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6DOF Project, design considerations

Discussion in 'DIY Motion Simulator Projects' started by Aerosmith, Jul 29, 2024.

  1. GWiz

    GWiz Active Member

    Joined:
    May 12, 2019
    Messages:
    187
    Occupation:
    Dentist
    Location:
    Aberdeenshire, Scotland
    Balance:
    1,504Coins
    Ratings:
    +121 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    If you have a heavy pedal and wheel set for racing, be careful that your actuators at the back can handle a centre of gravity that is forwards from your midpoint. Love the cardboard test model!
  2. Aerosmith

    Aerosmith Active Member

    Joined:
    May 30, 2024
    Messages:
    269
    Occupation:
    self employed
    Location:
    Germany
    Balance:
    1,572Coins
    Ratings:
    +146 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor
    I think the pedals don't matter much but the screens will be heavy. So yes, I can move the joints forward (from orange to the yellow triangle in the picture) to better match the center of the nacelle to the center of the hexapod.
    Model-Act2.jpg
    For the motion kinematics this won't make much difference. I'd gain a bit pitch angle range because the front doesn't reach that far out as before. But this will be mostly cancelled out because I need more surge to keep the COR near the pilot's head.

    I know that I will almost surely have to bolt the base plate to the ground or use lots of sandbags or other heavy weights to keep it from jumping. Rigs with the actuators placed around the rig have a bigger base so it's less likely to tilt or jump. But don't worry, I have a friend who is a stonemason. He can get used gravestones for free.
    [​IMG]
    • Funny Funny x 1