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Elite Dangerous

Discussion in 'SimTools Plugins' started by cpvasconcelos, Sep 19, 2014.

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    EliteDangerous32_Banner.jpg
    This is plugin 1.0.0.0 which supports the trainer 1.0.0 and the release 1.0.0.0.
    Currently (like the previous version) provides pitch and roll data only.
    For more stay tuned :)
    Gyrothingy.png
    Plugin_1.0.0.0.png

    • Winner Winner x 3
    • Like Like x 1
  2. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    @value1 you absolute star. I did not expect anything that quickly.
    I'll be finishing work a bit early tomorrow me thinks.
    Thanks
    • Like Like x 2
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Brilliant @value1, I am just peeved I can't test it until my new JRK arrives :thumbs
    • Like Like x 1
  4. bsft

    bsft

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    Yep, also I will wait till it drops in price as well now $63 AU currently
    Just has to spend $50 on a new power board, dammit.
  5. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    Well that just great. They've done an update already so i can't get the plugin to work with the main game.
    It still works with the single player combat as thats not been updated.
    Feels cool in the combat part though.
    And a heads up to anyone else going to use this. The actual game exe (for mine at least) is in the user/local folder.
    I was trying to patch the front end launcher first.
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Ya,ya,that's exactly my concern…
    Let's see,how it evolves…
  7. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    Yeah agreed. Best let it settle down a bit. Thanks for the effort in getting it working at all.
    • Agree Agree x 1
  8. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    [​IMG]
    This is plugin 1.0.0.1 which is n update for release 1.0.0.2
    Currently (like the previous version) provides pitch and roll data only.
    For more stay tuned :)

    [​IMG]
    Plugin_1.0.0.1.png
    • Like Like x 4
  9. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    Nice one. Though I'd imagine there will be quite few more updates.
    I mean it's only been out 2 days and it's had 2 updates already.
    You'll have your work cut out for you keeping up with this one
    Thanks again anyway.
  10. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    [​IMG]
    This is plugin 1.0.0.2 which is an update for release 1.0.0.2
    This plugin now provides pitch speed and roll speed, surge, sway and heave :)

    Sidewinder.png
    I don't think, pitch, roll and yaw (angles) make a lot of sense, as in space there is no difference anyway. I mean, it doesn't matter if you're "upright" or "headfirst". I have added pitch and roll speed only.
    Also I don't think, yaw (speed) makes a lot of sense. I think there is no control for yaw in the game anyway.
    Let me know your thoughts, please
    Plugin_1.0.0.2.png
    • Like Like x 2
  11. bsft

    bsft

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    yep, that should do, just will have to wait for the price to drop a bit
  12. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    @value1 I'll try it out later. All sounds exactly correct what you said. Its totally different for motion in space.
    The angle movement felt odd as the ship snapped back when you let off the stick.
    Still made it feel good though.
  13. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    Location:
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    Balance:
    14,797Coins
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    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    [​IMG]
    This is plugin 1.0.0.4 which is an update for ED release 1.0.0.3
    This plugin now provides pitch speed and roll speed, surge, sway and heave :)

    Sidewinder_Small.gif
    I don't think, pitch, roll and yaw (angles) make a lot of sense, as in space there is no difference anyway. I mean, it doesn't matter if you're "upright" or "headfirst". I have added pitch and roll speed only.
    Also I don't think, yaw (speed) makes a lot of sense. I think there is no control for yaw in the game anyway.
    Let me know your thoughts, please
    Plugin_1.0.0.4.png
    • Like Like x 2
  14. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    Just had a go with update. I'm 2dof and have set smoothing on all effects to about 50%. Once I got it dialed in nicely it feels great. Much better with pitch/roll speed than angle. And the smoothing makes it feel like a more sustained g-force rather than the jerkyness without it. As in it doesn't jerk back to centre.
    Great stuff. Hope you can keep up with the updates. :grin
  15. Imeleon

    Imeleon Member

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    +41 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    One question. When I update the plugin does it wipe out my axis assignment settings. I'll write them down if it does now i have it feeling good.
  16. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Version 1.3 of SimTools asks, if the MaxMin file shall be overwritten or not. If you have defined these minimum and maximum values in the Tuning Centre, you better say no.
    Confirm.png
    The MaxMin values do not affect the axis settings.
    Nevertheless it might be a good idea to note them down anyway. You never now, what happens next…
    • Like Like x 1
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Banner.png
    This is plugin 1.0.0.5 which is an update for ED release 1.0.0.3
    And I've added yaw speed. Because I finally figured out, how I can yaw the space ship Psst.png
    This plugin now provides pitch speed, roll speed ans yaw speed, surge, sway and heave :)
    Yaw.png
    I don't think, pitch, roll and yaw (angles) make a lot of sense, as in space there is no difference anyway. I mean, it doesn't matter if you're "upright" or "headfirst". I have added pitch and roll speed only.
    Let me know your thought, please
    Plugin_1.0.0.5.png
    • Like Like x 3
    • Winner Winner x 1
  18. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    Excellent, so does the pitch, roll and yaw speed work off a change in speed? Would like to give it a go, but at the moment I have moved some parts of my sim over to another for testing.
  19. Imeleon

    Imeleon Member

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    My Motion Simulator:
    2DOF, SCN5
    Yeah. When you move the stick slowly the motion moves a bit. If you move it quickly it moves a lot. Seems perfect for space where you can have a continuous movement in one direction
  20. Jas

    Jas New Member

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    My Motion Simulator:
    2DOF
    Hi @value1 - thank you SO MUCH for developing and updating this plugin so quickly. I built my 2DOF chair specifically for ED and was stoked to see a plugin developed so quickly after it was launched - great job!
    • Agree Agree x 2
    • Like Like x 1