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Yoda scanning without wheel forcefeedback connected ?

Discussion in 'Yoda - ForceFeedback Scanner' started by nonogeo, Jan 8, 2009.

  1. nonogeo

    nonogeo New Member

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    For testing Yoda with a game, obligatory wheel forcefeedback is connected and soft installed ?
  2. egoexpress

    egoexpress Active Member

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    Which games do you intend to test with Yoda?
  3. nonogeo

    nonogeo New Member

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    I test with GTR2 Demo.
  4. egoexpress

    egoexpress Active Member

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  5. nonogeo

    nonogeo New Member

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    Hi
    Now it's Ok, the problem -> 2. Search the file for following entry: Write Shared Memory=0
    3. Replace 0 with 1
    Thank you for your help.
  6. egoexpress

    egoexpress Active Member

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    Make a windows filesearch for: .plr

    You should find a file then, which is named like your player name that you have assigned in GTR2 -> playername.plr

    Open it with MS Editor and click edit>search. Enter shared in the search window, and you will be linked to a line in the plr file, where you can set the shared memory value to 1. Acutally that will enable the function, which has been disabled before.
    Though I am not sure if the demo version offers this feature as well.

    Regards
  7. nonogeo

    nonogeo New Member

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    All is ok
    -> Yoda scanning OK
    -> Pluging GTR2 OK
    :highfive: