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Some (noob) questions

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by chameleon, Dec 28, 2014.

  1. chameleon

    chameleon New Member

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    Hi guys,

    as I mentioned in introduction, I'm newbie here (and plus my english is not-so good), so sorry for asking something that is piece of cake for you.
    Like all of you, I want to make racing rig, so here it is what I'd like to know:

    How actually motors/actuators works? I mean, how to connect them to get feedback from game?
    What are you using for that to give them impulses to react?

    That's my first and biggest question mark, so step by step and I will be able to make my 2dof or 3dof (didn't decided yet) simulator, ofcourse thanks to you all :)
  2. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    OK where do we start ?

    Most here on the site use 12v DC or 24V DC motors driven by a H Bridge that is driven by a Micro Controller , as well as equal number are using Jrk12v12 which contain both H Bridge and Micro Controller in one. Some have bravely ventured into the 240v/3Phase motors (only for advanced electrically minded people). So then depending on weight and design, will depend on your choice.

    SimTools does all the interfacing with the game and then sends commands to the controllers.

    Sorry there are a couple of complete build sets but few give 100% of the details. Best to start your own design and let the member here guide you along.

    I would recommend a simple 2dof (seat mover) and incorporate a 3dof (drift axis) later on. Cant go wrong for racing.

    P.S Forgot about SCN5 , An all in one linear actuators than can be run directly with SimTools.
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  3. chameleon

    chameleon New Member

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    Thank you @eaorobbie!
    I have experiences with electronics, and there's no problem to build. Just this one is main problem to me.
    I thought to use Arduino because I used it before for my other projects, but don't know where to start with this :)
    Also, i was thinking to connect Arduino between motors and steering wheel and pedals, so motors reacts when I steer and break (push gas pedal) - but that is not very realistic...
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    More realistic data is extracted by SimTools from each game from the game's physics engine. SimTools extracts the telemetry data like the position of the car (pitch, roll and yaw angles) and the accelerations (surge, sway and heave).
    This data gives you a much more realistic feel than the position of the steering wheel or the rumble signal of the joy pad.
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  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    This is also achievable have built one in the past, fun for console games like PS3,XBox360 , but with SimTools and PC games you wouldn't bother.
  6. welen123

    welen123 Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    try to build a RC model,I think it's the best way to started/