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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. sallerding

    sallerding Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    FS2020 roll reversed to xplane. Anyone had this issue?

    I borrowed my xplane11 flypt profile and just changed the source to fs2020, to give fs2020 a go. Weirdly when I roll left, and that matches correctly with what’s going on in the sim, my rig goes right in the opposite direction. Pitch however is ok. What simple thing am I missing? Is there something I should have ticked?
  2. Marco Annunziata

    Marco Annunziata Member Gold Contributor

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Hello again,

    I need of your precious help again. My rig has high performance, fast actuators with long stroke so I have serious issues with the collisions. The spike filter as cutting quite good the violent reactions when the airplane crash but also cut the fast and rapid manoeuvres that the rig allow to do and for the purpose that was designed.

    There is another way to distinguish a fast manoeuvre from a collision? In this case I'm running some tests on DCS but this problem I got with any simulator.

    Thank you a lot
  3. GWiz

    GWiz Active Member

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    My Motion Simulator:
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    There are a few ways to reverse the movement. You can create a filter to remap the values but it's simpler to put a negative input gain. (Go to 'Pose from motion' or whatever pose you are using and change the 'in gain/flip' for roll from 1.000 to -1.000). Alternatively doing the same to the Out gain/flip works the same.
  4. sallerding

    sallerding Member

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    AC motor, Motion platform, 6DOF
    Thx. I’ll give that a go
  5. sallerding

    sallerding Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    Hi I learnt from someone on the weekend you can use a Logistic filter on flypt side mixed with your spike filter for clipping. That is worth testing and you can see its function below. In your case you want to retain the fast movement but avoid the crashes, so you could test setting the filter at 50:2 (as an alternative to the 50:1 example below), which would approach the limit faster but without reaching it. This is explained in the link below.
    https://www.flyptmover.com/basics/filters/operation-filters/logistic
    • Friendly Friendly x 1
    Last edited: Oct 3, 2022
  6. sallerding

    sallerding Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    upload_2022-10-3_7-57-15.png
    Example of a LOGISTIC(VALUE;50;1) in a triangle
    with 100 amplitude.
    Last edited: Oct 3, 2022
  7. Klaus Schmidinger

    Klaus Schmidinger Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    I have the [x]Connect box checked in the SOURCE::FS2020 (SIMCONNECT) module and FlyPT_FS2020.exe is running. However, when FS2020 is about half way though initializing, the box changes into [x]Disconnect and the frame becomes yellow, but it never goes to red, even if I actually start flying. When I click into the box it becomes [ ]Connect (grey) and clicking it again makes it [ ]Disconnect and red, and the values in the Ground and/or Air columns actually change.

    Programs are started in the sequence MSFS2020, FlyPT_2020, FlyPT Mover, with a 10 seconds wait between them.
    Is there a way to have Mover automatically and reliably connect to the simulator?
    I'm writing a batch file that allows me to start the whole shebang with a single mouse click, so having it connect automatically would really help. (I'll post the batch file here as soon as it works, in case somebody is interested).
  8. Klaus Schmidinger

    Klaus Schmidinger Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    Further experimenting with timing showed that it does work if I wait longer with starting FlyPT_2020. 50 seconds is still too short, but with 100 seconds it works reliably. No big deal, since MSFS2020 takes ages to start, anyway ;-).
  9. Klaus Schmidinger

    Klaus Schmidinger Member

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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    Suggestion: Merge multiple *.Mover files from command line.

    I like the modular approach of FlyPT Mover. However, there is normally one hardware setup (rig, outputs, transducers) which may be used with various games/vehicles. As far as I understand it, everything always needs to be in one single Mover file, which leads to the same hardware definitions being stored in many files (with different sources, poses etc.). Any changes/optimizations to the hardware definitions would have to be copied to all those files.
    Wouldn't it be useful if there could be *one* Mover file with the hardware definitions, that could be used with all the different games? A possible way of implementing this might be to allow several *.Mover files in the command line, and automatically merge them together, as in

    "FlyPT Mover" DOFReality-P6.Mover SRS-Shaker.Mover MSFS2020.Mover

    After the merge the configuration should be treated as "unmodified" (to avoid the "Save Changes?" prompt when leaving FlyPT), unless the user has actually made changes after the merge.
    One problem here would be that the "Sources" and "Poses" (others?) checkboxes would not be checked after the merge, but I'm sure something could be done about this. In the end it should be possible to launch FlyPT as in the example above and, without any further user interaction, have it run with the given hardware for the selected game. Any future changes to the hardware definitions would then apply immediately to all games.
  10. Klaus Schmidinger

    Klaus Schmidinger Member

    Joined:
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    My Motion Simulator:
    AC motor, Motion platform, 6DOF
    I'm taking my first steps with setting up filters, so for starters I have used the loop source to generate a sine wave on the "pitch speed" channel, and the graphics viewer to display that curve (no filters involved so far). As you can see in the attached screenshot, the signal jumps about once every second. The graphics viewer output stops at that point and continues after a small jump.
    Does anybody know what might be causing this?
    Screenshot_20221008_152152.png
    <edit>
    It is apparently the FlyPT process as a whole that gets held up every second. If I grab one of its windows with the mouse and quickly move it around, it gets stuck for a moment every second. Doing the same with an other window (like notepad, for instance) moves around smoothly.
    </edit>
    <edit 2>
    I also had the FS2020(SIMCONNECT) source in the config, but not connected. After deleting that source it ran smoothly. Strange, but now I can continue exploring filters :).
    </edit 2>
    Last edited: Oct 9, 2022
  11. David Gillett

    David Gillett New Member

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    My Motion Simulator:
    2DOF, Arduino
    Got it.
    Newbie question using FLYPT Mover. I have 2 rotational motors mounted at the front of my platform. Using FlyPT mover everything functions and I have pretty good motion while flying. Since I moved my motors to the front for better leverage they are now reversed which effects pitch movement. How do I reverse the rotational movement of the motor when I pitch up or down to correctly reflect the movement of the plane. I tried adding a - (neg) in front of the in gain/flip but it did not change .

