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Discussion in 'New users start here - FAQ' started by fermevc, Jun 20, 2009.

  1. miglea85

    miglea85 Go-karting entusiat.

    Joined:
    Dec 31, 2016
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    Occupation:
    Electrical Engineering
    Location:
    Alenquer, Portugal
    Balance:
    202Coins
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    Hi from Portugal.
    I'm not planning to build anything for now because I have no time neither room for it (and money have others priorities).

    However, I love go-karting and used to do some runs with friends in a rental kart tracks.
    I've seen some karting games that looks crazy realistic and than I've seen some kart motion simulators too. Wow, that's insane and make me want to built it myself.
    Some day it will happen but now it's not the day...
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
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    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @miglea85.

    There have indeed been some interesting kart based sim projects:

    https://www.xsimulator.net/community/threads/2dof-motionkart-with-arduino-motomonster-wipers.6481/

    https://www.xsimulator.net/community/threads/2dof-motionkart-with-arduino-motomonster-wipers.6481/

    And there is an existing motion plugin for KartRacing Pro, plus games like Rfactor2 and Project cars have karts you can drive. So when that magic day does come where you want to build your own kart motion sim you will find plenty here to get you started.
    • Agree Agree x 1
  3. RazzBarlow7

    RazzBarlow7 New Member

    Joined:
    Dec 31, 2016
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    1
    Occupation:
    Small Business Owner
    Location:
    Sandy Eggo, California, United States
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    27Coins
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    Hello everyone!

    Another noob here. I'm Razz, 52 years old from Sandy Eggo, CA. I am looking to get serious about sim-racing after playing around on a friend's iRacing setup. I'm still looking at equipment and trying to make a choice that I'll be happy with for a while. I don't currently have anything except the computer I'm sitting at now. I plan on building a dedicated PC just for racing. I'm a fairly experienced fabricator and am looking at ideas to build my own rig from scratch. So far I'm leaning towards a Fanatec CSL wheel base to start. For pedals, I'm undecided. I do have a spare set of Wilwood pedals in the shop and if I can figure out how to link a hydraulic pressure sensor to USB, I may just build my own pedal set.

    I also race dirt-track oval in the non-pixelated world. Currently involved in dwarf cars. Dwarf cars are 5/8 scale replicas of 1920-1940s hot rods powered by sport motorcycle motors. Very fast, very nimble and very agile. With a minimum weight of 1000 lbs, the 7-inch wide Hoosiers are providing a ton of traction. They're very similar to Legends cars (Dwarf drivers will tell you that the Legends series copied the dwarf car concept)

    I also have experience with Sprint cars, IMCA modifieds, dirt late models, street stock and pony stock all on dirt. In a perfect world, I'd like to find a sim that is realistic to the dirt track experience. I've tried quite a few and been disappointed.

    I hope to learn from everyone's experience here on the forum and have some fun.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @RazzBarlow7.

    Have a look at existing member builds, that may help you refine your own project ideas: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will find plenty to get you started in the FAQs, from design software, dimension of sims, to PSUs, pots, motors, JRKs, Arduino code and Motor Monsters, plus heaps more: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    You will likely find members recommending a powerful DIY direct drive wheel using SimuCUBE: https://granitedevices.com/wiki/SimuCUBE_install_guide

    You can find details about building your own pedals here: https://www.xsimulator.net/community/faq/race-pedals.61/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions on your build thread, the members here give freely of both their time and expertise.

    Good luck with your project.
  5. JensonW

    JensonW New Member

    Joined:
    Jan 2, 2017
    Messages:
    1
    Location:
    Shanghai,CHN
    Balance:
    182Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    Hello,I am Jenson from China:)
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @JensonW.

    I look forward to hearing about your project plans.

    If you are seeking build, hardware and software information to get you started, then look in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  7. franck seguin

    franck seguin New Member

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    C'est terrible les jeux sur simulateur que de sensations !!!
  8. franck seguin

    franck seguin New Member

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    Comment ca marche le téléchargement des plugs in , je comprends pas tout ......novice .
  9. KeithW

    KeithW New Member

    Joined:
    Jan 2, 2017
    Messages:
    8
    Location:
    Oregon, United States
    Balance:
    69Coins
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    Greetings from Keith in Oregon in the United States.

    In the 1980's I worked for a flight simulation company which simulated full cockpit on a 6DOF motion platform.

    In the early 1990's I drove a road race car in club racing.

    For several years I have been a crew member of a professional road race team. I deal with their data acquisistion system along with having several other crew duties. As a present from the team I was given a couple of sessions in a local professional race car simulator -- iRacing, Oculus Rift VR headset, motion platform. I was thoroughly disappointed with my driving performance. In analyzing the data I was 10mph under in every corner because I could not feel the car underneath me -- I could not feel the G loading. I checked as many motion simulators as I could find in the marketplace, in the project gallery here, and the project gallery on x-sim in Germany. No one is simulating the feedback I desire so I am designing my own seat to simulate G loading on the driver.
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Google Translate - It is terrible the games on simulator that sensations!
    Google Translate - How it works download plugs in, I understand not everything ...... novice.

    Welcome @frank seguin.

