1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Oculus Rift Pre-Orders

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Blame73, Jan 4, 2016.

  1. jangomoose

    jangomoose Member

    Joined:
    Jun 18, 2015
    Messages:
    105
    Location:
    Hobart, Australia
    Balance:
    784Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    What with the Au dollar going down against the US dollar the CV1 delivered is AU$600 more than I paid for the DK2!
    • Agree Agree x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    For those who are interested the Palmer Reddit AMA starts in 25 minutes: https://www.reddit.com/r/IAmA/new/

    In some ways it is unfortunate that anger over price is likely to overshadow opportunities to get technical information, given the sentiments expressed on the Oculus Facebook page and Reddit /r/oculus.
    • Agree Agree x 1
  3. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,796Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I cheered myself up a bit by comparing another product I could not afford against the Rift.

    Back in 1977 the Atari 2600 was US$199.

    In today's money that is US$802

    Makes the Rift look a bit of a bargain really :) (If launched in 1977 it would be US$148)

    Look how far we have come since then for the price point!

    (Shame today's salaries still make it expensive!)
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It is now 25 minutes into the AMA and Palmer has not made one comment. Questions about price are getting down voted as there are so many, but that means clarification around misleading customers, outrageous shipping costs, taxes and the like may not get clarified.
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Palmer got stuck responding to a 25 question post that was up voted but then deleted by mods, as muti questions are against the AMA rules. If you are interested in Palmers comments it is easiest to check them via his user name and hit the Context button to know what he is responding to, if it is not clear: https://www.reddit.com/user/palmerluckey/
  6. Blame73

    Blame73 Well-Known Member

    Joined:
    Nov 6, 2014
    Messages:
    1,213
    Location:
    Italy
    Balance:
    8,281Coins
    Ratings:
    +1,115 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
  7. Linkup

    Linkup Member

    Joined:
    Aug 27, 2015
    Messages:
    70
    Occupation:
    Graphic Designer
    Location:
    Sweden
    Balance:
    855Coins
    Ratings:
    +27 / 0 / -0
    Thanks for the responses about VR and motion rigs. I'll pay attention to building it stable and where I mount the camera.

    A giant haptic chair sounds about right.
  8. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    • Funny Funny x 3
  9. Leo Burton

    Leo Burton Active Member

    Joined:
    Jul 23, 2014
    Messages:
    163
    Location:
    London, UK
    Balance:
    2,625Coins
    Ratings:
    +129 / 1 / -2
    My Motion Simulator:
    2DOF, Arduino
    This made me chuckle. Hitler reacts to Oculus Pricing! Sounds a bit like the anger over at Reddit!

    • Funny Funny x 6
    • Like Like x 1
  10. Linkup

    Linkup Member

    Joined:
    Aug 27, 2015
    Messages:
    70
    Occupation:
    Graphic Designer
    Location:
    Sweden
    Balance:
    855Coins
    Ratings:
    +27 / 0 / -0
    Preorders are now June...sell two of your triple setup and order now before you are waiting until September.
  11. f1iceman

    f1iceman Why So Serious ? ( The Joker )

    Joined:
    Aug 29, 2015
    Messages:
    842
    Location:
    UK
    Balance:
    847Coins
    Ratings:
    +391 / 2 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN5, SCN6, Motion platform, 4DOF
    i can only see that the price is the fact we are paying for the 7000 odd free ones lol
  12. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    It took one hour to reach May and then over a day to reach June - Orders are certainly slowing down..
  13. jangomoose

    jangomoose Member

    Joined:
    Jun 18, 2015
    Messages:
    105
    Location:
    Hobart, Australia
    Balance:
    784Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I reckon that a lot of the orders were made because you can cancel at anytime with no loss. I think the closer it gets to March the more canceled orders there will be thus bumping up the rest. There is already people on Reddit asking how to cancel.
    • Agree Agree x 1
  14. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    It will be interesting to see if many will jump ship to the Vive when pre-orders are available in Feb. If the Vive deal was OK, I would do it if not for the Vive current motion sim unfriendly tracking system. Edit: Yes @noorbeast I know it could track a motion rig and use software to cancel out the unwanted motion - but who knows if, or when that will ever be available. The Rift will work straight out of the box with all currently used software.
    • Agree Agree x 1
    Last edited: Jan 8, 2016
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    @SeatTime what do you mean by the "Vive motion sim unfriendly tracking system"?
  16. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Well unless I'm wrong, it is at the moment :).
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    As far as I am aware it is unknown if motion cancellation is possible with the Vive. In fact I have not seen a report of Vive being used with a motion sim.

    If it is not natively supported then motion cancellation may well be possible to implement via Lighthouse, which can track with sub mm accuracy, the question I would have is at what speed. I suspect that the same vibration isolation challenges would apply if you mounted Lighthouse sensors to a motion rig, but at least they are wireless.

    I am not sure what makes the Vive motion sim unfriendly, at worst it would be on par with the Rift, at best there may be some new opportunities for motion cancellation. Until someone gets their hands on one it is an unknown.
    • Agree Agree x 1
  18. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    I guess it comes down to the known and unknown, I know I can get the Rift to work on my rig, I don't know if the Vive will work with my rig - although I would guess a internally spinning laser in the 'lighthouse' would not like to be thrown around...:think
  19. Kirk

    Kirk Member

    Joined:
    May 19, 2014
    Messages:
    91
    Occupation:
    Sr Software Engineer
    Location:
    Texas
    Balance:
    15,087Coins
    Ratings:
    +114 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor
    The Lighthouse base stations will need to remain stationary on your wall / tripods /etc.

    Most of the benefits of Lighthouse are lost on a sim, though. In confined area of movement, the accuracy will be pretty much identical to the Rift. I think either will work pretty much the same.

    All that said, I'm getting both. I already have 2 DK1s, a DK2, and two GearVRs. Plenty of room for both the Vive and the Rift.

    For stand-up gaming, that's where the Vive is really going to shine. The built in camera for obstacle detection, I can't begin to describe how cool that's gonna be.
    • Agree Agree x 3
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,027
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,860Coins
    Ratings:
    +10,876 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Same here, DK1, DK2 and GearVR, I am getting and testing both the CV1 Rift and Vive.

    Really we are just speculating about the Vive until we get it. Some claim Lighthouse will track even when shaken, but who knows until we get to test it: https://www.reddit.com/r/Vive/comments/3aic2n/what_is_the_minimum_distance_to_track_for/csdk483

    I suspect that the Rift and Vive will each have their own pros and cons, but for me the Vive and Lighthouse are more interesting at the moment simply because we have not yet got to experiment with them, and that is my area of interest.
    • Like Like x 1