    GOT IT. Forgot to view all of the filters mixed with pitch which blocked the reverse gain from working.

    Thanks.
    I’m also have a found pose which is a duplicate of the air pose but now I would like it to have very subtle movements. I’m guessing this can be done with filters?
    Almost got it: Doesn’t feel like runway yet but getting closer.
    Last edited: Oct 10, 2022
  12. John Snell

    John Snell Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hi @David Gillett .

    I also have 2 rotational motors mounted at the front of my platform but haven't yet managed to get anything that I'm happy with for flying (FS2020 or DCS). Would you mind sharing your mover files with me, either here or in PM?

    Secondly, I have a single rotational motor at the rear of my rig for traction loss but I'm not confident that I have that configured well either as I don't think it conveys what I'd expected. Can anyone share advice or a mover file for traction loss (mainly iRacing) with me?

    Thanks a lot guys
  13. David Gillett

    David Gillett New Member

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    My Motion Simulator:
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    Hey,
    Glad there is another out there who fell down the rabbit hole. I had given up on FlyPT mover a month ago after struggling with it for weeks and purchased Simtools. It has a learning curve but not as steep as FlyPT. I found though that once I experienced motion flying MSFS2020 in VR it changed the game. The big problem with Simtools is that there are no ground effects (that I know of) and that's a big part of flying realism, so I started looking at FlyPT again and found this discussion which taught me a lot. https://forums.flightsimulator.com/...rsion-level-to-vr-on-a-budget-video/459216/51
    Roman Design seems to know what he's doing and if you read the post, you will find that he shares his setup file. I included that in the zip file along with another file I'm now using. After reading his post and reviewing his file I learned quickly that there is no "default" setup. My motion platform is similar to his, rotational motors, connected through arduino and motor drivers but the weights and geometry is so different that my FlyPT setup still required quite a bit of modification. It did help though to have the interface module already configured correctly. My setup still needs a lot of work but after adding ground effects (pose) I was able to feel the plane touch down during a landing. My heart skipped a beat. It was soooo good.
    Hope that one of these files gets you closer to what you want from your system. Very nice work on your motion platform. Helps to have welding skills for a project like this.

    Attached Files:

    • Useful Useful x 1
    Last edited: Oct 11, 2022
  14. Erik Green

    Erik Green Member

    Joined:
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    My Motion Simulator:
    6DOF
    This is a little off topic but...... Was doing some searching to see if anyone had suggest setting up a Patreon page for
    pmvcda
    He does have a paypal.me link on his website: https://www.flyptmover.com/home
    Just sent him US$50 today. Maybe we can help with getting Mover to the next level.
    • Agree Agree x 2
    • Like Like x 1
  15. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
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    Occupation:
    Web Designer, MSFS Scenery Designer
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    Toronto, Canada
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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hey, I'm glad my file and info was useful for you. I'm curious what exactly did you do for your touchdown? I feel that touchdown can use a bit of work. Can you share a screenshot/settings for that pose? I never thought to add a single sudden shake on touchdown with FlyPt, but now that you said it, it seems that must be possible...

    BTW there's a new OXRMC layer (OpenXR Motion Compensation) that works great with MSFS. Suddently motion cues seem to work much better. It works perfectly with FlyPT virtual tracker.
    Last edited: Oct 15, 2022
  16. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    I have just finished building my 2dof Rig , similar to RonanDesign. (A big thankyou to you :) ) Im now trying to connect to MS2020, but Im not seeing any telemetry data when I hit the connect button.!!! I have merged Ronandesigns Mover file.
    Any help will be much appreciated.
    Last edited: Oct 19, 2022
  17. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
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    My Motion Simulator:
    2DOF, DC motor, Arduino
    I never had any problem with that. Make sure you have latest FSUIPC installed, the correct version for MSFS. Connect box turns read and I can see telemetry data every time. The only exception is when IRQ changed on my rig (you can force the same IRQ all the time in Windows) and if IRQ is not correct FlyPT can freeze and not connect.
    • Like Like x 1
  18. Klaus Schmidinger

    Klaus Schmidinger Member

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    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    AC motor, Motion platform, 6DOF
  19. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    upload_2022-10-19_19-4-47.png

    I have made sure I have FSUIPC up and running , also FlyPT_FS2020 started 100S after MS2020. As you can see the FlyPT_2020 has the message Connected and Waiting/receiving data from Flight Simulator?? But still no telemetry data in FlyPT Source??? Any ideas??
  20. Nick Clements

    Nick Clements Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, SCN5, Arduino, Motion platform
    Do I need to have the Payed for version of FSUIPC?