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Are YOU a NEW MEMBER? Introduce HERE!

Discussion in 'New users start here - FAQ' started by fermevc, Jun 20, 2009.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @willv.

    You have come to the right place, there is a really active community here who freely give of their time and expertise.

    You will find plenty to get you started in the FAQs, including a section on peripherals: http://www.xsimulator.net/community/faq/

    If something sounds odd then look it up in the glossary: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  2. francabrera

    francabrera New Member

    Joined:
    Apr 21, 2018
    Messages:
    15
    Location:
    córdoba
    Balance:
    271Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Hello, I am new to this forum, first thank everyone for the work and dedication. I have made a 3dof simulator and now I want to update it. This text is translated from google. I am Spanish and I do not know English.
  3. francabrera

    francabrera New Member

    Joined:
    Apr 21, 2018
    Messages:
    15
    Location:
    córdoba
    Balance:
    271Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Quiero actualizar a 4dof + pérdida de tracción, quiero hacer algo similar al simulador de prosimu pero con motores dc24v. Mi pregunta es: ¿la fuente de alimentación aproximadamente cuántos AMP necesito para los 5 motores?
  4. francabrera

    francabrera New Member

    Joined:
    Apr 21, 2018
    Messages:
    15
    Location:
    córdoba
    Balance:
    271Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    I want to upgrade to 4dof + loss of traction, I want to do something similar to the prosimu simulator but with dc24v engines. My question is: the power supply approximately how many AMP do I need for the 5 motors?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @francabrera

    You can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/

    We have bi-lingual speakers from many different language groups so if Google Translate really messes it up they can help clarify what was intended.

    Please start your own project thread here and report you questions on it, as this is the Welcome thread: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  6. Onaflyer

    Onaflyer Member

    Joined:
    Apr 19, 2018
    Messages:
    40
    Location:
    Boston, USA
    Balance:
    276Coins
    Ratings:
    +27 / 0 / -0
    My Motion Simulator:
    2DOF, SCN6
    Hi, Victor here from Boston area in USA. I have been reading the forums for a while but finally registered when I ordered a T1000.

    Thanks in advance for the priceless information.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Onaflyer.

    Enjoy exploring while you wait for your new toy.

    You can even start building your SimTools familiarity and configuration skills while you wait: https://www.xsimulator.net/community/faq/simulating-a-2dof-simulator.278/

    We have a specific threads for commercial simulators, if you have any questions or want to post about your rig:

    https://www.xsimulator.net/community/forums/commercial-simulators-and-peripherie.52/

    https://www.xsimulator.net/community/forums/simtools-pro-entertainment-version.176/

    https://www.xsimulator.net/community/forums/simtools-for-commercial-purposes.159/
  8. benlechen

    benlechen New Member

    Joined:
    Apr 25, 2018
    Messages:
    1
    Location:
    UK
    Balance:
    114Coins
    Ratings:
    +0 / 0 / -0
    Hi, Ben here from the UK.

    Came across this community a few weeks ago and have been thinking about it ever since.
    started looking through the forum in more detail yesterday and there looks to be a large amount of information and helpful people so decided I should make a simulator.

    My background is in electronics as I'm an electronic engineer.
    I'm a console gamer so will be looking at making a simulator for the PS4.
    I realise there are not a lot of compatible games currently but its somewhere to start.

    will be starting off will a model system to get the basic concept working before scaling it up.
    thanks.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @benlechen.

    A bit of planning is time well spent, and the community here can help you out as you formulate your ideas about what you want to build.

    Have a look at existing member builds, that may help you refine your own project: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    You will find plenty to get you started in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions, the members here give freely of both their time and expertise.

    Good luck with your project.
  10. Andi4x4

    Andi4x4 New Member

    Joined:
    Apr 25, 2018
    Messages:
    7
    Location:
    isle of man
    Balance:
    211Coins
    Ratings:
    +1 / 0 / -0
    Hi Folks,

    Andi here from the Isle of Man, mainly racing PCars and of course the new TT King Of The Mountain bike sim !

