1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    116
    Balance:
    635Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Nice!!, looking forward for the updates
  2. Adrianstealth

    Adrianstealth Active Member

    Joined:
    Nov 18, 2010
    Messages:
    173
    Occupation:
    director
    Location:
    england
    Balance:
    160Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    SCN6, 4DOF
    AMS2 now working

    my problem is msfs2020 specific

    Zero feed to motion )-:
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,427
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    50,947Coins
    Ratings:
    +5,178 / 19 / -0
    This usually comes down to the version of Sim-connect your using. My guess is Sim Commander uses a different version is all. Please check your add/remove files in windows to see how many versions you have installed.
  4. Adrianstealth

    Adrianstealth Active Member

    Joined:
    Nov 18, 2010
    Messages:
    173
    Occupation:
    director
    Location:
    england
    Balance:
    160Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    SCN6, 4DOF
    IMG_4645.jpeg
    i gave up on MSFS2020 with Simtools 3

    Purchased msfs2024 & downloaded that plugin ( through Simtools 3 interface)

    no motion from that either , as with 2020 it launches msfs2024 fine & switches it’s self off when i shut down the sim

    ( i make sure basic movements in my working axis were saved )

    “sim-connect “ did a search of folders / apps & couldn’t find anything called sim-connect
    Is it something i must install ?
    Pic included of what motion software installed
    Last edited: Aug 13, 2025
  5. Adrianstealth

    Adrianstealth Active Member

    Joined:
    Nov 18, 2010
    Messages:
    173
    Occupation:
    director
    Location:
    england
    Balance:
    160Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    SCN6, 4DOF


    found this file , only one
    In MSFS2024 folder
    A simconnect file is in there

    Attached Files:

  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,427
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    50,947Coins
    Ratings:
    +5,178 / 19 / -0
    Install this file and you should be good to go.

    Attached Files:

    • Like Like x 1
  7. Adrianstealth

    Adrianstealth Active Member

    Joined:
    Nov 18, 2010
    Messages:
    173
    Occupation:
    director
    Location:
    england
    Balance:
    160Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    SCN6, 4DOF

    GOSH !!!!!that did the trick!
    its like a magical miracle

    massive thanks for the support yobuddy
    • Like Like x 1
    • Winner Winner x 1
  8. Michael Dean

    Michael Dean New Member

    Joined:
    Dec 20, 2022
    Messages:
    14
    Balance:
    63Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    All, I'm working on trying to build an SFX 100 (SFX80) setup. I have one actuator to the point where I'm trying to interface it and test control using simtoolsV3. I have Arduino 2560 code I am working with that takes there type of commands to control the servos.

    // Packet formats:
    // <5000,5000,...> — Set target positions for all motors
    // <S,0,0,0010> — Set step delay to 10us*10
    // <M,1,U,0025> — Move motor 1 UP by 25 steps
    // <N,0,0,5000> — Set absolute position for all or one motor
    // <R,0,0,0000> — Report motor positions
    // <E,0,0,0000> — Report E-Stop state

    I'm trying to figure out what the correct plugin is for the interface?

    I'm trying to use serial and have it setup like this:
    Startup: <S,0,0,0010><N,1,0,0000>
    Interface: <M,1,{Axis1A},0000>

    When i go to Test Setting, I see the startup commands are send to my controller, but when I move the asix sliders, i get no position commands.

    I've been assuming that this has been done before (hopefully). Can anyone point me to how to get further or what I'm missing.

    Thanks,
    Michael
  9. Michael Dean

    Michael Dean New Member

    Joined:
    Dec 20, 2022
    Messages:
    14
    Balance:
    63Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    I'm trying to move my code to a faster Arduino Uno R4 Minima (I assume any R4 or newer will have this issue). The serial interface is sending bad data when testing. It comes into the Arduino as all FFs. After some searching I found a fix.

    I wrote a simple C# app that mimics the Axis data sent:

    private void button1_Click(object sender, EventArgs e)
    {
    string portName = "COM15";
    int baudRate = 500000;
    string message = "[D,1234,5678,8765,4321]";
    int delayMs = 5;

    using (SerialPort serialPort = new SerialPort(portName, baudRate))
    {
    try
    {
    serialPort.Open();
    while (true)
    {
    serialPort.WriteLine(message);
    Thread.Sleep(delayMs);
    }
    }

    When you run this code, on the Ardunio, you get:

    FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF

    If you add 1 line of code before the port open:

    serialPort.DtrEnable = true;
    serialPort.Open();

    while (true)
    {
    serialPort.WriteLine(message);
    Thread.Sleep(delayMs);
    }

    Everything works as expected.

    [D,1234,5678,8765,4321]
    [D,1234,5678,8765,4321]
    [D,1234,5678,8765,4321]
    [D,1234,5678,8765,4321]

    Chat GPT gives:
    Feature | Arduino Uno R3 | Arduino Uno R4 Minima
    ---------------------------------|-----------------------------------|------------------------------------
    USB-to-Serial Bridge | ATmega16U2 (USB-to-UART) | Native USB via Renesas RA4M1 MCU
    USB Connector | USB-B | USB-C
    USB Communication Speed | Limited by ATmega16U2 | High-speed USB 2.0
    Baud Rate Handling | Fixed baud rates; software-controlled | Host-dictated; may need IDE adjustments
    Hardware Serial Ports | One (pins 0 and 1) | Two (Serial1 on pins 0 and 1)
    USB-to-Serial Adapter Mode | Requires separate adapter | Can emulate USB-to-Serial natively
    Software Compatibility | Works with existing sketches | Some sketches may need USB adjustments

    I haven't figured out any way to change my sketch to work with this. I'm hoping there is a patch or some other way to proceed?

