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yobuddy

SimTools v2 - Game Dash v2.3

Format and Send Game Dash data to a device/program.

  1. Hoddem

    Hoddem Well-Known Member

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    This is how I am reading the speed data for a wind generator using and arduino mega.

    Serial.begin(9600);
    void ReadData(){
    if (Serial.available() == 4) { //if 4 bits available in the Serial buffer...

    int i;
    for (i=0; i<4; i=i+1) { // read and label each byte.
    bufferArray = Serial.read();
    }

    if (bufferArray[0] == 'S'){
    SpeedGameDash = ((bufferArray[1]-48)*100) + ((bufferArray[2]-48)*10) + // Take values 1-3.
    ((bufferArray[3]-48)*1);
    }


    From my build log
    Here is a link to my test code within the simulator - https://www.tinkercad.com/things/4xxRB8A56AP
    If you want to play around with it, just open up the serial monitor and start typing commands in the form S000, I have the input range from S000 to S200.


    Open the link, click Simulate, Click Start Simulation, Click Code, Click Start Serial Monitor.

    I have the speed Ssaled to ouptut from 0-200 to 0-255 for PWM.


    Last edited: Dec 7, 2018
  2. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    Thanks for the help guys. I’m still not having much success. @yobuddy Math +3 works to remove the negative numbers but adding ToChr is returning unusual symbols in the output. Some gears are not outputting anything and the others appear like Windings.

    If I do not apply any conversions and try to Serial.print the incoming string in the arduino serial monitor it just remains blank.

    Here is my serial interface settings:

    Capture.JPG

    This is some of the output characters:

    Capture2.JPG
    Here is another example which shows the functions applied and the virtual output

    Capture2.JPG

    I've been running various test code on the Ard such as these:

    Code:
    int a;
    void setup() {
      // put your setup code here, to run once:
    Serial.begin(9600);
    }
    
    void loop() {
      // put your main code here, to run repeatedly:
    while (Serial.available()){
      a = Serial.read();
      Serial.println(a);
     
    }
    }
    Code:
    String a;
    void setup() {
      // put your setup code here, to run once:
    Serial.begin(9600);
    }
    
    void loop() {
      // put your main code here, to run repeatedly:
    while (Serial.available()){
      a = Serial.readString();
      Serial.println(a);
  3. SilentChill

    SilentChill Problem Maker

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    I have just updated game dash to v2.2 and now I'm having the problem I had before with my fans blowing at full speed if I turn game manager on and off. Only way i can stop it is by unplugging my uno and plugging it back in again.

    Cant think for the life of me how I fixed it last time it was doing it.
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yep, That is expected.
    These chars correspond to the acii table and they hold the value you would expect.

    So all you need to do I believe is convert the string to an integer in the ard.
    int InInt = atoi(InData);

    Take care,
    yobuddy
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @SilentChill
    Are both GameDash and SimTools running the latest version?
  6. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    @yobuddy thanks so much for your continued help on this forum. It's amazing how much I am learning from trial and error and from the info on these pages. I discovered something, which is fairly obvious in hindsight - you can't use the ARD serial monitor when simtools is communicating with the board. I spent two evenings reading and revising my code wondering why I had no data before I realised that!
    I just setup an i2c link to a second board and passed it the incoming data so I could see what was going on with a second com port. Well I now have my gear value appearing correctly :grin
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @RiftFlyer
    Success, Great job man!
    Yes, being a serial device, only one thing can be connected to it at a time.
    (Although, you can use a serial port monitor)
    Can't wait to see the project when your finished!
    Take care,
    yobuddy
  8. HoiHman

    HoiHman Active Member

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    Just checking, but both windows defender AND Eset see gamedash as a trojan :think

    [​IMG]
  9. Red_shift

    Red_shift Member Gold Contributor

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    Yes I am seeing that too :(
  10. HoiHman

    HoiHman Active Member

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    @yobuddy can you please take a look this?
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It's a false positive because the first thing the app does is make a UDP listener.
    Of course its so we can collect data from SimTools, but the AV does not know that apparently.
    Install AVG free or Avast free and it won't be a problem.
    Take care,
    yobuddy
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Winner Winner x 1
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  15. mimakez

    mimakez Member

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    My Motion Simulator:
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    I use game dash v2.3 and simtools v2.4 and now I have a problem with full fans speed when I start the game. The only way I can stop it is by disconnecting the usb cable. I started the game several times with the same settings and the fans worked as they should.
    Anyone have an idea?

    P.S. I use arduino uno with code by @SilentChill on com port 4

    I reinstalled the game dash and everything works perfectly again !!! :)))

    Attached Files:

    • IMG.JPG
      IMG.JPG
      File size:
      386.1 KB
      Views:
      469
    • Like Like x 1
    Last edited: Aug 14, 2019
  16. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    so, problem solved?
  17. mimakez

    mimakez Member

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    The problem is not solved. After restarting the computer, the fans run at full speed again. I tried with and without oculus rift cv1. I tried reinstalling the game dash again, but that no longer solves the problem.

    I'm going to go crazy with this. This morning I turned on the pc and started the game and everything worked fine, I restarted the pc and started the game again and the fans were running full speed. Game dash normally reads speed from the game both when everything is ok and when the fans are running at full speed.

    I made a video that you can see in the links below:

    Work fine
    https://drive.google.com/open?id=16g1twhYgY9o9tF21eVek-dxHrpmho4Wo
    Full speed
    https://drive.google.com/open?id=1cuTL-BXj5Dc6DAh_GiZlrhY91AhBAKlE
    Full speed
    https://drive.google.com/open?id=17mKbai2Z-CUfWQSC1htJfexarCBUAy9w
    Last edited: Aug 16, 2019
  18. mimakez

    mimakez Member

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    Definitely problem solved !!!

    The problem was that I had 2 same interface settings typed in game engine and in game dash.

    What i did to solve it is that i removed interface settings from interface 2 in game engine.

    When it doesn't work
    When it doesn`t work.JPG
    When it works
    When it works.JPG
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  19. paulopsx2

    paulopsx2 Active Member

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    great ! cheers
  20. Franck TALBART

    Franck TALBART Franckarts

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    Hi Team,

    I am using game dash to control a fan with a L298N component and a Arduino. Unfortunately, it seems that using the same Arduino with game dash and simtools is not possible, because the same serial port is required by both tools.

    I would like to avoid buying another Arduino for such simple task, and keep a single Arduino to control the fan and the motors at the same time.

    My question is : would it be possible to send both Simtools and game dash data from the same tool, i.e. X1<Axis1a>CS<Dash1>C? Doing so would avoid the serial port conflict and save a lot of complexity on the HW side. Maybe I am missing something and there is already a trick to do that?

    Thanks for the help!