    Currently running PS4, Thrustmaster T300 with Alacantra wheel and two pedal set all bolted to a home made wood rig loosely based on the OSR Super Sport design. Currently building the Arduino button box discussed on this forum, and working on a homemade feedback system using bass shakers and an old modified 5.1 surround sound subwoofer amp, all whilst designing a new rig which I hope to be able to upgrade to motion when I eventually get around to switching over to PC based gaming !

    I'll get a couple of threads going eventually to chart my progresses and failures for all to laugh at !
  11. FoxONe42

    FoxONe42 6DOF newbie

    Joined:
    Jan 8, 2018
    Messages:
    63
    Occupation:
    Flight simulator engineer
    Location:
    Nantes France
    Balance:
    100Coins
    Ratings:
    +27 / 0 / -0
    My Motion Simulator:
    Arduino, 6DOF
    Oups.. I have a new topic without introducing myself :( How rude ... ;)
    I am from France and got a ppl for helicopters recentely. During the flight training, I also built a R22 DIY cockpit along with X-Plane 11. Now I want to move to the next step and study the feasibility of a 6DOF do be used along with X plane 11 and my oculus rift for helicopter flights obvisouly :)
    In order to do that, I created a small scale model using RC servos that I intend to interface with X plane using SimTool and an Arduino Uno. I am planning on starting this very soon, as soon as the scale model is completed (Electrical interface is currentely missing).
    Thanks in advance for all the help and assistance I am gonna have (and my own experience that I am ready to share of course) with being part of this community.
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  13. imagebuff

    imagebuff New Member

    Joined:
    May 17, 2017
    Messages:
    26
    Location:
    Tomball TX
    Balance:
    269Coins
    Ratings:
    +8 / 0 / -0
    Just signed up for simtools and this site. What a wealth of knowledge here!! I have a few projects planned around Simtools so I'm sure I will be living here quite a bit. I've got a racing rig currently that I'm fairly happy with but of course want to do more.

    Rig pics (a bit old) https://imgur.com/a/QQU7G

    Current Rig
    - 80/20 profile frame
    - portable w/ drop down wheels so it will roll out of the room and through a doorway
    - SimVibe w/ 11 transducers and 3 amplifiers
    - Seat and under carriage are completely isolated by suspension springs
    - Pedal deck isolated by bushings
    - 5.1 Surround sound
    - 3 USB Sound cards, 1 USB display and 2 USB hubs all connected by a single USB 3 cable to the PC
    - HTC Vive Pro VR

    Plans
    - Wind simulator - Arduino + Simtools
    - G Seat - Either GS-5 or DIY
    - Motion seat - maybe

    Thanks guys can't wait to be a regular here

    Chris
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @imagebuff.

    I look forward to hearing more about your project plans.

    If you are seeking build, hardware and software information to get you started, then look in the FAQs: http://www.xsimulator.net/community/faq/

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your project.
  15. Konsta

    Konsta New Member

    Joined:
    Mar 12, 2018
    Messages:
    4
    Location:
    Germany
    Balance:
    170Coins
    Ratings:
    +0 / 0 / -0
    Hi@all

    my name is Konstantin, 30 years old from Germany and i started playing seriously racing games not far ago (playing computer games my whole life). As i love driving car in a sportive way in reality, i figured out that sim racing will be "my future", because driving cars fast (and safe) in reality, is lot more expensive and needs a lot of preparation time, that i dont have or want to spend.
    Started with arcade racing games and a Logitech Driving Force GT on the Couch i am now playing games like Dirt Rallye, Assetto Corsa and Project Cars 2 with Fanatec Wheel, Pedals and a Wheelstand+Chair. The difference between DFGT and Fanatec is huge (especially the Pedals), but i think there is still a huge lack of reality feeling, as the 6DOF+belonging Feedback's aren't simulated yet, which i really miss comparing to reality.
    First DIY project i started was building some simple vibrators with arudino/shake it software to my seat, instructed by youtube videos, which works pretty well. Furthermore a analog usb handbrake and a H-shifter is in progress.

