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speed immersion

Discussion in 'Commercial Simulators and Peripherie' started by rafinnovation, Aug 28, 2020.

  1. rafinnovation

    rafinnovation New Member

    Joined:
    May 5, 2018
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    Location:
    Suisse
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    My Motion Simulator:
    Joyrider
    Hello,

    I would like to have more immesion in vr and on my imulator. especially at the accelleration and freiange level, speed effect.
    I added a wind system, but, I read that there is a system that attaches to the vr headset and there is like an arm that pulls the headset strap back to give effect.
    I don't know where to find this, would anyone know?
    Anyone have an idea to increase immersion?
    I want to add 1 dof lateral for drift sensation any idea to buy?

    thanks for the help
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    147,890Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. PMK

    PMK Member

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    Checkout BlazinH's G-Skull concept if you want to experince g-forces through your neck. I'd make sure you have a VERY VERY good understanding of motion sims, servos, controller, etc before you attach anything to your head and neck, it could get very dangerous very quickly.

    A G-Seat will also help increase immersion.

    Have you tried tacticle bass-shakers? I find they massively increase immersion as you can feel every bump in the road.

    If you've got $10k spare you could buy this for drifting.
    https://pagnianimports.com.au/colle...ts/next-level-racing-traction-plus-platform-1
  4. rafinnovation

    rafinnovation New Member

    Joined:
    May 5, 2018
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    Suisse
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    44Coins
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    My Motion Simulator:
    Joyrider
    Hi PMK and noorbeast,

    Tanks a lot for your help! this amazing concept g-skull is very good.


    I have an A3 atomic motion system, it cost me £ 8000 5 years ago, I have the wind, the tactical bass shakers, frankly it's a good simulator, the only problem is that the drift n 'does not exist and I would like to add a platform under the simulator like this, I can have the yaw drift effect, but I don't know where to find or who could do this to me. if I had known I would have bought the higher level pull stroke plus ...
    this is my system, what do you think?
    I added wind and bass tactics on top of that.
    upload_2020-8-29_10-57-19.png


    I added wind and bass tactics on top of that.
    upload_2020-8-29_10-57-19.png

    jenformation system

    https://www.atomicmotionsystems.com/motion-systems/
    Base area 68 x 63 cm (27 x 25 inches) Operational floor area (approx.) 2 m x 1 m (full run / flight system) Height (seat included) 122 cm (48 inches) Degrees of freedom 2 (pitch and roll) Maximum speed 71.2 degrees / second Maximum torque 64.4 Nm Maximum step and roll +/- 13.5 degrees (total 27 degrees) Min. recommended for cyclist 120 cm (4 ') Max. recommended for the rider 200 cm (6 '7 ”) Max. payload * 140 kg (308 lbs) Shipping weight (approx., run / fly system) 60 kg (110 lbs) Average power consumption (approx.) ** 200w Universal AC input 88-264 AC CE compliant Data keys Construction ▪ Frame: powder coated mild steel. ▪ Controller brackets: powder coated aluminum alloy. ▪ Table spines and footrest: stainless steel. ▪ Movement base cover: ABS. ▪ Other plastic components: acetal and HDPE. ▪ Ball transmission / suspension. ▪ Two actuators of force 400 mm / s 10 kg (98.1 N). Patented load compensation technology maximizes actuator performance and longevity. * Maximum payload = controllers + pilot, assuming close proximity of the payload center of gravity to the aircraft's pitch and roll center. In any case, large loads located far from the pitch and roll center of the unit (eg very heavy pedals or monitors) are not recommended. ** Actual power consumption depends on device settings and input. Power consumption at full power = 250w approx. Theoretical maximum under abnormal conditions = 320w Large loads located far from the center of the unit's pitch & roll (eg very heavy pedals or monitors) are not recommended. ** Actual power consumption depends on device settings and input. Power consumption at full power = 250w approx. Theoretical maximum under abnormal conditions = 320w Large loads located far from the center of the unit's pitch & roll (eg very heavy pedals or monitors) are not recommended. ** Actual power consumption depends on device settings and input. Power consumption at full power = 250w approx. Theoretical maximum under abnormal conditions = 320w
    Last edited by a moderator: Aug 29, 2020