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Experimental DCS Plugin ready for testing

Discussion in 'Digital Combat Simulators (DCS)' started by Dirty, Jun 28, 2019.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I do consider the simultaneous exploitation of the physiological and psychological yields the best simulation results, setting up the expectation with just enough cues for the brain to accept something as real, even when it knows it is not.

    Perhaps the classic scientific experiment demonstrating that is the rubber hand illusion, which has been demonstrated many times and in recent Australian research has been shown to also be triggered by muscle stimulation, not just touch, which of course is more relevant to a motion rig:

    • Informative Informative x 1
  2. janio

    janio janio from brazil

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    dirty, I apologize for having believed that your plugin was to blame for the bumps of my motion simulator, it also happened with the official plugin, so it must be a problem to be adjusted on my platform since it only happens in pitch. thankful.
  3. Dirty

    Dirty Well-Known Member Gold Contributor

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    Ahhh :) No worries! I'm not easily offended :)

    I'm glad you figured it out. The plugins only job is to provide the raw data from the sim. That's it. The rest is done by the motion cueing software.

    Cheers...
  4. VRSim

    VRSim ProSim T1000 5M

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    Hello, a little bit of advice please.

    I'm trying to get this to work - the old non-experimental version works but I got odd behaviour when rolling inverted with the platform snapping back the other way - so was pointed in the direction of your updated plugin.

    So, I removed the old patch through SimTools and applied the new patch, applied successfully. When I start DCS, my platform moves to suggest it is ready to recieve motion, but there is no output from DCS. If I switch back to the old patch, I get motion - so it's not the platform. Any ideas what might be amiss?
  5. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey :)

    No worries. We will get this sorted :)

    1. Can you check in Tunig Center if the max and min values have been set. By default those are zero for a new plugin.
    2. Check in [UserName]/SavedGames/DCS/Scripts/Hooks that there is an export scrip "SimTool_DCS_Exp_Hook_v010.lua".
    3. If you still have problems, then check in [UserName]/SavedGames/DCS/Scripts that there is NO Export.lua file. If there is, rename it to some other name! DO NOT DELETE IT.
    4. Report back here with your findings to receive further instructions :grin

    CHeers,.. Dirty
  6. VRSim

    VRSim ProSim T1000 5M

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    OK; thankyou. The values were zero. I ran Tuning Centre, and now the Plugin works. And what a difference it has made!!! Incredible. Thanks.
    • Like Like x 3
  7. CodeRed001

    CodeRed001 New Member Gold Contributor

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    New I cannot patch DCS. I select the right folder and it says Cannot Patch? I have selected the right folder because if I select any other folder it tells me that's the wrong place to patch it. I originally patched the DCS non experimental plugin just fine and I thought maybe that was the issue so I went and deleted all files out of the Scripts folder and that didn't help at all.

    Attached Files:

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  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You should remove a patch using Game Manager, though you can also do it manually, to do so remove the old path file by deleting the relevant game file in: c:\user\Your_User_Name\AppData\Local\SimTools\GameManager\GamePathSaves
  9. VRSim

    VRSim ProSim T1000 5M

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    I had this same issue because I manually deleted the files, so you'll have to restore the deleted files to remove the patch automatically. However, if it won't then re-patch, just manually create the folders /Scripts and /Hooks. Mine would not patch until I created these folders, but as soon as they were done it all worked fine.
  10. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey :)

    Afaik, the "Game Did Not Patch?" message doesn't come from my plugin. At least not from the code I wrote directly :)

    You can have both plugins installed in SimTool. That's no problem, but you should only use one game patch at a time. So, unpatch DCS through the original plugin and then re-patch using my plugin.

    You can manually unpatch DCS by renaming "SavedGames/DCS/Scripts/Export.lua".
    You can manually remove plugins from SimTools by deleting their .dll file in "C:\Users\[UserName]\AppData\Local\SimTools\GamePlugins".

    You can PM me anytime and we will go through the usual suspects of possible errors step by step.

    Dirty :)
  11. upracerr

    upracerr New Member Gold Contributor

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    Hi Dirty,
    THx for your work, but i cant get the normal version working, the exp works fine , but i dont like the return function if you let the stick center. Could you be so kind and give me an advise how i am able to get Data s in the tcenter. Manager is getting blue at gamestart, but no datas in the center. All other games work fine.
    thx for your patience, greetz markus
  12. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

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    My Motion Simulator:
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    Motion data:
    This plugin provides angular rates (not angles!) around the vehicle longitudinal (roll), lateral (pitch) and vertical (yaw) axis. It also provides vehicle lateral, longitudinal and vertical acceleration.
    You can still get Euler angles exported by setting the three variables starting with "YouAbsolutelyInsistOnUsingEulerAngles..." in the export script to true but I do NOT recommend that.
  13. upracerr

    upracerr New Member Gold Contributor

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    My Motion Simulator:
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    Thx Kyd, i tried, and now i have 2 functional versions :)) I installed the orig. version in the wrong folder, so it was my mistake.....:roll

    hug:
    • Like Like x 1
  14. hugso

    hugso Active Member

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    My Motion Simulator:
    Arduino, Motion platform, 4DOF
    Huge thanks to Dirty for making this most excellent plugin. My 5 dof rig works beautifully. Roll rate is so much better than angle. Feels lovely. Really nice having the easy facility to change the strength of effects on the ground. I increased Heave on the ground and can now feel the bumps on a grass airstrip perfectly.

    Thanks again - you are a star!

    ps Took me a while to get Game Manager to patch, until I twigged I had to manually create the Hook folder first. But then I am pretty stupid.
    • Like Like x 2
  15. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey :) Thanks for the compliment!

    I will take a look at the code, because I thought it would create that "Hooks" folder, if it wasn't already there. At least that was my intention. I think in the patching process you only have to specify the [username]/SavedGames/DCS folder. I will check...

    Cheers :)
    Last edited: Apr 18, 2021
  16. Dirty

    Dirty Well-Known Member Gold Contributor

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    As far as I can tell, the "PatchGame" method should create the Scripts and Hooks folder for you: upload_2021-4-18_11-2-38.png
    "MyPath" is the path that you specify for patching, so most probably ".../[UserName]/SavedGames/DCS".

    Either this method is not working correrctly in all cases or there might be another reason why you had problems before. If you run into those problems again, let me know. Maybe I can reproduce it and get to fix a bug.

    Enjoy :-D
  17. Icebeat

    Icebeat New Member Gold Contributor

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    Hi Guys
    I am having problems with the last DCS beta (DCS 2.7.0.5659) for some reason I am not having in fly information, reading the changes list we can see this:
    • Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
    Any idea?

    Thanks.
  18. Dirty

    Dirty Well-Known Member Gold Contributor

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    Did it work before the last update? Or is this the first time you are installing it?
  19. Dirty

    Dirty Well-Known Member Gold Contributor

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    As far as I understood that line refers only to the Aviojet C-101.

    If you are using the open beta, then make sure that the export script resides in ".../SavedGames/DCSopenbeta/Scripts/Hooks"

    Can you please check if there's a script in that location.
  20. Icebeat

    Icebeat New Member Gold Contributor

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    It was working before, and after revert to the previous version, it worked again.