    You can post in your native language but please do also include an English translation via Google Translate. It saves other members time trying to work out who may need help and who is just posting a comment.

    We have bi-lingual speakers from many different language groups so if Google Translate really messes it up they can help clarify what was intended.

    A good place to start with any questions is the FAQs: http://www.xsimulator.net/community/faq/

    The FAQs cover many of the common questions, including the coins system and access to plugins: https://www.xsimulator.net/community/faq/coins-and-how-to-download-plugins.2/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @KeithW.

    It is difficult to simulate sustained 5-10Gs, which are often generated in F1 cars and fighter jets, outside a centrifuge. A traditional simulator will likely only generate a momentary 2Gs or so. Gseats and the like can generate sustained pressure to somewhat emulate a G force. Quality peripherals like direct drive wheels and VR can help the simulated illusion of road feel and being there.

    I look forward to hearing about your Big G project plans.

    You will find plenty to get you started in the FAQs, from design software, dimension of sims, to PSUs, pots, motors, JRKs, Arduinos and Motor Monsters and more: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  12. KeithW

    KeithW New Member

    Joined:
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    Location:
    Oregon, United States
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    69Coins
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    Thank you for the welcome. I have tried a direct drive wheel, amazing, but am starting with a cheap wheel. And I'm starting with a cheap VR headset solution. Since I have access to real GT race car data I know I only need 1.0-1.5 sustained G's for those types of cars. And even if I cannot in the end generate on the body that much force I will simply fall back on my adage -- you must give the driver feedback they can recognize.
  13. HeathenDominion

    HeathenDominion New Member

    Joined:
    Jan 3, 2017
    Messages:
    4
    Location:
    England
    Balance:
    222Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Joyrider
    Hi all, I'm Dan from England.

    I've been playing with VR for a while and decided I wanted to build a driving Sim. Didn't have a clue where to start until I found this forum and the joyrider plans which I've just purchased (my welding skills are none existent so I was pretty happy to find plans made from PVC tube as I work for an industrial plumbing supplies company so access to materials and cost is pretty good for me! :))

    I'm also a qualified domestic electrician but I have little experience with smaller electronics/robotics so I'm probably going to get a bit stuck when it comes to getting the motor side of things set up. Time for a skim of the old FAQs!

    Intended build:

    2DOF PVC Joyrider-style gimbal frame modified for racing wheel/gear stick and mounted monitor for games that don't support VR.

    Probably going to be an arduino/motor monster setup for two wiper motors as it seems the easiest for a beginner.

    Looking forward to getting stuck into this build in the next few months and the community on here looks first-rate!
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @HeathenDominion.

    A joyrider is a nice rig, but it is more suited to a flight sim than hard core racing rig. Before you go too far have a look at existing member builds, that may help you refine your own project ideas about what rigs are built for what purpose: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will indeed find plenty to get you started in the FAQs, from design software, dimension of sims, to PSUs, pots, motors, JRKs, Arduino code and Motor Monsters, plus heaps more: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions on your build thread, the members here give freely of both their time and expertise.

    Good luck with your project.
  15. Lucio

    Lucio New Member

    Joined:
    Jan 5, 2017
    Messages:
    13
    Occupation:
    Engineering
    Location:
    Brazil
    Balance:
    190Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hello All!!

    I'm Lúcio from Brazil. i started my studies a few weeks a go. Today i have Arduino MEGA and LCD. My first project will be a Dash for Rfactor and after i want to make my motion simulator. i hope to learn a lot with x-sim forum! and share information when i have knowledge!

    Thanks in advance and i hope to see you soon!
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Lucio.

    You have come to the right place, there is a really active community here who freely give of their time and expertise.

    You will find plenty to get you started in the FAQs: http://www.xsimulator.net/community/faq/

    In particular check out the Game Dash section of the FAQs: https://www.xsimulator.net/community/faq/gamedash-settings-tips-and-tricks.21/category

    If something sounds odd then look it up in the glossary: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your dash project.
    • Like Like x 1
  17. SAURACING

    SAURACING New Member

    Joined:
    Jan 5, 2017
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    2
    Location:
    Barcelona (Spain)
    Balance:
    31Coins
    Ratings:
    +0 / 0 / -0
    Hello,I am Sauracing from Spain ...;)
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @SAURACING.

    I look forward to hearing about your project plans.

    If you are seeking build, hardware and software information to get you started, then look in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/
    I want to politely let you know that an unfortunate side effect of your enthusiasm when doing multiple two word congratulatory posts on other members threads, is that you risk getting reported and even banned from the forum.

    Please be aware that such posts add nothing to the thread information, the thread builder does not get reputation points as you have not used the supplied emoticons and it pointlessly pushes other more relevant posts down the thread list.

    Please see here for further information regarding community etiquette: http://www.xsimulator.net/community...ng-appropriate-credit-community-etiquette.53/

    Good luck with your project.
  19. nawtybean3d

    nawtybean3d New Member

    Joined:
    Dec 27, 2015
    Messages:
    9
    Occupation:
    Colorist
    Location:
    South Africa
    Balance:
    214Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hello from South Africa
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,053
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,016Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @nawtybean3d.

    I look forward to hearing about your project plans.

    If you are seeking build, hardware and software information to get you started, then look in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.