1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

2 Dof 3 monitors

Discussion in 'DIY Motion Simulator Projects' started by furiano, Nov 15, 2015.

  1. pipis2015

    pipis2015 over-boost

    Joined:
    Feb 18, 2015
    Messages:
    222
    Location:
    Athens, GREECE
    Balance:
    10,248Coins
    Ratings:
    +272 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    this may help also.


    http://www.xsimulator.net/tuning-centre/
  2. furiano

    furiano New Member

    Joined:
    Nov 14, 2015
    Messages:
    20
    Balance:
    - 88Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    Thank you guys reinstalled the plugin and it worked.
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,031
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,884Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You only have Roll and Pitch allocated on the Axis Assignments in the settings picture you posted.

    The way you should go about it is to start with surge only, allocate 20% in the Axis Assignments, test in game and manually adjust Tuning Center Values until surge feels right: http://www.xsimulator.net/community/faq/tuning-center-entering-manual-values.210/

    You can do a base setting for the Tuning Center: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/

    With surge the Max value is generally smaller than the Min value in the Tuning Center, to give the effect of a snappy gear changes: http://www.xsimulator.net/community/faq/snappy-gear-change-motion.121/

    Disable surge but leave the Axis Allocation % in place so you can easily re-enable it.

    Do Sway next and follow the same procedure, then do heave the same way.

    Once you have surge, sway and heave sorted then you can try adding roll and pitch last, as they are far less important.

    Once you are satisfied with each you can re-enable them all and SimTools will mix the results. You may need to do some minor manual tweaking in the Tuning Center with all enabled.

    When you are satisfied with the generic motion profile you created then you can refine it even further by creating specific car/track profiles in the Profile Editor, located in the SimTools Game Manager. Copy the Default Profile in Profile Editor under the Editor tab, name the copy by the Car/Track then use the sliders in the Editor to further tweak the settings.
    • Useful Useful x 1
    Last edited: Dec 21, 2015