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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    Sorry for the delay. Was travelling.

    So I join a setup for the latest Mover.
    upload_2024-12-7_0-14-1.png
    Ignore some items above. It's development fields for 3.7.0.10 that show on the main window.
    I think it has exactlly what you have in 3.5.3 in the rig and outputs.
    You have to choose the correct ports.
    On the rig, angles changed in the new Mover -180 to 180 (it was 0 to 360)
    I also made an oscilating loop to have an effect on the rig (pitch/roll/sway/surge)
    I also think you should test other positions for the actuators. Not sure this is the one that gives you more range.

    Attached Files:

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  2. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thanks a million! I answered in the other topic as appropriate for this new version.
  3. OHersent

    OHersent New Member

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    Hi everyone,
    I have spent some time documenting a rational use of filters and a tuning procedure for a given plane (characterized by its maximum accelerations & roll speeds). You will find attached both the .doc introducing the concepts and corresponding screenshots. A tuning tool is also used to adjust filter constants and visualize the corresponding platform motion on a given axis in order to not exceed maximum displacement. Example tuning provided for Cessna.
    This procedure is aiming to reproduce actual accelerations as accurately as possible as felt in a real plane. A simple test failed by all "gaming" simulators developed for cars is to push one pedal while keeping the plane level: you should feel a strong side acceleration (seat tilted to the side). It fails because these simulators don't properly model the accelerations felt by the pilot. PTMover allows to do this properly and therefore can be used for a pilot school.
    I hope it helps!

    Attached Files:

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  4. pmvcda

    pmvcda aka FlyPT

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    Wow, thanks for this. Just gave it a peek, but I already saw it looks great and detailled.
    I will be in Stockholm the next days, but I promise I will read and test it after new year.
    We have to talk! Need you to help me with Mover. :D
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks so much for sharing your awesome work :thumbs

    I have added it to the FlyPT section of the FAQs, with credit to yourself: https://www.xsimulator.net/community/faq/flypt-tuning-tool.410/
    • Like Like x 1
  6. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    I have trouble with the park pose. My new 6DOF rig is semi-functional and I'm setting it up. How can I make the park pose stick, it doesn't work for me. The trick is that I have a gas strut in the middle of the rig, so without me on the rig there is too much stress in anything but the top heave position. So I defined it as a park pose. But it doesn't really seem to work. I can see motors struggling a bit then it just goes to the middle position. I would like it to slowly go from whatever position the rig is when powered to the park pose (all actuators near the top) and stay there until it gets real telemetry data. Alternatively, maybe there is a way for me to command the middle position manually, when I'm ready? Maybe I'm not understanding well what the park pose does.
  7. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    The park pose is where the rig goes when you disconnect the output.
    You also have the drive pose and that is where the rig stays when there's no data and the output is connected. Movement is made around the drive pose.
    • Like Like x 1