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value1

IL-2 Sturmovik: Battle of Stalingrad plugin 2.0.0.5

SimTools game plugin for IL -2 Sturmovik "Battle of Stalingrad"

  1. Historiker

    Historiker Dramamine Adict Gold Contributor

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    https://il2sturmovik.com/
    • Informative Informative x 1
  2. Jörg Ziegler

    Jörg Ziegler New Member Gold Contributor

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  3. hexpod

    hexpod http://heXpod.xyz

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    Hi @value1 ,

    The data transmission went without problems.

    I am using the angular velocities and linear accelerations.

    I am noticing something very strange. It looks like maybe the sway and surge are inverted.

    One question for the moment:

    Is there any math post treatment in the plugin or those are the raw accelerations and velocities?? I am not interested in the positions.

    Thanks
  4. polybasss

    polybasss Member Gold Contributor

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    working correctly for me, with the Steam version just bought, I need to adjust it but for the moment the movement is correct, I would like to feel the shots as with war thunder, I do not know if it will be possible ...
  5. hexpod

    hexpod http://heXpod.xyz

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    What platform is in use? Are you feeding it with surge and sway?
  6. Historiker

    Historiker Dramamine Adict Gold Contributor

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    The plugin seemed to be working well for me also, but I will try tonight to check on surge and sway. I am pretty sure they were working correctly as I do remember getting proper surge on takeoff and landing as well as a bit firing cannons.
  7. hexpod

    hexpod http://heXpod.xyz

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    Yes, fire the canon and modify the engine thrust 0 - 100 - 0 100 %. What is moving in this case, surge or sway?
  8. hexpod

    hexpod http://heXpod.xyz

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    Than, please take off and apply violently the rudder.
    Open “Tunning Center” and observe which values are moving.

    I see huge oscillations on the surge there while applying the rudder.

    Can you see it man?
  9. 4apaev

    4apaev Member

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    Works perfectly for me as well, thanks!
  10. polybasss

    polybasss Member Gold Contributor

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    2dof with pitch roll and surge
  11. Historiker

    Historiker Dramamine Adict Gold Contributor

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    Sorry, forgot to get down to the simpit the other night. Just finished a few flights in a LAGG and both sway and surge work fine. You can further test your setting by turning them all off and turning them back on one at a time while in game. To see if they effect your rig correctly. Works a treat.

    Except Yaw...that has never worked as I expect it to in any flight game. :(
  12. hexpod

    hexpod http://heXpod.xyz

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    Last edited: Apr 28, 2019
  13. hexpod

    hexpod http://heXpod.xyz

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    • Informative Informative x 1
  14. Historiker

    Historiker Dramamine Adict Gold Contributor

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    Thanks for the heads up, I will read through that thread when I get a chance.
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  15. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    I tried your settings that you posted over there, and the newer plugin that @value1 posted there and I agree that it is better, for me it feels more fluid. I just need to figure out what setting does what. Right now my rig just undulates seemingly randomly (kidding). Yaw is not used at all (as a called force) and yet using extra 1-3 does give the exact right yaw feel. Roll and pitch are not used either but yet they are still there in output testing and in the motion itself. I need to figure out the combination that allows me to fix the direction of roll and pitch. Here is a copy of my axis settings, that I copied from your post over there.

    Untitled.png
  16. hexpod

    hexpod http://heXpod.xyz

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    To be clear, the settings on the photo are for 6dof platform only with use of kinematic plugin (heXpod or flypt).
    Those are related to the version of the plugin 2.0.0.5.
    If you updated the plugin to the 2.0.0.6 you have to swap the surge and sway.
    Sway (in the 2.0.0.6) is the lateral acceleration which can be mixed in DOF2 column with roll spin (extra2) in the DOF1 column
  17. Historiker

    Historiker Dramamine Adict Gold Contributor

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    I am using 6DoF for flight, my driving simpit is 3DoF. Until I get back from Europe anyway
  18. polybasss

    polybasss Member Gold Contributor

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    I did not know that jet seat had support for this game, with what software do you get it?
  19. Piotr Janta

    Piotr Janta New Member

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    Last edited: May 5, 2019
  20. polybasss

    polybasss Member Gold Contributor

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