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Tutorial GameVibe Manual

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Dec 25, 2017.

  1. Mver

    Mver New Member

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    Thanks for your help Noorbeast. Apologies for my late reply.
    So I got it finally running after the update of Simtools and re-install of Gamevibe.
    I tried to run Simvibe without my motion on, and that doesn’t work.Tthis took me a few hours to find out. Gamevibe only seems to work with my actuators powered on. Is this due to the com port error thats generated by Game Engine?
    Is there a way to run GameVibe without my actuators on?
    Also another thing i noticed is that in tuning centre i sometimes can’t save. And the game name is greyed out in the profile editor.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The button top left corner of Game Manager can be used to turn the actuators off.
  3. Escartiz

    Escartiz Member

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    what would be the expected feel difference between chassis vibes and road detail. I'm still trying to figure out the fine-tuning for each but I can't really tell the difference between the two
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Have you seen this @Escartiz?
    https://www.xsimulator.net/community/threads/gamevibe-manual.11358/#post-147079

    Chassis can be 3D is the big one here.
    Little more info...
    Chassis - can be run in 2D or in 3D when used with multiple transducers.
    When in 3D with a 4 transducers setup, each corner plays as a ‘shock’ on the vehicle.
    Creating a pretty cool 3D effect thats better to just experience that be told about.

    Road Detail - can be used to simulate a nice road noise effect or even to simulate bumps on the road.
    (Just depends on how you tune it in the Tuning Center.)

    Take care,
    yobuddy
    • Informative Informative x 1
    • Useful Useful x 1
  5. Escartiz

    Escartiz Member

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    Thank you so much, I had read that section but I was confused. You made it crystal clear :)
    • Like Like x 1
    • Agree Agree x 1
  6. Gustau

    Gustau New Member

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    Hi, afterburners are when the car slides from front or rear?
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Jet afterburners actually.
    • Like Like x 1
    • Funny Funny x 1
  8. lVlemphiz

    lVlemphiz Member Gold Contributor

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    Could someone please kindly explain how to get the edited sound effects to show up in the profile editor? I click save settings after setting RPM like the example but all my options are blanked out and still save GameVibe1 thru 9
  9. Blekkulf

    Blekkulf Member Gold Contributor

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    Had the same problem with F1 22 a few days ago. When I changed the UDP signal from 2022 to 2018 the labels changed to "rpm" and so on. So i guess it shows "GameVibe1" when it dont recieve the correct signals or signals at all.
    • Like Like x 1
  10. lVlemphiz

    lVlemphiz Member Gold Contributor

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    So I was trying to get it to work with Forza Horizon 5. You're saying I have to be in the game transmitting a signal on the UDP for those options to show up or change?
  11. Blekkulf

    Blekkulf Member Gold Contributor

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    When you have transmitted once I think you save high and low on the profile for that game, and then its "locked". Not sure, but I have all values and lables now when i select game profile without game running.
  12. Hermant Alexis

    Hermant Alexis Member

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    Hi, does somebody know why I have sometimes uggly "beep" sounding like on an old gameboy console, when several bass frequency effects are triggered at the same time? I mean, is it a normal behavior that several bass frequency effects become a higher frequency wave?
    If somebody has already experienced that, thank you for help ;)
  13. sci666

    sci666 Active Member Gold Contributor

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    ohey guys.... i have to try gamevibe because i want some vibrations in MFS2020 ... its kind of .... interesting ..but very laborious to configure it ... and also a bit restricted with the effects.

    dont get me wrong its fantastic what you guys have done with this software, but for racing games i prefer simhub, its so easy to configure and tweak the vibrations AND i have the full range of the sound card in my case i have 8 Channels (in a 7.1 sound card) - i use 7 of them at the moment . unfortunately simhub has only profiles for the racing games and not flight simulators :(

    is there a possibility to get a fully configured profile for games in gamevibe ? or do i have to do it by myself complete manually ?
  14. paulopsx2

    paulopsx2 Active Member

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    In this case, you have to config manually.
    If you want a great profile for MSFS or any flight game, buy SIMSHAKE. Its a great software with HIGH DETAIL configs for aviators!!
    https://simshaker.com/
  15. sci666

    sci666 Active Member Gold Contributor

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    Is it free? Mmhh Russian Software .... If not free I think i dont wanna Support any Russian Software house with my money These days....
  16. Arazok

    Arazok Member

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    Guys, I would like to use GameVibe (again), installed it (v.2.0) but get a crash when I try to save the soundcard setup. The SlimDX.dll is not found.
    Where do I need to place it (in which folder) ?
    Currently it is in my GameVibe install folder: C:\Windows\Program Files\GameVibe
  17. Arazok

    Arazok Member

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    Ok, it works now after putting SlimDX.dll to windows folder.
    • Like Like x 1
  18. Arazok

    Arazok Member

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    Ok, here another q:
    I have only 2 buttkickers, one on the front, the other on the back of my rig (as left and right speaker of my amplifier)
    Is it possible to spread e.g. "collision" vibe to the front (left speaker) or to the right (right speaker) when I get damage/collision at the front or rear/back ?
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Game Vibe and do front to back collision (surge).

    To quote the first post of this thread:

    Collision
    - can be run in 2D or in 3D when used with multiple transducers.
    When in 3D with a 4 transducers setup, each Collision effect jumps to the side it gets struck from.
    This creates a nice 3D effect when you collide with another object.
  20. Arazok

    Arazok Member

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    Ok, thanks @noorbeast, but the setup of a soundcard in the first posts are really old. I have not seen any quadrophonic setup in Windows10. I am just using an inbuilt soundcard with my minipc, so 2D setup.
    Hence I just want to simulate front hit / back hit.
    Possible ?
    Last edited: Jun 14, 2024