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XBOX ONE AND PS4 MOTION SIMULATOR (CANISENG)

Discussion in 'Miscellaneous' started by Octavio Olvera, Aug 4, 2016.

  1. Octavio Olvera

    Octavio Olvera G4m3r43ver

    Joined:
    Jul 19, 2016
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    34
    Occupation:
    Trade Marketing
    Location:
    Veracruz. Mexico
    Balance:
    65Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Searching for options to use my G920 wheel in xbox one with a motion simulator, i found caniseng simulator



    It´s great but very expensive, does anyone knows how this work? Logitech´s SDK is free to all developers and I think that somebody can write a code to use direct input trough an usb adapter, actually in the GIMX forums i was told "Dump the output report to the standard output, or send its content to an IP:port. This would allow external programs to use rumble or force feedback data" so does anybody has tried it or is willing to do it, I think it would be awesome, even for commercial use.

    http://gaming.logitech.com/es-mx/developers

    https://forum.gimx.fr/ucp.php?i=pm&mode=view&p=882
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    148,004Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Most likely driven by peripheral input rather than actual game related telemetry, the latter being far more realistic and accurate.
    • Agree Agree x 1
  3. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
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    563
    Occupation:
    Fabrication
    Location:
    essex
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    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    As noorbeast says, as the only game i believed to use telemetry was project cars. i wouldnt mind getting hold of the controller for it just so i can connect my setup to ps4. Any movement is better than none. i dont think my ps4 will get used again for racing unless Assetto uses UDP when released
  4. Octavio Olvera

    Octavio Olvera G4m3r43ver

    Joined:
    Jul 19, 2016
    Messages:
    34
    Occupation:
    Trade Marketing
    Location:
    Veracruz. Mexico
    Balance:
    65Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    As a matter of fact caniseng description says "Our platforms use a predictive measure of motion based on direct input from the players movement", still I don´t know if there´s another option available to do this with my G920, if someone has a clue about it, please send me a link.

    Right now I´m researching about UWP for windows to check if someone has created an option for sending telemetry from xbox one to PC, it also can work.