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Showroom Compact AC Servo 6DOF Rotary Stewart platform

Discussion in 'DIY Motion Simulator Projects' started by knaufinator, May 26, 2020.

  1. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
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    no, i only tweeked one variable myself, i think I used the platform height one, and adjusted it to make the equation happy at the algorithm level. .. though,.. I still think there is something up with your theta R value, that is suppose to be the angle between two connecting points. .. mine was ~10 degree. 50 degree sounds high....
  2. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    I built a scale model of the simulator, .... as well a PCB for it,.. using a fork of the Open 6dof code.

    Once I finalize this, I will post it to Github for people to learn off it,. ... before jumping into a large scale build.

    Attached Files:

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  3. FeidhlimLee

    FeidhlimLee Member

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    Yes sir mine is supposed to be 17 but the graph from excel doesn’t explain this way, actually I spent a lot of time to reason this excel graph, I will post my cad layout here tomorrow
  4. FeidhlimLee

    FeidhlimLee Member

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  5. FeidhlimLee

    FeidhlimLee Member

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    sorry sir, I don't know why it won't show images here. I have to use google photos, Pleasse borther yourself to click the link. As the screenshot reveals, if I directly put joint angle as they indicate in layout, the excel graph seems very wrong because the platform joints should be closer than base servo joints. So I tried several combination and found this pattern, 60-(joints_angle/2). It seems right in the graph. Maybe I'm ridiculously wrong.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  7. FeidhlimLee

    FeidhlimLee Member

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    oh sir, I found the problem now, I set the range an unequal value, heave(-11,20) that's why it's dropping, silly me.
  8. FeidhlimLee

    FeidhlimLee Member

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    Happy new year to you sir.

    I fixed the dropping problem, but still, the game issue is still here, as it's showed in the video, everytime when I start AC it will yaw to left or right and take that as home position. It happens to BeamNG, too. I didn't try other game yet. And still the second sawy and surge won't work, neither does the traction loss. I changed my language setting already,hopefully maybe someone reported this problem to you and you could enlighten me. Appreciate!
  9. FeidhlimLee

    FeidhlimLee Member

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    Hi, sir. Me again. Sorry!
    I'm trying another software named flypt now, and here comes this part I need to config some output string, so I necessarily need to understand how we get the value 2047, thank you so much.
  10. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    2047 is the middle of the 12 bit range - (0-4095), its the value at rest, or HOME.

    forces on any axis will add, or subtract from this value, for any of the 6 axis, that are sent to the simulator.

    Are you using YAW,,, as a input to the rig?,.. because, you should not use YAW,... YAW will give you a value in 360 degrees,.. which... this simulator will have difficulty reproducing. Post a picture of your simtools tuning tab
  11. FeidhlimLee

    FeidhlimLee Member

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    Hello sir, yes indeed I used yaw, now I know it's quite a mistake, it won't turn at start now and the traction loss is working. But still I don't have the second sway and surge working, as you can see on tunning center the value of pitch and roll does't float much which I assume indicates they don't work. And I checked over and over again about the simtools setting in your beamng video, I set the same. Maybe I missed something, please borther yourself take a look at the video and enlighten me, appreciate!
  12. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    isolate the tune to only the roll you want to see , i,e just have axis 4a dof2., it should be there... and roll .. when you turn.. for testing
  13. FeidhlimLee

    FeidhlimLee Member

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    Sir, I did, I canceled other axis and left only 4a and 5a on dof2, and set them 100, but the movement is very small and I guess it should be taken as the the contraction of the suspension.
  14. FeidhlimLee

    FeidhlimLee Member

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    I can barely see any movement if I set it 50, it's nothing like it shows in your beamng video, I suspected it can be my rig's problem but I recall it has significant movement on both pitch and roll when I turn on simtools test. Can this be the problem of some setting in the code? But I didn't alter anything!
  15. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    Are you aware of the min max tuning ?. perhaps you need to reduce the min/max on the sway so that the values that do occur are larger...

    https://simtools.us/wp-content/uploads/2018/05/Tuning-Center.pdf
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  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    First grab a copy of the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then see the Tuning Tips in the FAQs, in particular capturing the Max/Min values and tweaking from there: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  17. FeidhlimLee

    FeidhlimLee Member

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    Yes,sir. That’s exactly what happened here, with your guidance I finally finished everything now, thank you so much and I’m sorry for troubling you with all those stupid questions. Appreciate your patience sincerely.
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  18. tu xiao mi

    tu xiao mi Member Gold Contributor

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    sir, why you pn98 set to 80 and servoPulseMultiplierPerRadian = 800/(pi/4)=3200/pi
    I know you use 50:1 Planetary Gears
    so I think the servoPulseMultiplierPerRadian should be 10000*50/(80*2*pi)=3125/pi
    Last edited: Apr 28, 2022
  19. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    I had hand calibrated the value using a compass on my own rig, knowing the max angle I was allowing it to go,.. I think was 65 degrees or so. our end result values are not so far apart.
  20. tu xiao mi

    tu xiao mi Member Gold Contributor

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    My Motion Simulator:
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    why I send 2047,2047,2047,2600,2047,2047X
    the platform only transfer to right , not the roll I want to be