1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Are YOU a NEW MEMBER? Introduce HERE!

Discussion in 'New users start here - FAQ' started by fermevc, Jun 20, 2009.

  1. Kool7789

    Kool7789 Member

    Joined:
    Jul 4, 2015
    Messages:
    37
    Location:
    Macau
    Balance:
    258Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    SCN5, SCN6
    Thank you
    • Like Like x 2
  2. drazic

    drazic New Member SimAxe Beta Tester Gold Contributor

    Joined:
    Jul 7, 2015
    Messages:
    26
    Balance:
    - 135Coins
    Ratings:
    +5 / 0 / -0
    Hi,

    New member having upgraded my Frex SimConMotion to be Simtools compatible...(with USB converter).
    But I already got a problem.
    Software installed, with actuators calibrating at GameEngine start, iRacing plugin installed, game patched but no motion in the game !
    Any help ?
  3. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Welcome @drazic !
    I'm not sure this is the right place to post... But before trying to get motions in a game, you should probably try to get moves using Output Testing.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,147
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,577Coins
    Ratings:
    +10,903 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    @Wanegain is right @drazic, the welcome thread it not for problem resolutions, so please start your own thread under the build section and repost the request for help there: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/
  5. christian

    christian Member

    Joined:
    Apr 5, 2008
    Messages:
    120
    Location:
    Germany/München
    Balance:
    977Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5, SimforceGT
    • Like Like x 1
  6. krytoff

    krytoff New Member

    Joined:
    Jul 4, 2015
    Messages:
    12
    Location:
    France
    Balance:
    387Coins
    Ratings:
    +3 / 0 / -0
    Bonjour tout le monde.
  7. Kool7789

    Kool7789 Member

    Joined:
    Jul 4, 2015
    Messages:
    37
    Location:
    Macau
    Balance:
    258Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    SCN5, SCN6
    Thanks Man
  8. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
  9. tomb1985

    tomb1985 New Member

    Joined:
    Jul 9, 2015
    Messages:
    1
    Location:
    UK
    Balance:
    237Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, JRK
    Hi guys, found this site after realising the expensive dc servo motor I acquired for another project may do a better job at force feedback then the g27. Here's to experimentation!
  10. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
  11. dachiva

    dachiva New Member

    Joined:
    Jun 11, 2013
    Messages:
    1
    Balance:
    - 11Coins
    Ratings:
    +0 / 0 / -0
    Hi, my name is Daniel,
    I am from Spain
    I have long wanted to make a motion simulator.
    My intention is to make a 2DOF PITCH and ROLL 360.
    all controlled Arduino and the simulator is the Microsoft FSX.
    For now I have found very little information on the Internet.
    With Sim Tools software, you can get data to the read FSX Arduino?
    You know any place where I can get some more information.
    I hope your information to receive your help for this project
    I invite everyone to collaborate.
    A greeting and thank you very much
    Daniel
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,147
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,577Coins
    Ratings:
    +10,903 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @dachiva.

    There is an existing SimTools plugin for FSX:
    http://www.xsimulator.net/community/marketplace/microsoft-flight-simulator-x-plugin.30/

    A good place to start for further information is the official SimTools Documentation:
    http://www.xsimulator.net/simtools-complete-documentation/

    And the FAQ section: http://www.xsimulator.net/community/faq/

    A 360 degree simulator has a lot of technical and safety challenges, so you may want to consider building a model to test ideas before committing significant resources: http://www.xsimulator.net/community...o-driven-model-to-test-your-design-ideas.136/

    When you are ready please start your own project thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Feel free to ask questions, there is a very active community here that is good at giving tips during planning, reviewing purchase lists, giving feedback and encouragement during the build and providing advice on actually sorting out motion profiles.

    And please do take a moment and add yourself to the Member Map: http://www.xsimulator.net/community/memberMap/

    Good luck with your project.
  13. FuelSEAL

    FuelSEAL New Member

    Joined:
    Jul 9, 2015
    Messages:
    1
    Location:
    USA
    Balance:
    18Coins
    Ratings:
    +0 / 0 / -0
    Hi All, I come to learn. I got zero knowledge on building my own sim, but I'm impressed by some videos posted on youtube. So I got the link to this website. I hope I can do it. Seems like it's very hard to make one. Thanks in advance to all.
  14. NjMotion

    NjMotion Active Member Gold Contributor

    Joined:
    Dec 29, 2012
    Messages:
    271
    Location:
    España
    Balance:
    1,490Coins
    Ratings:
    +261 / 5 / -0
    My Motion Simulator:
    2DOF, 6DOF
    Hello Daniel, welcome !. If I can help in something you just have to say.

