1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Back to basics! 2Dof is better than no movement at all.

Discussion in 'DIY Motion Simulator Projects' started by mrbeginner, Apr 24, 2015.

  1. mrbeginner

    mrbeginner Active Member Gold Contributor

    Joined:
    Apr 8, 2012
    Messages:
    153
    Occupation:
    What ever come in my way
    Location:
    Finland Niinisalo
    Balance:
    0Coins
    Ratings:
    +55 / 2 / -0
    :nerd. There are so much what you can learn in this project.
    ac tuning center.jpg ac setting 1.jpg ac setting 2.jpg
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You seem to have very low axis allocations for the likes of sway, mine is something like 40, and some of the Min/Max Tuning Center values like for sway seem equally odd, as I would not expect to have a variation there.

    I would suggest stepping though the steps for creating a motion profile, starting with 20% Axis allocation and tweak from there: http://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Agree Agree x 2
  3. mrbeginner

    mrbeginner Active Member Gold Contributor

    Joined:
    Apr 8, 2012
    Messages:
    153
    Occupation:
    What ever come in my way
    Location:
    Finland Niinisalo
    Balance:
    0Coins
    Ratings:
    +55 / 2 / -0
    I been setting all step by step when i first time try different forces and i'm satisfied with these. Maybe it's still time to reset all and go again.. Just save my previous settings and try if all come back same kind when starting in zero.
    • Agree Agree x 1
  4. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK

    Wipe clean and start fresh

    Dont use the "capture min max" value's....Input your own as Whole #'s like .1 or .2 or 1.5 ect ect....easier to remember whole #'s.

    Also As Noor said Certain forces NEEEEEED to be the same, Roll, Sway and in particular. having those offset will cause a serious issue.

    Next CRANK up those Axis %'s you can be a total of 150% and be safe with a standard 40cm up 40cm Down on your 65mm lever setup....Especially in AC, you'll never see any values in game to max out that 40up 40down.

    And as usual, ASK question's if you dont understand something, were here for ya bud.:cheers
    • Friendly Friendly x 1
  5. eightbit

    eightbit Active Member Gold Contributor

    Joined:
    May 20, 2013
    Messages:
    108
    Occupation:
    Fish Farmer
    Location:
    Trentham Cliffs
    Balance:
    183Coins
    Ratings:
    +45 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, AC motor, Arduino, 4DOF
    Lol. mrbeginner I just want to say dam straight! to the name of your thread:)
  6. mrbeginner

    mrbeginner Active Member Gold Contributor

    Joined:
    Apr 8, 2012
    Messages:
    153
    Occupation:
    What ever come in my way
    Location:
    Finland Niinisalo
    Balance:
    0Coins
    Ratings:
    +55 / 2 / -0
    Now i get it homer-simpson-doh.jpg

    When you watch too close you don't understand what is your problem.. I haven't see those sway and roll differences because i just try to set heave and surge on right feel. I start to beginning in AC and first i get car motion in right when driving norshleife. I like to do this first because this track has so much roll, pitch and heave movement that you can feel like you are in real car. After that, those surge and sway are much easier to put good level because you can adjust those with and without car movements. By the way i change those tuning center values in 0,1 precision. I don't know what i was thinking before... Thank you for your help! Now i get little tune up and after that i put values here so maybe someone get little more help for settings.
    • Like Like x 1
  7. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    What is the difference between :
    Axis 5% with min/max 0.1 and Axis 50% with min/max 1 ?
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The Axis Allocation assigns how much of the total Axis travel to use for a force and the Max and Min Tuning Center values are used by Game Engine to calculate how much of the axis is used. It does this by comparing the incoming value with either the Max or the Min value and then calculates the correct percentage needed for output. Increasing the Min/Max values to higher numbers will result in less movement, i.e. will seldom reach its max or min value resulting in less overall movement but will have more range or output. Decreasing the Min/Max values and we end up reaching those Min/Max settings a lot quicker resulting in faster and snapper movements but with less overall range for output: http://www.xsimulator.net/tuning-centre/
    • Agree Agree x 1
    • Informative Informative x 1
  9. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    So if I understand what you said, the best would be to have a higher value in Tuning Center to get more details on effects because the range is larger.
  10. shannonb1

    shannonb1 Well-Known Member

    Joined:
    Mar 12, 2008
    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
    8,909Coins
    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Your tuning center is going to say the level of affect where you start to feel the motion...lets say a games value for heave go to 10 as a max.....if your tuning center says 8 as max thst the range of the effects from the game that will be picked up to your movement...your percentage on your axis is going to say hay his chair leans 45 degree at 100%....you tell it to go 20% of the range....that means that your max or the 8 will be at 20% of the 45 degrees....so you would go to 9 degrees at the max. THats the way i understand it. SO for heave you would want large movements just small bumps.
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The lower the Tuning Center value the quicker the response but over a shorter axis range. Higher Tuning Center values are the inverse, there is a larger axis movement but at a slower rate.

    That is why you will have higher Tuning Center values for flight sims compared to race sim games.
  12. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Ok it can be applied for sway, surge and heave but for roll, pitch and yaw we need a real angle. I am using for example 40/-40 for Assetto Corsa and 100% in Axis Assignments.

    All my % are above 60% and I find it realistic. I read the sum of % for an Axis should not be more than 120-150%. I tried and I did not feel the difference with my configuration...
    But I need to test with a real lower value for sway and surge.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  14. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    As I said I tried and I am currently over 300% and I did not feel the difference with 120%... :oops:
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,159
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,640Coins
    Ratings:
    +10,909 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You should not really be using totals that high @Wanegain.

    Please post screen shots of all your Axis and Tuning settings in a separate thread. A video showing the sim movement and game play at the same time would also be useful.
  16. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    564
    Location:
    Bruxelles
    Balance:
    1,980Coins
    Ratings:
    +298 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Ok good idea :thumbs
  17. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,112Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
  18. shannonb1

    shannonb1 Well-Known Member

    Joined:
    Mar 12, 2008
    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
    8,909Coins
    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    I wouldnt call it out as quicker, its actually the level of granularity in the detail....so a pebble might not register where I 5 inch brick would give you a register in your sim.
  19. mrbeginner

    mrbeginner Active Member Gold Contributor

    Joined:
    Apr 8, 2012
    Messages:
    153
    Occupation:
    What ever come in my way
    Location:
    Finland Niinisalo
    Balance:
    0Coins
    Ratings:
    +55 / 2 / -0
    Now i found out what was problem with Dirt rally. If i put advanced blending in settings of then sway amd surge won't work. Have anyone get the same problem? advanced blending.jpg
  20. shannonb1

    shannonb1 Well-Known Member

    Joined:
    Mar 12, 2008
    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
    8,909Coins
    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    I have no clue how a GFX setting would affect direct data...you got me....