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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. Pietbrok85

    Pietbrok85 New Member

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    My Motion Simulator:
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    Hello all, on my 6DOF rig (more details see my posts before) i have strange phenomenia. The rig is full functional and all seems to work good however 2 motors getting more hot than the other 4 motors. The motors left side middle and right side front getting more hot (45 till 50 degrees), because of this i can not stretching the full potential of this rig. I swapped already the drivers and the motors itselves.
    Edit: as test i connected all 3 motors on the left side to the connections of the right side and the 3 motors from the right side to the connections from the left side. Still the same motors getting hot. Any idea what causes this restricting behaviour.
    Thanks for advice and kind regards, Piet

    Attached Files:

    Last edited: Apr 29, 2025
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It sounds like the seat is maybe sitting a bit to one side of the sim, making it work harder to move the sim on that side? Also you have a lot of weight from the person hanging from the platform the motors arms are connected to, can you raise the seat a bit closer to the center of gravity, as it may help.
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    If the game uses memory map to export the telemetry data, then both software's should work. But if the game uses UDP to export the data, then you will have problems (as you can only have one listener per port). (Forza Horizon 5 uses UDP to deliver the telemetry data.) SimTools uses port 4123 to receive the data, I am guessing the other software altered the telemetry export settings for the game. So the easiest thing to do would be to remove the game plugin in SimTools v3. Then restart SimTools v3 and reinstall the plugin. This will re-patch the game for SimTools, and it should then work again.

    You can use the port forwarding feature of the Forza Horizon 5 game plugin to send a copy of the data to the port SRS needs for the game to get both software's running. But I would get it working with SimTools first and then add SRS.
    You can PM me if you get stuck buddy. :thumbs
    Take care!
    • Agree Agree x 1
  4. Pietbrok85

    Pietbrok85 New Member

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    My Motion Simulator:
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    Working on it, thanks a lot!
  5. saiRyu

    saiRyu Member Gold Contributor

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    Hello. I was enjoying the simulator with simtools3 and Thanos. I changed my computer and now the simulator doesn't work with simtools. The simulator works with simhub. I have uninstalled SIMtools3 several times but it still didn't work.I have uninstalled SIMtools3 several times but it still didn't work.The OS is Windows 11 24h2, the CPU is u7 265k and the motherboard is Intel Z 890.It didn't work with SIM Tools 2.5 either.There doesn't seem to be any communication between the Thanos controller and the SIM Tools.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    First principles, if you have changed computers have your re-registered SimTools and reconfigured all settings, as the port allocation is likely different?
    • Like Like x 1
  7. Im_awesome04

    Im_awesome04 New Member

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    Hey I'm new to SimTools and been trying to find an answer to this for the past couple days with no success, so hopefully someone here can help (and hopefully this is the correct place to ask).

    I'm working with a small dev team to add motion telemetry to their game, and while the telemetry outputs seem to be good, my motion rig is not moving at nearly the correct speed, it feels as if the profile intensity is turned way down even though it's at 100%. Is there a setting I'm missing that controls overall motion speed? My rig can definitely move significantly faster when I use SimHub, but that software has no 3rd party/modded plugin support.

    The input ranges are all set correctly compared to the telemetry output I believe, and even with smoothing at 0 it's still moving at like a 3rd of the speed it should be, making snappy motions super delayed and weak feeling.

    Any help would be greatly appreciated, maybe I'm just not seeing an obvious setting or something.
  8. Brennan Tan

    Brennan Tan New Member

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    Please let me try to clarify the steps for this.

    1. Close SRS App
    2. Remove game plugin (SimTools)
    3. Restart SimTools and reinstall plugin
    4. Test and play first to ensure motion is ok

    I'm unsure how to do the port forwarding to send the data to SRS port. Do you have any steps I could follow from here out? I'm guessing its the one with the "wifi looking logo"?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    There seem to me to be 2 issues here.

