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Some education required on game engine

Discussion in 'SimTools DIY Version' started by Robdog, Jul 19, 2015.

  1. Robdog

    Robdog Member

    Joined:
    Jul 12, 2015
    Messages:
    51
    Location:
    Newcastle, Australia
    Balance:
    104Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    3DOF, JRK
    Hi

    I am new to the forum and have just built a 2 DOF simulator based on @bsft's desk racer for which I owe him a big thanks. I will post some pics once I have taken them.

    I fired it up today and it all works, however when I am tuning the profile I am having some trouble understanding the logic of assigning the axes on the game engine. per the instructions there are 4 types of forces to use for a race sim, heave, surge etc. How do I allocate these forces to the different axes/DOF column? From what I can determine only axis 1 and 2 work on my rig so how do I model 4 forces? When I loaded the setup below it only worked on 1 motor.

    Any help greatly appreciated.

    upload_2015-7-19_13-41-26.png

    Attached Files:

  2. Robdog

    Robdog Member

    Joined:
    Jul 12, 2015
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    Location:
    Newcastle, Australia
    Balance:
    104Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    3DOF, JRK
    I worked it out, didn't realise you could scroll to the right for more DOF columns.
    • Like Like x 1
  3. bsft

    bsft

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    Thats cool @Robdog , I still stuff things up 4 yrs later.
    Have you got photos and or a thread of your ride?
  4. Robdog

    Robdog Member

    Joined:
    Jul 12, 2015
    Messages:
    51
    Location:
    Newcastle, Australia
    Balance:
    104Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    3DOF, JRK
    No photos yet, will take some over the weekend and post them.
    • Like Like x 1