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Xbox360 - a way to simulate?

Discussion in 'XSimulator Q&A/FAQs - Outdated' started by Stevolution, May 31, 2011.

  1. Stevolution

    Stevolution New Member

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    Hi.
    I am working on a full F1 3DOF Rfactor simulator plan - and will post my progress. Just started trying to work out all the hardware/software requirements :eek:

    On a different subject... my Xbox360 f1 2010 game (that I never use)... I know you can't obtain the data from the game to actually reproduce the motion required.
    But, in theory... could you have a platform that gave you positional feedback, based purely on the actions of the accelerator, brake and steering wheel?

    By which I mean, the platform tilts L/R according to the wheel (and then self-levels even if the wheel is not turned back), tilts forward under braking (and again self-levels even if you are still pressing the brake) and the same idea for acceleration.

    I know its not true 'sim', but coupled with the force feedback output coupled through the actuators as well (to provide some added rumble)..

    Just a thought
    Steve
  2. bsft

    bsft

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  3. bleco

    bleco Member Gold Contributor

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    Yes it's not possible yet to get motion data directly from consoles ... And where is your wheel connected...? you basically answered your question ... :)

    You can setup something like DERIY did to get some kind of motion ... but it will result in my opinion in very innacurate motion feeling like we can see on the vids ...



    Bleco
  4. Frakk

    Frakk Active Member

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    Moving a chair with the input devices will result in wrong motion, inaccurate cues and IMO it will be worse than driving without motion.

    When the car is not moving and you press the brakes, you will go forward. If you twist the wheel, you will tilt. There are just so many scenarios you would get wrong feelings.
  5. X-ID-Sim

    X-ID-Sim New Member

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    Do the xbox and PS now work with motion simulators yet?
  6. bsft

    bsft

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    As far as we know, and someone correct me if I am wrong, only commercial dbox simulators run with consoles, not x-sim.