1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Axis Assignments?

Discussion in 'SimTools DIY Version' started by Keroppi, Jul 2, 2015.

  1. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

    Joined:
    Sep 5, 2011
    Messages:
    113
    Location:
    RTP, NC
    Balance:
    64Coins
    Ratings:
    +28 / 2 / -0
    My Motion Simulator:
    3DOF
    I believe that example in the manual is of a "SimforceGT" type rig that both motors have to move together. If you gave each 100% of a sway or roll motion, there'd be no motor rotation left for pitch when you max that sway or roll.

    The axis assignments give a force a percentage of the physical travel on that axis. If it's under 100% and there is another force also on that axis, the position of that block of percentage can float over the length of that physical axis when the other force moves from center. It's hard to explain. A visual aid showing how the data ranges scale, move, shift, overlap, etc would help.
    • Agree Agree x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,879 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The manual is an example of a 100% allocation of an axis. You can choose what makes up the Axis Allocation and as already pointed out SimTools even allows say a 2DOF to have a motion profile Axis Allocation that includes roll, pitch, sway, surge, and simulated heave, with each being an Axis allocation on each of the 2 axis. How much Axis Allocation is allocated to each depends on the rig, the game and motion profile tuning preferences.
    • Agree Agree x 1
  3. zhaoleon

    zhaoleon New Member

    Joined:
    Nov 17, 2021
    Messages:
    9
    Occupation:
    Simulation and VR development
    Location:
    China
    Balance:
    86Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    I'm confused about this either,I'm wondering whether a DOF means a actuator.
    If I set DOF1 as pitch 100%,does it means the front actuator would extend and reduce?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,879 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Grab a copy of the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    As I previously posted you can choose what makes up the Axis Allocation, SimTools even allows say a 2DOF to have a motion profile Axis Allocation that includes roll, pitch, sway, surge, and simulated heave, with each being an Axis allocation on each of the 2 axis. How much Axis Allocation is allocated to each depends on the rig, the game and motion profile tuning preferences.

    The Axis Allocation is what % of the total axis each force has. The Tuning Center settings determines how the rig reacts with respect to that allocation.

    You should first capture the Max/Min values in the Tuning Center, the tweak from there. The larger the Tuning Center Value the smoother the responds, over a greater range, the smaller the Tuning Center value the sharper the rig responds, but over a smaller range.

    See the motion profile tuning tips here: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Like Like x 1