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Start a new DIY motion simulator..

Discussion in 'DIY Motion Simulator Projects' started by Omer Burak, Oct 14, 2016.

  1. Omer Burak

    Omer Burak New Member

    Joined:
    Oct 14, 2016
    Messages:
    4
    Location:
    Izmir / TURKEY
    Balance:
    173Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hi all and thanks @noorbeast & @value1 for quick response.. And i m sorry again for my bad English.

    I m start a new motion simulator project. I m a beginner and i need learn too much things. My project is walks too slow because i have to make too much things for my job and my motocycle group trips take my all time.

    I start a simhple test project this morning with Turkey local time =). and try something on active and moveable? too funny. My steps are; firstly download simtolls 1.3 and LFS demo and setup. After that i drive a tour in lfs for warming. Next step open simtools and patch lfs, setup axis and interfaces. Simtools profile editor says LFS have 7 force but which do what?

    After i write some serial communication test program on arduino uno for get datas from simtools. Details below... Mechanic side is too bad. also again sorry for this.

    [​IMG]
  2. Omer Burak

    Omer Burak New Member

    Joined:
    Oct 14, 2016
    Messages:
    4
    Location:
    Izmir / TURKEY
    Balance:
    173Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    I guess post's edit time is up..
    [​IMG]
    [​IMG]
    [​IMG]
  3. sasystem

    sasystem New Member

    Joined:
    Jun 18, 2009
    Messages:
    28
    Occupation:
    Metal Worker
    Location:
    Spain
    Balance:
    367Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF
    I remember when I made my first miniature simulator. It had so many problems that even overturned. :confused:
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,160
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,646Coins
    Ratings:
    +10,914 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Here is the standard convention for which way each axis/force moves: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    Checking or unchecking the Dir box determines which way and axis moves. So for example on a typical 2DOF simulator for Roll one Dir box is checked orange and the other is unchecked. Sway will be the reverse of which are checked.

    Keep in mind that SimTools can mix allocations together, so in your own test example you only have a dedicated Axis Allocation for Sway and Surge. Yo could have them at 50% allocations and in a tradition 2DOF SimTools can mix them and even simulate addition forces such as heave, using the Pitch axis, and while not genuine heave it is very convincing.
  5. Omer Burak

    Omer Burak New Member

    Joined:
    Oct 14, 2016
    Messages:
    4
    Location:
    Izmir / TURKEY
    Balance:
    173Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    I m looking for this. Thank you too much again. With the knowledge i continue try new feeling. I need read this forum too much. Example someting on my mind.. so dof = force or forces mix.. with 4 axis (similar to car suspension) can we feel real roll & pitch & heave, almost feel surge & sway, except feel yaw?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,160
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,646Coins
    Ratings:
    +10,914 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK