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Assetto Corsa VR related dev notes - Don't get your hopes up

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Mar 30, 2016.

  1. GTHQ_koop

    GTHQ_koop Active Member

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    Maybe re-think my options :p
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. Jamburglar

    Jamburglar Member Gold Contributor

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    Never played this game. People seem to prefer it over a lot of other games. Might have to pick it up
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Assetto Corsa has superb physics for motion, keep an eye out on the game discount thread and grab it next time it is on special.
    • Like Like x 1
    • Agree Agree x 1
  5. Nick Moxley

    Nick Moxley Well-Known Member

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    Your missing out BIG time.
    • Like Like x 1
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  6. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    You point it out.
  7. Nick Moxley

    Nick Moxley Well-Known Member

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  8. Nick Moxley

    Nick Moxley Well-Known Member

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    Change log

    here we go with the traditional appointment with the changelog, as usual this might get some stuff added at the last minute.

    1.6.0
    - Oculus Rift SDK 1.3 (WIP Pre Alpha) Wasn't expectinng this
    - Fixed self shadowing on tyres
    - Fixed wrong log output
    - Dynamic controllers for turbo boost
    - Added RPMS input to dynamic controllers
    - Implementation of Scalable Apps
    - Fixed replay Interface
    - Fixed setup info screen
    - Added filtered speed
    - Fixed race non progression when player is not moving
    - Improved MP collision system
    - Improved AI fuel handling
    - Shared Memory: return type from bool to int
    - Fixed Hotlap Mode unlocking achievement through not valid laps
    - Fixed deltaT for renderAudio
    - Bodywork and horn volumes uses engineVolume
    - Bodywork's smoothvalue use a different alpha
    - Added analogic placeholder for car modellers
    - Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
    - Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
    - Implementation of Chat App (system\cfg\chat_app.ini)
    - SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
    - Timing use also the hour/minutes format
    - Fixed GoToPits Cheat to start from the pits.
    - Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
    - acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
    - Added flags indications for completed session in leaderboards
    - F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
    - Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
    - Engine performance is now dependent on air density/temperature
    - New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
    - Fixed pitstop window not appearing when AI retired some car
    - Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
    - BOP for GT3 cars
    - Improved Mercedes AMG GT3 data
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  10. Nick Moxley

    Nick Moxley Well-Known Member

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    "Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons"




    Lol Oh Stefano, how we love you.
    • Like Like x 1
  11. Nick Moxley

    Nick Moxley Well-Known Member

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    • Funny Funny x 1
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I left the hounding to @shannonb1, one activist is enough and he has done a great job. I just kept an eye on progress keeping my fingers and toes crossed :grin

    I have to go to the airport first thing in the morning to collect my eldest son's cat, as I am looking after it while he moves interstate. But I now have a reason to set the Rift up with my motion sim when I get home tomorrow afternoon. So far I have only used my Rift once since I got it 3 weeks ago.
  13. Nick Moxley

    Nick Moxley Well-Known Member

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    I dont blame ya, If I had a Rift it would have indefinitely sat on the shelf till AC support came to the rescue.


    But i guess your more interested in your Vive is what i get outta that.
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Pretty much, the Rift is an upgrade while the Vive is a whole new dimension for VR enthusiasts.
  15. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
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    Just tested the new 1.3 support.
    Yeah, it works! And now you get all menus and stuff as in the screen!
    It's just... the cars feel so... huge!

    Also, I have to find out how to center view, prevoius option doesn't work animare

    EDIT: ctrl-space, as it was before. I had joy2key not working
    • Informative Informative x 1
    Last edited: May 18, 2016
  16. Blame73

    Blame73 Well-Known Member

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    This is why it looks massive:
    http://www.assettocorsa.net/forum/index.php?threads/oculus-rift-cv1-support.32820/

    the two eyes render the same view... let's hope in an hotfix
  17. insanegr

    insanegr !N$@n€

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    • Like Like x 2
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  18. Jamburglar

    Jamburglar Member Gold Contributor

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    It got vr support today and is 40% off today too! Buying!
  19. Jamburglar

    Jamburglar Member Gold Contributor

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  20. Blame73

    Blame73 Well-Known Member

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    It's been already fixed. Restart Steam to get 1.6.1 update