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How to simulate kerbs?

Discussion in 'New users start here - FAQ' started by Thread, Nov 1, 2014.

  1. Thread

    Thread Member

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    First it was made that way so i could expand it pedals and wheels,
    then i had to elevate 8 cm-s and make a footstand so that my feet don't touch the ground and my hand don't touch anything :)
    For me, the illusion was half gone in a seatmover so had to make it a sort of full-frame.
    But i use a gamepad so it is allright. 2DOF makes up for FFB [for me at least]
    I tried with a G25 but made my compromissum. Somewhere you have to compromise.
  2. bsft

    bsft

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    @Thread , most wipers are 50-60 rpm at the shaft. My dc motor are 160 rpm at the shaft.
    How is your slower wiper better in response than my faster motor?
    I still have not been on my sim yet and even set up AC
    the only video I have is of Race 07, monza, radical.

    you can see how much the dc motor vibrates.
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  3. bsft

    bsft

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    you are using a game pad instead of wheel and pedals?
  4. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Try for now "heave" 15%. In the tuning center go down to the best value. If it is too jerky use smoothing (but not more than a value of 3-5).
    Disable meanwhile all other DOFs to be sure.
    [​IMG] Packet rate is toooo less, under 10ms is ineffective. [​IMG] Full power and kp, motors should be veeery fast...
    The lever is too high, should be at right angels to the steering rod o whatever this is.
  5. Thread

    Thread Member

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    Hi @bsft,
    I never talked about that, I may wrote that my wiper's slower speed is faster than it's faster speed if I there is some load on it.
    And that continuous speed itself may not say it all, there are direction changes and motors may be different in that.

    Yes, it has been since Forza at me, and guess will be.
    It was 2 days to get used to a gamepad, after a wheel [that was without FFB]
    FOR ME sitting in a fullframe like solution means more than the G25 with FFB [I have got one for testing for some months now, but I don't use it]
    Somehow half of the immersion was gone if I felt fixed points with my foot and hand, then I felt that only my seat was moving. [and it did :) ]
    There is still a way to weld a wheel and pedal holder.
    ALL systems have compromises, that solution works for me the best. [and have to be close to the tv. After oculus, things might change]
    the xbox360 gamepad lacks mainly nothing but FFB.
    The lower resolution may be repaired by the gamma settings at the stick.
    After all, AC chief said in an interview, that AC works surprisingly good with that, he too likes to drive with that.
  6. Thread

    Thread Member

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    I tried all of that, seems I don't want heave, anyways, ripple information is mainly in roll.
    maybe heave with a delay could feel good on a bump, like the hind axis going over the bump.

    yes I wrote that not sure it is okay
    but what you mean ineffective?
    you don't feel the difference, or it makes a bottleneck in USB communication because has to send a packet to frequently?

    that is the parking position, foothold on the ground, Mains is unplugged.
    at work, the lever don't go that far, stays on the back, pointing back.
  7. bsft

    bsft

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    @Thread , what is the wiper motor speed then?
  8. Thread

    Thread Member

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    You mean, what rpm? Sorry, I don't know that.
  9. bsft

    bsft

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    Nearly all wipers, as far as I know are 50-60 rpm at the shaft as they are moving a wiper arm blade across a windscreen and so too fast is a waste.
    I have been through endless brands of wipers, they all moved at about the same speed. 50-60 rpm
    Since going to larger motors and faster, the response is so much better.
    At this stage, you are comparing slower motors with faster motors as the people whom are replying have faster motors than yours.
    we have told you what to do, but I suspect you may need to get faster motors to get anywhere near the response you are looking for.
    • Agree Agree x 2
  10. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    roll? Ok, if you run over the Curbs the car is lifting but nothing more.
    Set Interface to 10ms or even higher (slower). When you get it working out you can try faster speeds. But do not begin at the lowest settings.
    OK. At least perhaps the motors are too weak for fast response (under weight). Perhaps you will in addition show a short video of your nice sim?
  11. Thread

    Thread Member

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    Mine should be then 100-120 because the double Voltage. [poor motors, I feel for them]
    At the moment my main question in AC are those ghost road bumps, not response time, but of course faster is better.
  12. Thread

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    car is lifting and at the end of the brick it is falling! :)
    then from the beginning
    thus shaking, in the roll dimension
    I did not :) It was progress.
    will do one day, surely weaker than yours but somewhere in that league, more afraid of the wearing because of high voltage.
  13. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    This is NOT shaking or heaving or whatever we understand under "heave". You ignore the facts.
    progress w/o results.
    issue identified and not averted, thread can be closed.
    • Agree Agree x 1
  14. Thread

    Thread Member

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    ??? What heave? I wrote about ROLL. That the shake or rumble that ripple strip is causing is mainly in the ROLL DOF.
    I do not get problems with 1 ms. Now I tried again 1ms and 10ms.
    Do you know a correct method to measure if there is a bottleneck? I do not feel any drawbacks at 1ms. My ard does not have to process traction loss though.
    And there are different USB solutions, mine is CH340.
    thanks for participating! it is clearer now.
    I was wrong at thinking that there is no ripple strip geometry at all.
  15. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    This would be new to me. ..

    Copied from the FAQ by @value1:

    Nomenclature of movements in SimTools
    Pitch is the tilt of the car forwards or backwards in [°]
    Roll is how much the car is dipped to the left or right in [°]
    Yaw is the heading of the car (north, east, south, west) in [°]

    Surge means the acceleration of the car in longitudinal direction [g]
    Sway means the acceleration of the car in lateral direction [g]
    Heave means the acceleration up and down [g]
  16. Thread

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    >>>This would be new to me. ..<<<

    >>>Roll is how much the car is dipped to the left or right in [°]<<<

    That is exactly, what kerbs do, and if they have a sawtooth profile, then there will be a sawtooth signal in ROLL.
    And some of it in HEAVE as well.
  17. RufusDufus

    RufusDufus Well-Known Member

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    • Informative Informative x 1
  18. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    Today I was checking out SimTools axis output, if I can simulate the ribbing of the curbs using Roll. Actually I got some output (Roll) in SimTools, but no output on the axis. I have to set Roll to 30% and more to get some real output, if if drive very slow over the curbs, but than my seat is in a tilted position which is unacceptable. At least why using Roll if Heave do the job? Same arguments to Pitch, why using Pitch instead of heave?

    At super least I checked my FFB of my wheel, every time when it is clattering over the curbs the motors do same (using heave, of course......). If the wheel do nothing, the motor do same.

    Roll, Pitch and Yaw have to be used for the position of the car, the other 3 for getting the moves. Meanwhile a little ridiculous this discussion...isn't it?
  19. Thread

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    Ridiculous or not, the car on a kerb is rolling. The seat under you does the same, it is rolling. If ROLL is not smoothed, then your seat follows the sawtooth in rolling of the car. You can not wish a more clear way of a simulation. Car rolls > seat rolls.

    I wrote too that there is kerb info in heave as well, but less than in roll, moreover our rigs do not have heave, you can map it and use it for kerb ripple, but with more problems than ROLL.

    But seems that the best way now would be simvibe.
    • Disagree Disagree x 1
  20. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Good to know