    Thanks,
    Michael
  10. sam poole

    sam poole Active Member

    Joined:
    Nov 14, 2017
    Messages:
    144
    Location:
    midlands
    Balance:
    66Coins
    Ratings:
    +49 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    Really keen on doing something like this on my drone, jut mounting an imu to base with ardunio rc transmitter to pc arduino but dont know where the data goes just wondering if there is a game patch or anything for it? maybe a tutorial? still a bit of a novice with this side of things
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,427
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    50,947Coins
    Ratings:
    +5,178 / 19 / -0
    Eventually I will write a small app the brings the telemetry to the PC (from the Arduino), and then write a game plugin around this small app to deliver the data to SimTools.
    • Like Like x 3
  12. OldTechRevo

    OldTechRevo New Member

    Joined:
    Aug 26, 2025
    Messages:
    1
    Balance:
    16Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    Motion platform
    Hi, reading a older post on a blue tiger eleetus motion platform for flight simulators, was reaching out to see if you had any experience on what it takes to get the motion system working? A form mentioned you might have had some type of experience with blue tiger eleetus motion platforms.
    I lost the original software after a hard drive failure can't get in contact with eleetus so im stuck.

    Has 2 rear motors and a center pivot, it can tilt 40 degrees in any direction, was my favorite thing to fly in, if possible I
    Have it opened up and I can take pictures of the electrics to see if we can figure out how to make it communicate with sim tools? Would you be willing to give it a shot and help me out?
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,705
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    151,875Coins
    Ratings:
    +11,061 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    There are multiple historical threads with respect to the blue tiger eleetus, and as far as I am aware thus far the manufacturer has not provided the required information to interface with SimTools, with nobody yet figuring out interdependently what is required to interface with it, here is but one of those threads: https://www.xsimulator.net/community/threads/blue-tiger-eleetus-motion-platform.16796/
  14. commissar_squid

    commissar_squid New Member

    Joined:
    Friday
    Messages:
    2
    Balance:
    22Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    I am using SimTools v3 feeding a Motion4Sim board, with data coming from DCS. Operation works perfectly for configuration, and all axes perform as directed both in testing and in live play. However: occasionally when testing, when returning to zero from a position of deflection, immediately after returning to zero there is a very violent jerk which appears to occur in all three axes. The same is true when flying; generally while either on the ground or in a period of low movement, incredibly violent jerks. They then seem to settle down once I am maneuvering again.

    Any ideas? This is unique to SimTools and/or the DCS plugin. I have used various other software to drive the sim and do not experience this.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,427
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    50,947Coins
    Ratings:
    +5,178 / 19 / -0
    For a test make sure that your Max/Min settings in the tuning center are the same for both In-Air and On the Runway / ground. Then give it another go and see how it feels.
  16. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
    Sep 9, 2018
    Messages:
    362
    Location:
    Canada, Eh!
    Balance:
    1,287Coins
    Ratings:
    +296 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Wreckfest 2 just had its 3rd update, and I'm happy to report that they've added telemetry output :thumbs

    Info here...
    https://store.steampowered.com/news/app/1203190/view/501708794524336554

    I've already tested it with SimHub for bass shakers, gauges, dashboards, wind, etc.
    All working great!

    Hopefully one of the brilliant plug-in creators has an interest in this fantastic and FUN racing title, and can get motion working for us SimTools v3 users.

    I have no idea how to make one myself, which is why am putting out the request here.

    This telemetry output addition was such an unexpected and surprise drop for the game, but a VERY welcome one.

    Gone are the days of having to use something like that Space Monkey app (I think that's what it's called), and doing memory mapping tricks in order to get Wreckfest 1 to work....now it's built into Wreckfest 2.

    My fingers are crossed that a plug-in can be made some day...hoping & waiting here patiently. Cheers!
    :popcorn
    • Like Like x 2
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Jan 9, 2011
    Messages:
    2,185
    Location:
    Zug, Switzerland
    Balance:
    15,028Coins
    Ratings:
    +3,338 / 12 / -1
    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Very nice! Thanks for the heads-up! We'll see…
    • Optimistic Optimistic x 1
  18. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
    Sep 9, 2018
    Messages:
    362
    Location:
    Canada, Eh!
    Balance:
    1,287Coins
    Ratings:
    +296 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    No prob, and my pleasure.
    This game is so much fun, and a great price during the early access phase.
    Dare I say it, I'm enjoying it a lot more than Assetto Corsa Evo, which is also currently in EA.
    Up until now I've been using the SimTools joystick plug-in with my wheel + DIY seat mover...it works, but a REAL motion Sim plug-in would obviously be superior.
  19. commissar_squid

    commissar_squid New Member

    Joined:
    Friday
    Messages:
    2
    Balance:
    22Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Have tested - this had no effect. In the air the jerks are worst when the jet is unloaded and calm down a bit when I maneuver. Tried a landing, and the bumps on the ground feel correct, until the jet comes to a complete stop, at which point it freaks out again.

    Side note - the after-coming-to-a-stop jerks were hard enough this last time to pop some of the ball joints from my rig loose, so not just an annoying shaking or whatnot.
  20. pasquereau

    pasquereau New Member Gold Contributor

    Joined:
    Jan 16, 2025
    Messages:
    7
    Balance:
    10Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hello I found the solution I made an error on the line of the axes now everything works as expected
    I have a question I have scn6s it worked very with prosimu/simtools
    I installed Simtools V3 normal with 4 SRT 80 and the fifth SNC6 cylinders in translation I use the same SCN interfaces and the same port as before and it does not work
    Am I forced to keep prosimu/simtools to make it work? And it can put my SRT 80 in this configuration
    Thank you for your return
    Last edited by a moderator: Aug 31, 2025 at 23:06