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yaw/s data with LFS

Discussion in 'LFS - Live For Speed' started by FoxONe42, Jun 2, 2018.

  1. FoxONe42

    FoxONe42 6DOF newbie

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    Hi all,
    I am testing Simtools with the free demo version of both simtools and LFS, along with my 6DOF Rc servo platform before I begin the full size project.
    Everything is working fine so far, but there is just one thing which is weird to me, that is the yaw motion. Indeed, data we get from LFS is simply the heading and is not verry suitable for a motion platform that can not fully rotate 360. actually, yaw value ranges from -180 to 180 and the platform simply goes in one angle depending on the heading of the car. SO when the can is heading 0, the platform is pointing straight forward. When it is -180, the platform is in its most maximum left position (which depends on my settings) and max right position for 180 degrees. Obviously, when going from 180 to -180 (which is basiclly very close on a 360 move), then my platform jumps straight from full left to full right, which is obviously not realistic.
    If I understand well what's happening here, I guess the main problem comes from the fact that yaw info is simply the heading, and that would work in a better way if this was actually something like yaw / s (I know such info is available in the x plane config).
    SO after all this explaination :), my question is pretty simple: Is there a way to get yaw/s info from LFS instead of simply yaw (Heading). Or this is a fixed paremeter and there is simply nothing that can be done about it ?

    Thanks a lot in advance for your answer
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    To manage the transition from one axis extreme to the other you will need to use the filters, in particular smoothing and washout gain and return.
  3. FoxONe42

    FoxONe42 6DOF newbie

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    Alright Noorbeast, thanks, I'll try this. If I understand correctely from your answer then, there is no way to get "Yaw/s" instead of "Yaw" only. Is that correct ?
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    There is certainly a way to include yaw/s
    I'll need to check, how simple it is…
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  5. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    Use TL (traction loss) for cars as yaw does not work for most racing plugins. I don't play flying games so I can't comment on that side.
  6. FoxONe42

    FoxONe42 6DOF newbie

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    @value1
    Ok thanks, but don't bother too much. this was a general understanding question and LFS is just for test, I do intend to use Simtools with X-plane which seems to come with extra 1, 2 and 3, pitch/s, roll/s and yaw/s respectively so that should be alright.

    @bruce stephen
    You are right, LFS comes with extra 1 Traction loss. I will use this one as my 6th DOF instead of yaw. Thanks
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  7. hannibal

    hannibal Active Member

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    hi! i am new here.
    im looking testing a 3DoF device.
    im trying to understand why someone would want to use extra yaw's or pitches or rolls...

    @noorbeast , would it be too much to explain what "To manage the transition from one axis extreme to the other" on your post #2
    thanks... :)
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    As of Sept 29th my comment is somewhat redundant, as the new SimTooms V2.3 has added Anti RollOver – This setting returns the output value to zero when the input is at its max or min setting. For Instance, if we had a Max and a Min of 180°/-180° for an input and this setting was on, any values after 90° start counting back to zero. Making an input of 100° = 80°, 120° = 60°, and 180° = 0°. The same thing happens for the negative values also meaning that a -180° = 0°. (Note: This setting is only intended for the Roll and Pitch inputs from a game.): https://www.xsimulator.net/community/threads/simtools-v2-3-is-out.12483/#post-163409

    Prior to this latest SimTools innovation what would happen at the inversion point of a roll or loop, using traditional pitch and roll, is that the sim would jump from one side to the other, and the only way to soften it was to use filters, specifically Smoothing, Gain and Return.

    Some flight plugins already have an alternate approach using Extra1 and Extra2, in place of traditional roll and pitch, and what they do is hold roll or pitch until the joystick returns to its neutral position. Again filters could be used to tweak how it behaved.
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  9. hannibal

    hannibal Active Member

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    ok, thanks for the explanation!
    i havent even thought about the 360 roll.
    i was anticipating limit on yaw so VR HMD users dont get wrapped around the cord.