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value1

iRacing Plugin 2.0.3.2

SimTools game plugin for iRacing

  1. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
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    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    @value1 Iracing has released a beta dx11/64bit version. The motion doesn't work with the new version but works fine in dx9 mode.
    • Informative Informative x 1
  2. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
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    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    they added a bunch of executables in the iracing folder for the different modes. sry if this is naive but could it be that simple?
    • Creative Creative x 1
  3. Avenga76

    Avenga76 Well-Known Member

    Joined:
    Jun 29, 2014
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    518
    Occupation:
    Network Engineer
    Location:
    Auckland, New Zealand
    Balance:
    3,261Coins
    Ratings:
    +853 / 6 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Yes, If you add to the plugin iRacingSimDX11.exe and iRacingSim64DX11.exe then it will work.
    • Like Like x 2
    • Old Old x 1
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
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    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    [​IMG] [​IMG]
    • Funny Funny x 1
  5. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Try this smiley-crossing-fingers.png
    PS: I'm struggling to access thsi iracing member site.
    iRacing_Plugin.png
    • Winner Winner x 2
  7. Avenga76

    Avenga76 Well-Known Member

    Joined:
    Jun 29, 2014
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    518
    Occupation:
    Network Engineer
    Location:
    Auckland, New Zealand
    Balance:
    3,261Coins
    Ratings:
    +853 / 6 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I tested it with Sim Commander because that is easier to change the "Wait On" values.

    I am moving house in the weekend so I have dismantled my motion simulator so I can't test it fully
  8. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
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    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    yup thats the ticket:cheers

    yes the membersite is slow today.

    works fine now in dx11/64 mode ty

    EDIT: @value1 you are the man ty for the beyond quick response.
    • Like Like x 1
    • Funny Funny x 1
  9. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
  10. Avenga76

    Avenga76 Well-Known Member

    Joined:
    Jun 29, 2014
    Messages:
    518
    Occupation:
    Network Engineer
    Location:
    Auckland, New Zealand
    Balance:
    3,261Coins
    Ratings:
    +853 / 6 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    • Like Like x 1
  11. Milton

    Milton Well-Known Member Gold Contributor

    Joined:
    Nov 11, 2015
    Messages:
    345
    Location:
    Dallas Texas
    Balance:
    1,989Coins
    Ratings:
    +320 / 4 / -0
    My Motion Simulator:
    3DOF, JRK
    Hello there, is traction loss still in "extra1"?

    Best,
    Milton
    • Agree Agree x 1
  12. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Yes, and Extra2 is Heave-1
  13. Milton

    Milton Well-Known Member Gold Contributor

    Joined:
    Nov 11, 2015
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    345
    Location:
    Dallas Texas
    Balance:
    1,989Coins
    Ratings:
    +320 / 4 / -0
    My Motion Simulator:
    3DOF, JRK
    So Extra 1 is traction loss? and Extra 2 is Heave? correct?

    Best,
    Milton
    • Agree Agree x 1
  14. drazic

    drazic New Member SimAxe Beta Tester Gold Contributor

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    +5 / 0 / -0
    Thanks for this quick update, great!!!
    • Like Like x 1
  15. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
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    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,431Coins
    Ratings:
    +1,684 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    • Like Like x 3
    • Agree Agree x 3
  16. RayRay

    RayRay Member

    Joined:
    Feb 29, 2016
    Messages:
    33
    Location:
    Toronto
    Balance:
    559Coins
    Ratings:
    +6 / 1 / -0
    My Motion Simulator:
    SCN5
    Way to go guys. Many thanks! :thumbs
    • Agree Agree x 1
  17. Milton

    Milton Well-Known Member Gold Contributor

    Joined:
    Nov 11, 2015
    Messages:
    345
    Location:
    Dallas Texas
    Balance:
    1,989Coins
    Ratings:
    +320 / 4 / -0
    My Motion Simulator:
    3DOF, JRK
    hello everyone, I just updated my iRacing Plugin for SimTools and updated iRacing also with the latest version and now my Sim does not move! I thougth it was my Rig so I tested it with Dirt Rally and is working with Dirt Rally, I when back to the original document "how to set up Simulator" for SimTools and check on everything but still is not moving with iRacing,

    Anyone knows how to fixed?

    Thanks!
    Milton
  18. Milton

    Milton Well-Known Member Gold Contributor

    Joined:
    Nov 11, 2015
    Messages:
    345
    Location:
    Dallas Texas
    Balance:
    1,989Coins
    Ratings:
    +320 / 4 / -0
    My Motion Simulator:
    3DOF, JRK
    iracingplugin1052.PNG
    Here is a picture of the plugin:
    iracingplugin1052.PNG
    Last edited: Mar 10, 2016
  19. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,184
    Location:
    Zug, Switzerland
    Balance:
    14,750Coins
    Ratings:
    +3,322 / 11 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    You don't have to open the zip file. Just drag'n'drop the zip file into the plug in updater.
    I would be interested in a screenshot of your task manager details to see the iracing exe.
  20. Milton

    Milton Well-Known Member Gold Contributor

    Joined:
    Nov 11, 2015
    Messages:
    345
    Location:
    Dallas Texas
    Balance:
    1,989Coins
    Ratings:
    +320 / 4 / -0
    My Motion Simulator:
    3DOF, JRK
    Yes! I did drop the 3 files in to the center of the square, i got more info! I just notice something my old Axis force setting in SimTools Game Engine are not working anymore! for testing i change the force setting from 15% to 100% percent and the chair berly moves moves now. somehow the telemetry data is diferent.

    here are my settings:

    100.PNG connection.PNG tuning.PNG