    As i started working as a mechanic and am now mechanical engineer, i'm not afraid of building my own 6DOF sim, BUT, as i'm spending much time at work, im afraid of never finishing my own 6DOF sim project. So im kind of double-minded if and how to start a DOF project, which should definitely end in a 6DOF sim. I would be grateful if some experienced users could give me a hint, if a 6DOF hexapod motion platform should either be built by myself completly, partially, or just purchased - budget is always in consideration for everyone, but how about the time someone has available? I dont rate the work amount in the mechanical part very high or complicated for me. Much more the electronics/software part, where i do only have little experiences/skills.

    Many thanks for this forum and all the users sharing their great projects and helping each other!
    Kind Regards
    Konstantin
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Konsta.

    Only you can decide if you want to spend your time or your cash on a 6DOF rig, but the latter is going to cost many many times what it costs to build one.

    If you are seeking build, hardware and software information to get you started, then look in the FAQs, there is even a 6DOF section: http://www.xsimulator.net/community/faq/

    You can even build your own DIY actuators: https://www.xsimulator.net/community/faq/diy-linear-actuators.248/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Good luck with your 6DOF project/purchase.
    • Like Like x 1
  17. juan rosa

    juan rosa New Member

    Joined:
    May 7, 2018
    Messages:
    1
    Location:
    braszil
    Balance:
    83Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SCN6, SimAxe, Arduino, JRK, Joyrider, SimforceGT, Motion platform, 4DOF, 6DOF
    alguem ai do brazil?
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  19. Gustavo Massaneiro

    Gustavo Massaneiro New Member

    Joined:
    May 8, 2018
    Messages:
    14
    Location:
    Brazil
    Balance:
    78Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, 4DOF, 6DOF
    Hello,

    I'm from Brazil, Santa Catarina state.
    I'm 26 years old and I'm graduated in computer engineering. I've been working as a software engineer, working with C ++/C#/Java/NodeJS and so on. Nowadays I'm working with NodeJS, MongoDB and Web Systems.
    I have a basic cockpit with a Logitech G27, so I'm planning to build my car simulator. I have been planning to start with 2 dof or 3 dof using the Arduino SMC3 software with the monster moto shield and DC motors with rotary encoder.
    The problem is my mechanical/robotics/car dynamics knowledge, thus I've been searching for resources regarding mechanics and dof. First of all I must understand what is DOF, the difference between 2 and 3, how to build 2 and 3 dof structures, type of joints and so on...
    I've started reading SimCalc by Tim McGuire, but I will suffer a little since my math skills are rusty. I've also started the SketchUp tutorial with SimTools, I was able to reproduce (not correctly yet) the assetto corsa game simulation on the Wackelstuhl's model. I really need to understand the forces ROLL, PITCH, Heave, Yaw Sway, Surge and their relationship with DOF.
    Any link / document / resource / video / course / edx/ ... is really welcome. I'll keep studying every day a little.

    Maybe after understanding everything, I can study about PID controller and washout algorithms and then build a new software using freeRTOS and some ARM microcontroller.
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,054
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,022Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Gustavo.

    When you have questions then the FAQs are often a good place to start: https://www.xsimulator.net/community/faq/

    In particular have a look at the General Questions, which cover DOF/Forces and fundamentals of motion control: https://www.xsimulator.net/community/faq/general-questions.1/category

    Plus the Design section: https://www.xsimulator.net/community/faq/design-considerations-resources.24/category

    We have a glossary for all those acronyms we tend to use, which will help you decipher some descriptions: http://www.xsimulator.net/community/faq/glossary-of-acronyms-and-names.66/

    Also have a look at existing member builds, that may help you refine your own project ideas: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Once you have perused the FAQs and member builds then feel free to ask questions on your build thread, the members here give freely of both their time and expertise.