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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. Jean Paul Andrade

    Jean Paul Andrade Member

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    allright, so theres no need to specify in the launch options, theres only configured in the telemetry game options. that's all, and still not workyng, I spend a long time last night trying different things, as I said, is the only game that does.nt work, I just uninstalled F1 2022
  2. Joe Cortexian

    Joe Cortexian Member Gold Contributor

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    I decided to confirm the current status of F1 24. All I did when I installed it was to note that running from SteamVR didn't work and it worked as soon as I started it from SimTools. No drag and drop or any other adjustments.

    1) The executable is F1_24.exe. The process name is F1 24 and there are no child processes in Task Manager. Yes, that is a space in the process name.
    2) When I run from SteamVR there is no indication of any motion "hookup" and no movement in game.
    3) When I run from SimTools the rig moved when F1 24 initialized. This implies motion is hooked up.
    4) When I run the game there is no motion in the game.

    I know that the game had a significant update since I played it last. In that update all assistance setting were turned on which is not the way I left it. My theory is that the update also lost some important motion data. I will try uninstalling and reinstalling the plugin tomorrow. It definitely broke because I ran it every week from when it came out until the end of the season. Now it appears not to work (unless my motion system is coincidentally broken).
    • Like Like x 1
  3. Jean Paul Andrade

    Jean Paul Andrade Member

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    so, it isn't working for you either! the difference is that I can't get it to work from the play button in Simtools, I dont get movement in any way, youbuddy is working in a solution
  4. Joe Cortexian

    Joe Cortexian Member Gold Contributor

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    The process name is <F1 24>. Yep that's a space.
    • Informative Informative x 1
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The codemaster games have 2 config files that it patches for telemetry, so if the game was not played in vr before the game plugin was installed, or the update overwrote it, the vr side of thing may not send telemetry.

    To fix this simply remove the plugin from simtools (little trash can on the games banner) and then close simtools. Launch the game in vr and race a lap. then close the game. and relaunch simtools and reinstall the game plugin. (where it can now patch the vr file also for telemetry)\

    I will take a closer look at the process name tomorrow, as a wrong/changed process name would keep the "Auto detect games running option" from working.
    Take care!
    • Informative Informative x 1
  6. Joe Cortexian

    Joe Cortexian Member Gold Contributor

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    I will reinstall today and see if I can get it working.

    MSFS literally broke my rig (2dof) and I kinda need to fix it first. Is there any way to enable a log of incoming game data? It seems to me that everything is fine and you get a spike on both motors. It’s quite violent and doesn’t go down much with 100% smoothing and 30% overall profile.

    I may do the SMCUtils on another PC in the middle to provide a visual of the motor inputs. Or I will just stay in Richard Burns Rally because that it much less violent than MSFS. Seriously.
  7. Joe Cortexian

    Joe Cortexian Member Gold Contributor

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    I did the following and ONLY the following:

    1) Confirmed it wasn't working at all.
    2) Uninstalled the plugin.
    3) Ran a complete race.
    4) Reinstalled the plugin.
    5) Ran from SimTools - worked correctly.
    6) Ran from Steam - did not hook up.

    I loaded the plugin at about 2:00PM EST.
  8. Jean Paul Andrade

    Jean Paul Andrade Member

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    in order to launch from simtools you only have to drag the steam F1 shortcut to the banner of the plugin or is it something else I should know? none of my games launch from the PLAY button, I excute them from steam app or the desktop shortcut and the simtools automatically detect them
  9. XaviAlonso

    XaviAlonso Member

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    Going back to the topic, about simhub and simtools to run dirt rally 2, I tried everything, udp forwarding and I had no luck, I read 10 threads and configured everything correctly, well there is no way, I don't know which one works without compatibility, the truth is that It would be great if the simtools plugin worked as before, but I understand it is not a priority.
    If someone gives me a hand I would be super grateful.
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Are you 'Double Clicking' the play button?

    Since the game uses UDP to send data from the game, only one application can collect and use the data. (it's just the nature of UDP) So once you get the game working with SimTools, hover over the wifi icon on the game banner to open the UDP Relay options for the game, and enter 127.0.0.1 for the IP, and the port SimHub uses to collect data from the game (I believe its the default port 20777). Now every packet that comes into simtools for the game, a copy gets sent to SimHub. Hope this helps!
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I believe this may have something to do with their new anti cheat client, but we are still investigating. The game does work with motion when the game is started thru SimTools itself.
    Chat soon...
  12. Jean Paul Andrade

    Jean Paul Andrade Member

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    can you believe I was not!? is tnat something new? I think I jad started games before with just one click, this is embarassing, well is working now, I can launch the game from the Simtools but in order to play VR mode I have to make two shortcuts? one with the commands -vr -opernxr and other without it? is it gonna be possible to fix the autodetect for this game!?
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, It took me a bit to figure out why i could not detect the game launch, but I was able to fix the problem about 30 minutes ago, w00t! I need to do some more testing, but I should be able to push an update tomorrow to fix this problem.
    Take care!
    • Like Like x 2
    Last edited: Feb 14, 2025
  14. peter stolmeier

    peter stolmeier Member

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    I've finally gotten my Yaw motor to work with the Thanos AMC and SimTools! (The motor was quite broken.) I'm now able to fly around space with full three-degree movement.

    My system is "special" in that it can rotate indefinitely—it uses a giant gear and slipring, so it never needs to return to it's starting position on the mechanical level. I spoke to Thanos himself about this, and he said his system can't do the math for infinite rotation, so it must always return to the start position.

    Don't get me wrong, this works great! I'm having an amazing time with the insane amount of rotation I have. However, I’d love to end a gaming session facing a completely different direction than when I started, since every turn adds up. I've considered controlling the yaw directly and sending those commands to the game in tandem, but much like joystick mode, it wouldn’t be truly 1:1 anymore.

    Before I even start planning that, I realized I never asked the specific question to you guys—so let’s make sure: Is there any setting in SimTools that would zero out the yaw after a telemetry instruction instead of forcing it to return to its starting position?
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    You could use yaw rate if available. The "potentiometer" would not be connected to the sim at all, so the "potentiometer" always stays centered. Then yaw rate is basically spinning the sim in one direction or the other when needed. Feel free to PM me if you want to chat about it more.
  16. peter stolmeier

    peter stolmeier Member

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    Hell yes I'm going to PM you, that sounds awesome!
  17. Roland Munz

    Roland Munz New Member Gold Contributor

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    Hi,
    unfortunately Gamevibe doesn‘t work anymore in the Games. When I press the Test button in the Game, Simtools crashes immediately (see below).
    But the whole equipment (Soundcard, Buttkickers, Amp) works definitively and everything was fine over months but now I have this problem.
    Do you have an idea?
    Thanks


    [​IMG]
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Please go to your sound card settings and un-select the sound card for SoundCard #1. Restart SimTools and then re-select the sound card for SoundCard #1 and hit save. Then please give it another shot and let me know how it goes buddy.
  19. Roland Munz

    Roland Munz New Member Gold Contributor

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    Yes, that‘s it!!!
    Many thanks to you yobuddy
    • Like Like x 1
  20. Cold Pancake

    Cold Pancake New Member

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    My Motion Simulator:
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    Try to lower down the fpwm to 25kHz. Happened to me once, if not try to check the min max of the potentiometers