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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. pmvcda

    pmvcda aka FlyPT

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    Sorry for the delay. Was travelling.

    So I join a setup for the latest Mover.
    upload_2024-12-7_0-14-1.png
    Ignore some items above. It's development fields for 3.7.0.10 that show on the main window.
    I think it has exactlly what you have in 3.5.3 in the rig and outputs.
    You have to choose the correct ports.
    On the rig, angles changed in the new Mover -180 to 180 (it was 0 to 360)
    I also made an oscilating loop to have an effect on the rig (pitch/roll/sway/surge)
    I also think you should test other positions for the actuators. Not sure this is the one that gives you more range.

    Attached Files:

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  2. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    Thanks a million! I answered in the other topic as appropriate for this new version.
  3. OHersent

    OHersent New Member

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    Hi everyone,
    I have spent some time documenting a rational use of filters and a tuning procedure for a given plane (characterized by its maximum accelerations & roll speeds). You will find attached both the .doc introducing the concepts and corresponding screenshots. A tuning tool is also used to adjust filter constants and visualize the corresponding platform motion on a given axis in order to not exceed maximum displacement. Example tuning provided for Cessna.
    This procedure is aiming to reproduce actual accelerations as accurately as possible as felt in a real plane. A simple test failed by all "gaming" simulators developed for cars is to push one pedal while keeping the plane level: you should feel a strong side acceleration (seat tilted to the side). It fails because these simulators don't properly model the accelerations felt by the pilot. PTMover allows to do this properly and therefore can be used for a pilot school.
    I hope it helps!

    Attached Files:

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  4. pmvcda

    pmvcda aka FlyPT

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    Wow, thanks for this. Just gave it a peek, but I already saw it looks great and detailled.
    I will be in Stockholm the next days, but I promise I will read and test it after new year.
    We have to talk! Need you to help me with Mover. :D
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Thanks so much for sharing your awesome work :thumbs

    I have added it to the FlyPT section of the FAQs, with credit to yourself: https://www.xsimulator.net/community/faq/flypt-tuning-tool.410/
    • Like Like x 1
  6. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    I have trouble with the park pose. My new 6DOF rig is semi-functional and I'm setting it up. How can I make the park pose stick, it doesn't work for me. The trick is that I have a gas strut in the middle of the rig, so without me on the rig there is too much stress in anything but the top heave position. So I defined it as a park pose. But it doesn't really seem to work. I can see motors struggling a bit then it just goes to the middle position. I would like it to slowly go from whatever position the rig is when powered to the park pose (all actuators near the top) and stay there until it gets real telemetry data. Alternatively, maybe there is a way for me to command the middle position manually, when I'm ready? Maybe I'm not understanding well what the park pose does.
  7. pmvcda

    pmvcda aka FlyPT

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    The park pose is where the rig goes when you disconnect the output.
    You also have the drive pose and that is where the rig stays when there's no data and the output is connected. Movement is made around the drive pose.
    • Like Like x 1
  8. VirtualObsession

    VirtualObsession Member Gold Contributor

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    Hello. Does or will Assetto Corsa Evo work with Mover 3.5.3 or is it only 3.7 that will eventually work with it?
  9. pmvcda

    pmvcda aka FlyPT

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    Works with 3.5.3
    Will be in 3.7 for next release
    • Like Like x 2
    • Informative Informative x 1
  10. VirtualObsession

    VirtualObsession Member Gold Contributor

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    Thank you!:)
  11. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    What's the proper way to filter out and dampen a sudden movement - like a crash? While tuning my new 6DOF build I was getting happy with the accelerations and motion cues, but then I ran out of runway and crashed into a building. It sent a rig violently crashing forward, disabling the motors. So I need a filter that only limits (damps but not completely removes) violent large movements while keeping all the precision of the smaller fast ones, or the amplitude of slow large movements.
  12. J-1775

    J-1775 Aviator

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    I'm not the expert here, but you could try SPIKES. But it depends on your input. If you use an acceleration value, then a simple limiter would probably do what you wish (as a crash is a violent deceleration). I often take LOGISTICS as a limiter. It's not a cutoff, but a curve that you can manipulate to your likings.
  13. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    Yes, I used spike for now, seems to be working... I'm not exactly sure of the parameters Does 5;3;2 make sense? Here's what I have in Surge now, for example:
    In gain -1 | SPIKE(EMALP(EMALP(EMAHP(VALUE;110);150);400);5;3;2) | Out Gain 110
    The whole rig has a scale of 0.7 to match motor arm movements to reality.
  14. J-1775

    J-1775 Aviator

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    There may be disciplines where my skills match or even supersede those of Pedro, but certainly not math or physics! ;) Therefore my approach is often trial & error. With the visual rendition of the filter chain and virtual projection of the rig, all in real time, as well as the integrated recording and playback tools, FlyPT Mover makes this approach quite viable. And when you finally mount your chair, you have to make only slight ajustments and don't end up thrown off the chair.
    My suggestion: repeat your maneuvre and record it: a) brake hard, b) accelerate quickest and c) crash into a wall. Then play back and note the max. acceleration/deceleration values of a) and b). That gives you the envelope you want to work with. And you may cut off all input values beyond.
  15. Tarak Makwana

    Tarak Makwana aimbug Gold Contributor

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    I am on the version 3.5.3, adding the source forza horizon 4, but not game not connecting, please guide how to connect, i have turn on the telemetry data from the games and added IP and port number but not connecting please help