1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

2dof Jazzy Mini [noob]

Discussion in 'DIY Motion Simulator Projects' started by Cerickon, Jul 12, 2025.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,657
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    151,596Coins
    Ratings:
    +11,043 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  2. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    Progress continues. Weight is still a worry for me, I mean the 10 pound hand brake we shall see... I do see some bars I could probably remove cut the fat from the plate on bottom, I would love a fiberglass seat. Everything is square straight and balanced so far.

    Attached Files:

    • Like Like x 1
    Last edited: Aug 2, 2025
  3. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    I noticed while trying to figure out rod mount locations and angles that going above the ujoint makes a kind of twist feeling like its fighting itself. I have been checking simcalc for options. Would grately appreciate some elder knowledge here, what is the optimal place to mount. Here are 2 ideas, any advice would rock

    Attached Files:

  4. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    I also just finished my levers, minus holes. I cut it to use 3 to 2 inches for tuning. Repurposed the wheelchair hubs for obvious reasons.

    Attached Files:

  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,657
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    151,596Coins
    Ratings:
    +11,043 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am not sure what you mean by this, can you please explain further.

    The motor placement in terms of distance form the pivot increases the inherent design leverage, while the mount point relative to that does affect geometry range outputs.
  6. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    Thanks for the reply you the man! I meant at shoulder height when I hold one side still and try to pivot the other side it feels like it wants to rotate rather than roll, but when I do the same slightly below the level of the u joint it rolls much easier.
  7. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    Would this 5 degree resting angle on the flange be a bad practice?

    Attached Files:

  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,657
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    151,596Coins
    Ratings:
    +11,043 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    SimCalc will give you an idea of the tradeoffs, the greater the Y value the more torque efficient, the less attachment from that the more the effect on geometry, but the greater torque required.

    In my view it is not the total movement degrees that matters, but rather how fast and accurate the motion is for a given motor/hardware choice.

    There are other factors in play that may not be obvious. For example, the closer lower mount point moves the base of the rig, but the effect is multiplied by the height to the head.

    This is a game of tradeoffs, depending on maximising given hardware and personal aesthetic/design choices, not one of absolutes.
  9. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    Its really interesting learning this portion and more complex than I originally expected. I learned the Z axis was allowing much more roll than pitch when mounting at say 13in and the closer to zero the more equal
  10. Cerickon

    Cerickon New Member

    Joined:
    May 25, 2025
    Messages:
    21
    Balance:
    147Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF
    For me I am less worried about aesthetic and space saving and want an optimal build that wont over work itself and perform well for racing, touge, drifting, and rally mostly. I feel your philosophy for response and snap. Im just confused a bit considering the unknowns
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,657
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    151,596Coins
    Ratings:
    +11,043 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The greater the distance of the motors from the pivot, and hence the higher the shoulder mount, the less demand on the motors, with some tradeoff of overall movement efficiency.

    There are many unknowns, and there is no real 'ideal', as it is a tradeoff, and that is part of the challenge and the fun.

    Keep in mind your first rig does not need to be your final one, it can be modified or the hardware can be repurposed. Many of us, including myself, have subsequently made refinements to our original rig, while it takes some work often the related costs are minimal.