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2DOF compact race / flight with Oculus Rift

Discussion in 'DIY Motion Simulator Projects' started by reko19, Jan 9, 2015.

  1. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Hopefully its not a permanent think Reko, Im sure its just you guys getting used to VR and Motion together, Tho dont rule out a Fresh start on profiles and settings....V2 is a Whole new animal as far as track details go.
  2. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
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    Yes, make sure motion and game movements match, with the least delay as possible.
    I got nausea if I don't use motion!!

    Ah, one thing just came to my mind:
    are you using Post Processing ON in Assetto Corsa? It's bugged in VR (problems with rendering some far objects) and when I tried it I started suffering nausea after just few minutes. I turned it OFF and solved the problem.
    Someone don't feel the problem, so it's just personal. Give it a go
  3. reko19

    reko19 Active Member

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    @Blame73 and @Nick Moxley Thanks guys, I will be upgrading to V2 and will also check post processing setting. Right now my monitor replicates exactly what is shown on VR, is there a way to have a "normal" game play shown on the monitor while using VR?
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  4. reko19

    reko19 Active Member

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    More toys to play with. So after 2.0 upgrade my plan is to try
    • Prepar3D
    • DCS
    • Elite Dangerous
    • Wings of Prey
    • No Limits
    Am I missing any other good games with the integrated VR support? Any other suggestions?

    Thx

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  5. Sebj

    Sebj Active Member

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    My Motion Simulator:
    2DOF
    War thunder, AC, Iracing
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  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Try War Thunder, it is free and it takes practice to be even a mid level player in VR with a HOTAS, as you are up against fly by wire mousers in arcade mode, but it is free, the scenery is lovely, VR now woks well including menus, and there are always lots of players to compete against.

    If the arcade blast fest is not your style you can pick a plane for test flight and then use the mission editor to create a custom AI battle.
    • Like Like x 1
    Last edited: Jan 17, 2017
  7. reko19

    reko19 Active Member

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    HOTAS has about three hundred buttons, unreal. Between that and creating profiles for all games, probably be done in another two years. :)
    • Like Like x 1
  8. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    I have that stick and love it. Mine is mounted on a detachable bar that connects to the underside of me simseat and then the hotas is on an arm that swins out and back around and is spring loaded with a pin that locks the hotas in place. Its a great stick, was pricey but worth it. [​IMG]
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  9. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Here you can see where the stick is but I still remove it with a pin that locks it in place. I printed a cap for the bottom to see all the wire bits away [​IMG]
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  10. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    and I highly recommend these pedals to accompany the stick[​IMG] and hotas [​IMG]
    • Like Like x 3
  11. reko19

    reko19 Active Member

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    So you swap the pedals out every time you go between racing and flight sim?

    I was thinking of keeping the stick on the right hand side in the general vicinity of where the shiftier is. Not as authentic but more "user friendly".
  12. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    I have 3d printed tabs that the extrusions click in on the floor. I just slide them back when I drive. My pedals hang down and are custom made, they dont get in the way
    • Like Like x 1
  13. reko19

    reko19 Active Member

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    So I got a download plugin package and it looks like some plugins for the games i listed above haven't been updated. Wings of Prey shows 2014 date for dlls. Would it work for v2.0, or would I have till an updated version is available?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    SimTools 1.3 plugins will not work with SimTools 2.0, you will need to wait for a plugin update.
  15. reko19

    reko19 Active Member

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    Is there a way to tell which have been updated without downloading them first and looking at the date.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    • Informative Informative x 1
  17. reko19

    reko19 Active Member

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    Hey guys, HOTAS throttle control weights a ton. Since I will be mounting it to the chair armrest, it would be nice to get rid of that additional weight. I think this is just a dead weight so that unit stays put when being used. Anybody has any insights if this weight easily removable.

    Also, anybody has any great ideas on how to mount pedals so that are easily swapable between race / flight sim. I now have it bolted so it would be a pain to swap.

    thx
    Last edited: Jan 20, 2017
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I have a mount plate on a tube attached with a single thumbscrew for my Hotas quick release setup.

    My pedal tray is the exact width for my Clubsport pedals, with the front plate of the pedals slipping over the front tray aluminum angle and the bolt heads preventing sideways movement. Nothing else holds them in place other than the tray design and angle.

    I just lift the pedals out and put in the Saitek rudder pedals and they are held by a full width packer plate that goes on the back edge and again the position of the bolt heads stops them sliding sideways.

    joystick.jpg Hotas.jpg Race.jpg Flight.jpg
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    Last edited: Jan 21, 2017
  19. reko19

    reko19 Active Member

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    i could do something similar and have a channel in the front and in the back. I currently have several holes predrilled to adjust the position if needed but we haven't really used them. Thanks for the idea.
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  20. reko19

    reko19 Active Member

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    So I successfully (I think) upgraded to V2.0. Transferred my axis assignment, min/max tuning values, etc from V1.3. Set interface type to JRK, output rate 20 ms. Still have to set main level % to 98 otherwise it kicks me out. It feels different from V1.3, is there a reason to change axis % allocation and min/max from the previous version and start tweaking everything again?

    Also, tutorial said that a game has to be un-patched and then patched again. I just patched with a new patch after downloading v2.0, didn't find a way to "un-patch" an old version.
    Last edited: Jan 22, 2017