    Hola, bienvenido!. Si puedo ayudarte en algo solo tienes que decirlo.:thumbs
  15. Martin Sanchez

    Martin Sanchez 360 Degree 3DOF Motion Simulator Dev. Platform.

    Joined:
    Jul 11, 2015
    Messages:
    25
    Location:
    mexico
    Balance:
    561Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Hello, Nice to meet you everybody,

    My name is Martin Sanchez , 49. I work as a Japanese/Spanish/English translator for the japanese automotive industry. While searching for plugins to read motion simulator software data, I finally arrived at the Xsimulator website and I couldn't be happier I did.

    Let me tell you a bit about how I got into motion simulators and what I'm working on at the moment.
    For me, it all started because I wanted to learn how to hand glide. Unfortunately, there are no hang gliding schools near where I live. So, instead, I started looking for a hand gliding motion simulator. I searched and searched online for days. During my search I gradually learned more and more about the different types of simulators new and old. But, I also learnt two things in particular: 1. That most motion simulators have a very limited range of motion. and 2 : That simulator with a full 360 degrees of motion, eg. the BSmotion, cost an arm and a leg. (I actually requested a quote from the BSmotion team. It retails for no less than 50K us dollars. Shipping and import taxes not included). So, one quest kept growing inside my head , is there a way to make a less bulky, Lighter, 360 degree triaxial motion simulator at a much lower cost? And after some deep meditation the answer came to me, YES! and that is what I'm working on at the moment. A Versatile 360 degree triaxial motion simulator develoment platform (Patent Pending) which I'm hoping to launch on kickstarter, or indiegogo, sometime this 2015. This new platform is suitable for a wide range of vehicle simulations from race cars to space ships. I will appreciate everyones support towards bringing this new platform to everyones home.

    Cheers!
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,147
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,577Coins
    Ratings:
    +10,903 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @Martin Sanchez.

    If you are interested in using SimTools commercially then you will need to contact @yobuddy to negotiate a commercial license.

    Where there is a commercial intent, even in the case of a DIY prototype, the proper place for that thread is in the Commercial Simulators and Prototypes section, so please do post details there: http://www.xsimulator.net/community/forums/commercial-simulators-and-prototypes.52/

    As per the Commercial Simulators and Prototypes section: "Any commercial affiliation, interest or intent must be disclosed, including as they pertain to DIY prototypes, and to protect all parties it is a requirement that any posting must be in the Commercial Simulators and Prototypes section. Commercial advertising is not allowed".

    Please read on from here for a background understanding of some of the discussions that have led to a clear separation between DIY non-commercial and other commercial related simulators and prototypes: www.xsimulator.net/community/threads/feel-vr-universal-affordable-for-home-use-motion-sim.6776/page-3#post-81042
    Last edited: Jul 12, 2015
  17. Martin Sanchez

    Martin Sanchez 360 Degree 3DOF Motion Simulator Dev. Platform.

    Joined:
    Jul 11, 2015
    Messages:
    25
    Location:
    mexico
    Balance:
    561Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Hello @noorbeast, Sorry I had no idea.
    Thank you.
    • Like Like x 1
  18. Martin Sanchez

    Martin Sanchez 360 Degree 3DOF Motion Simulator Dev. Platform.

    Joined:
    Jul 11, 2015
    Messages:
    25
    Location:
    mexico
    Balance:
    561Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    I just arrived on this site and I got all excited and all that.
    First I need to try your software and see if it does what I need. And second, I'm not planning on commercializing full simulators, but simulator development hardware where developers can choose what software they want to use. Does that make sense?
  19. gunstank2

    gunstank2 New Member

    Joined:
    Jul 11, 2015
    Messages:
    1
    Location:
    ipoh
    Balance:
    218Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    Arduino
    Hi all, iam new here, just seeking some information about motion simulation software, i hope i can try simtools and used it well..
    So far quite easy to understand the tutorial given to fellows here. thanks again, anything guys may PM me .
  20. krytoff

    krytoff New Member

    Joined:
    Jul 4, 2015
    Messages:
    12
    Location:
    France
    Balance:
    387Coins
    Ratings:
    +3 / 0 / -0
    Hello Martin Sanchez,
    Good luck for your project