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Seat arcade Daytona 2 do motion conversion

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by cruzebabuze, Nov 7, 2016.

  1. cruzebabuze

    cruzebabuze Active Member

    Joined:
    Jan 30, 2013
    Messages:
    145
    Balance:
    135Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    ok everyone, I am starting a new project and could use some help. A few month ago I converted a sega g-lock into a motion sim, the result is simply amazing, I use it everyday for around 2 hrs. But I wanted to make it just for flying and use a motion sega Daytona 2 dx for car sim.
    So I got the arcade for $200 it's no real good shape and have sold pcb and what I don't need no eBay to get my expenses back. Now I am dealing with motor and potentiometer, which I found. The thing is that system is amazing, it works by itself, meaning it activate actuators depending on the wheel location, it is self contained and probably work on any game without sim software.
    I have a few questions:
    1) how many volts for motor
    2) wiring wheel like that to a computer via jama/mame arcade converter?
    3) wheel feedback?
    4) directly connecting sounds to arcade amp?

    Thank you in advance, I will post pic and new soon
    • Like Like x 1
  2. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    Yes provide a lot of pics please this sounds interesting.
    • Agree Agree x 1
  3. cruzebabuze

    cruzebabuze Active Member

    Joined:
    Jan 30, 2013
    Messages:
    145
    Balance:
    135Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Hi everyone, pictures will come soon. But I have a question first:
    1) the way it is setup right now is extremely simple. the steering column is connected through a belt for feedback and to a potentiometer that is connected to the actual motion motor. The motion motor is directly connected to the rolling system through another belt and a potentiometer connected to the pot on the steering wheel. so motion is coordinated with the steering wheel. So it respond to the wheel input and does not even need a motion sim software to work. the way it knows to stop rotating is because it is setup on a clutch system that will engage when it goes too far. This is a great system because it runs by itself and can work on any game or sim software. But I do not like the clutch to stop it when going to far, makes it feel like an arcade motion rather that a motion sim. So I am considering using the same setup I used on my other sega motion sim, the g-loc conversion. which runs really well. So what you expert think about it, is it worth doint so? I have all hardare and control board for it, probably take me less than 2 hours to do, do yo guys think it will make a big change when it is controlled by xsim software instead of the steering wheel input?
    thank you in advance
  4. cruzebabuze

    cruzebabuze Active Member

    Joined:
    Jan 30, 2013
    Messages:
    145
    Balance:
    135Coins
    Ratings:
    +41 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Ok my project is almost done, I will post pictures soon, I am just bad at them. A few advice for people that wants to convert an arcade machine like that:
    - use arduino, use arduino, use arduino! Buy one arduino uno to control motion sim and use smc3 to control it, it is simple, fast and yield great results, and it is cheap and you can find them anywhere. Buy a few arduino Leonardo to use arcade controls like wheel, buttons, brake and throttle. It is easy, cheap and work perfectly.
    - buy the $20 24v motor board from china, they are the only one that really work with sega big hungry motors, you can an push them to 30v if you are careful with heat and have big fans and don't use it too much.
    - ditch the flat screen or whatever screen for a pair of VR glasses, I did and never went back.
    • Like Like x 1
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    • Informative Informative x 1