    The first is what a dev team needs to know to to add motion telemetry to their game, which I am sure @yobuddy would be happy to assist with when he has a spare moment, if more specific details could be provided, for now please see the FAQs: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/

    The second is your own configuration issues. For that I suggest you post pictures of all of your settings, and also consult the v3 information in the FAQs: https://www.xsimulator.net/community/faq/simtools-v3.401/
  10. Im_awesome04

    Im_awesome04 New Member

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    Capture4.PNG Capture3.PNG Capture2.PNG Capture.PNG
    Axis total is high as was testing some of the more conditional effects, no matter the number it is very slow though, looking at the telemetry output through the axis limiter shows the game is outputting at the full expected speed, the rig just isn't moving as fast as it should, like its got a ton of smoothing (max I'm using for normal effects is like 5% and deadzone of .2 to remove jitter)

    Attached Files:

  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @ Im_awesome04,
    Are you using UDP relay? (Sometimes people accidentally return all packets to the plugins port itself and this can cause problems)

    It looks like your yaw input is going from 0 to 360. Please subtract 180 in the plugin for yaw, so the output for yaw goes from -180 to 180 from the plugin. This will allow yaw to work correctly.

    I have no idea what filters your using in your axis assignments, can you turn off all the filters?
    Feel free to PM me for more help.
    Chat soon :thumbs
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hover over the banner for the game in SimTools v3 and click the wifi looking icon. From here you can set the location you want to send a copy of the packet to. So your the IP address 127.0.0.1 and the port SRS needs for the game.

    Let me know if this helps buddy!
    Take care :thumbs
    Last edited: May 7, 2025
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi Buddy! You have the UDP Relay sending all of the game packets it collects in a endless loop back to itself. Basically, you need to change the port from 4123, to the port SRS uses to receive the data from the game. Or simply turn the UDP Relay off (if SRS is not used) and it should work normally.
    Please let me know how it goes.
    Take care!
  14. p00ky

    p00ky Active Member

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    Hey there folks,
    is there still an issue with Iracing as I'm not getting any telemetry into simtools at all.
    If I goto min/max and capture there's literally nothing at all. I'm also not running any other software looking for telemetry. The only thing that does happen is when I close the game, simtools turns off the plugin.
    Simtools is working fine in all other games.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    If you have other software installed, or have had in the past, It may be worth removing the plugin. Then restart SimTools and install it again, as this will repatch the game and fix any settings that may have changed.

    You could also try launching SimTools after you get on the track in the game and see if it comes to life.
    Please let me know how it goes buddy.
  16. p00ky

    p00ky Active Member

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    Hey man, thanks for getting back to me but I seem to have fixed it now anyways. I wasn't sure what was going on and tried reinstalling iracing and the plugin but that didn't seem to help. I had also tried starting simtools while on the track but that didn't help either.

    What I did in the end was get so frustrated I gave up.......
    Had a cuppa..... Decided to uninstall iracing and the plugin again...... restart my pc....... find every folder of iracing content (program files, my documents, appdata) and delete them.... I then purged it through regedit :D just for good measure. Restarted my pc again.

    I then installed iracing.

    Played it for a little while without simtools.
    Turned it off.

    Then reinstalled the simtools plugin ..... & it magically worked :D

    I guess something just went a little arye when I first did it, but its working beautifully again now.

    That said, thanks for all your good work :)
    • Winner Winner x 1
  17. saiRyu

    saiRyu Member Gold Contributor

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    My Motion Simulator:
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    I reinstalled and reconfigured simtools but it still doesn't work. When I click on test settings, Thanos connects but the actuator doesn't work.I am using a DIY license.
    Last edited: May 10, 2025 at 17:37
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    We don't have enough info to help you buddy. Can you show me a pic of the settings that do work? Are you testing the settings from the interface setup page?
    • Agree Agree x 1
  19. saiRyu

    saiRyu Member Gold Contributor

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    My Motion Simulator:
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    The simtools and Thanos seem to be connected, but the actuators don't work.
    I am still using the license from my previous PC.
    it's a video


    Attached Files:

    Last edited: May 11, 2025 at 02:31
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Can you show me a pic of the settings that work from thew old PC?