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Feel Three affordable 3DOF Kickstarter launch coming.

Discussion in 'Commercial Simulators and Peripherie' started by traveltrousers, Jan 24, 2018.

  1. traveltrousers

    traveltrousers Active Member

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    Thanks guys, I will be at Oculus Connect for the FOURTH time, banging on about motion cancellation and NOW they can't ignore me!! :p

    Please spread the word!
    • Like Like x 1
    • Winner Winner x 1
  2. mariano68

    mariano68 Active Member

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    Congratulations on your kickstarter! You've got it in less than 12 hours!
  3. traveltrousers

    traveltrousers Active Member

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    ahem, FIVE hours....

    :p

    Thanks :)

    If anyone wants to wing me you might be in the demo video.... although if I get ganked.... well, it might be a better video :p

    Commander TravelTrousers
  4. mariano68

    mariano68 Active Member

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    FIVE is less than 12 :grin
  5. traveltrousers

    traveltrousers Active Member

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    Kickstarter sitting happily at 173% after 5 days and I finally found time to shoot a demo video with the pointers I sniffed last week....



    Who is coming to demo it in London?
    • Like Like x 2
  6. traveltrousers

    traveltrousers Active Member

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    My Motion Simulator:
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    Driving demos coming right up!

    [​IMG]
  7. SilentChill

    SilentChill Problem Maker

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    Good luck hope it goes well :)
  8. joe extraknow

    joe extraknow Member Gold Contributor

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    Are you using SimTool? I dont know how can you make it works with SimTool, since SimTool uses only sway, surge, and heave for inputs of lateral g, longtude g and vertical g, respectively ?
  9. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    Yaw, roll and pitch movements can be used to simulate g forces. It’s what everyone with a 2dof is doing.
  10. joe extraknow

    joe extraknow Member Gold Contributor

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    Yep, I thought too for this case. Transfer sway to roll and surge to pitch....
    Just ask...I actualy feel better with more such transfering...
    Last edited: Sep 8, 2018
  11. BlazinH

    BlazinH Well-Known Member

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    Yeah but they can't simulate heave forces in a real way which is where most of the action is at least when racing. Imo this type of simulator is a good experience only with flight titles.
  12. traveltrousers

    traveltrousers Active Member

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    Only if you're playing Dirt Rally....

    We have a heave addon planned.... and we have 6 x 100W tactile transducers so you can feel the road.
    • Like Like x 1
  13. Fluke

    Fluke Member

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    what size area does the Feel Three need to work safely in?
  14. BlazinH

    BlazinH Well-Known Member

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    We can agree to disagree. But at your price point it appears to be a good deal for what you get.
  15. Spit40

    Spit40 VR Flyer

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    In fact heave is what i crave in flight with my platform as well as a smoother less steppy response. Are you planning to build a genuine heave DOF or a gseat style squeeze or tensioner?
  16. traveltrousers

    traveltrousers Active Member

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    [​IMG]

    Active zone shows the space currently required without pedal shelf and with (plus the part for the outer cable management arm). The inner cable management arm will be redesigned to reduce this.

    You can also limit the yaw to 90° so you could put it in a corner.
  17. traveltrousers

    traveltrousers Active Member

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    There is lots of room in the sphere for quite a bit of full travel for real, we might need to add an active counter weight though....
  18. traveltrousers

    traveltrousers Active Member

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    • Winner Winner x 1
  19. Spit40

    Spit40 VR Flyer

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    Those are pretty big/exaggerated looking DOF movements. Are you using acceleration forces or absolute forces in the settings? With small amounts of washout? I guess it all comes down to how it feels. I would love to give it a try.
  20. traveltrousers

    traveltrousers Active Member

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    My Motion Simulator:
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    Both, although the track is pretty flat.

    The sim is on about 50% power, so it can go a lot faster but if you put out a gentle video people will also wonder why... you can't win :)

    It feels bloody terrifying, and you can't see how the 6 tactile transducers add to it either... you come try it :)