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Rig Movement too slow with Thanos AMC and Flypt MOver

Discussion in 'FlyPt Mover' started by Alkman, Dec 7, 2024.

  1. Alkman

    Alkman New Member

    Joined:
    Jan 22, 2023
    Messages:
    5
    Balance:
    1Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    AC motor, Arduino, 4DOF
    Hello, I have a problem with the settings, I don´t understand all the Filter and I´m relativley New to this kind of stuff.

    I have a SFX 100 MOtion Rig with 4 Actuators and 3 dof. Everything works fine except of the movement speed.
    The Rig goes slowly from the standby position to the selected Position. I have use SRS before and had nothing to set about the Speed of the movement.

    Actually I use the 3.7.4 but had the same problem in 3.5.3. I´m pretty sure that the problem is a filter setting i do not now. Can anybody help me to configure the Mover ?

    Greetings to all !
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,159
    Location:
    Portugal
    Balance:
    15,270Coins
    Ratings:
    +2,533 / 17 / -0
    My Motion Simulator:
    6DOF
    Please share the setup for both versions.
  3. Alkman

    Alkman New Member

    Joined:
    Jan 22, 2023
    Messages:
    5
    Balance:
    1Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    AC motor, Arduino, 4DOF
    I have shared the 3.5.3 verison online, I didn´t save the 3.7 profile so I put it together and share it also. Or should I zip and post the mover file here ?
    Last edited: Dec 7, 2024
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,159
    Location:
    Portugal
    Balance:
    15,270Coins
    Ratings:
    +2,533 / 17 / -0
    My Motion Simulator:
    6DOF
    Share as a zip
  5. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,159
    Location:
    Portugal
    Balance:
    15,270Coins
    Ratings:
    +2,533 / 17 / -0
    My Motion Simulator:
    6DOF
    This is your setup:
    upload_2024-12-7_23-32-21.png
    I see in red:
    Low gain as a entry value in the pose. It's a multiplier so you are reducing alot the received values I usually put 8 on the linear dof's and 1 in the rotating dofs.
    Also you have the pilot position changed. Should not be a problem, just to make sure you know that. The resulting values are corrected for that change.
    In the rig module:
    Gain is low, decreasing alot the motion already low coming from the pose
    And the filter limiting the position of the actuator. Instead of using -50 to 50mm, it's using 0 to 50 with the CROP.
    In green:
    I see you have some values in the park position. By using Thanos you can ignore the park if done by Thanos, but I recommend you to use the values you are using in Thanos. Maybe -50 to have the rig at the lowest position when disconnected.
    The driving pose, just use 0 on all the values. The idea of the driving pose is like adjusting the seat on the car. Motion is done around the pose you set. I think it's some values you forgot there.
    In the pose, you don't have filters. For testing, try without filters, but then you should explore the filters.
    Some basic ones would be EMALP(EMAHP(VALUE;200);200) for sway and surge and EMALP(VALUE;100) on rotations.
    In sway and surge mix use a gain of 0.5, you have a low range of rotation on that rig.

    NOTE: Those filters are just to start.

    For now, use the old Mover. I need to correct some bugs in the actuators (worst for rotating actuators).