other analog functions. By using Pc•MACs' mix functions, these can be used to provide ‘heave’ or ‘sway’ controls that can be used to control multiple axis simultaneously.
    • Eight momentary pushbuttons. These can be configured as ‘transport’ control buttons (play/record/rehearse/stop) or as eight digital programming inputs for programming on/off functions.
    • Connections to potentiometers are by RJ-08 telephone handset plugs for easy field repatching.
    • Draws its operating power from the USB connection.
    • The six potentiometers mounted with rod ends can be used in other joystick applications.
    Thank you for your help.

    Stacy

    Attached Files:

  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    Zug, Switzerland
    Balance:
    14,675Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    With the Joystick plugin you can record the movements. You can try if it is compatible and meets your needs.
  3. Stacy Sammons

    Stacy Sammons New Member

    Joined:
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    My Motion Simulator:
    3DOF
    It says the Download in Unavailable. Is there any place else to get it?
  4. Stacy Sammons

    Stacy Sammons New Member

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    +2 / 0 / -0
    My Motion Simulator:
    3DOF
    Nevermind, need to purchase download package...
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    146,918Coins
    Ratings:
    +10,846 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  6. Stacy Sammons

    Stacy Sammons New Member

    Joined:
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    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    3DOF
    Perfect! Thank you.

    Idea:

    Would it be possible for the Joystick Plugin to see this as a Joystick?

    [​IMG]
    Connecting the 6 10K sliding pots to the 6 analog inputs from this joystick.

    [​IMG]
    Or, someone could make their own to fit their needs.

    I feel that it may be more precise than with a game pad.

    Just an idea.

    Attached Files:

    • Like Like x 1
  7. Stacy Sammons

    Stacy Sammons New Member

    Joined:
    Oct 16, 2014
    Messages:
    12
    Balance:
    223Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    3DOF

    Just purchased the Pro License and got the Joystick Game Plugin, would like to start recording but am a bit lost. Is there a manual and/or video tutorial on this process?
  8. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,675Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    There's a little "manual" in the plugin description.

    How to use:
    Run GameManager in Admin mode.
    Select the "game" Joypad.
    Patch by selecting the installation directory of SimTools.
    The patch installs a program "SimTools_Joystick.exe" and "SimTools_Joystick_Recorder.exe". These programs do nothing than trigger SimTools to read the Joystick values.
    Run GameEngine & GameEngine.
    Run SimTools_Joystick.exe or – if you want to record the data – run SimTools_Joystick_Recorder.exe.
    Play with your joystick and observe the values in TuningCenter.
    • Informative Informative x 1
  9. Stacy Sammons

    Stacy Sammons New Member

    Joined:
    Oct 16, 2014
    Messages:
    12
    Balance:
    223Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    3DOF

    So, I just got that far, I can see values change via my Xbox controller in the Tuning Center.

    Now when I open Video Ride Creator v2.1 and run SimTools_Joystick_Recorder.exe, I load a video, hit the record button/square and play the video, I don't see any values change with joystick movement. what am I missing?

    thank you very much!!