1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Building a Rig for VR ?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by SeatTime, Jan 7, 2016.

  1. Jamburglar

    Jamburglar Member Gold Contributor

    Joined:
    Jan 17, 2016
    Messages:
    41
    Occupation:
    Controls Engineer / Software Engineer
    Location:
    Michigan
    Balance:
    186Coins
    Ratings:
    +11 / 0 / -0
    Thanks! I've been lurking know here for a week and you guys keep point me in the right direction. Thanks a lot.
    • Like Like x 1
    • Friendly Friendly x 1
  2. aztecsurf

    aztecsurf New Member

    Joined:
    Feb 5, 2016
    Messages:
    1
    Location:
    California
    Balance:
    339Coins
    Ratings:
    +0 / 0 / -0
    Hello, I am also interested in building a (VR) rig for the upcoming headsets coming out. Either Oculus or HTC Vive. I build game levels right now using the Unreal Engine 4 game editor. I would like to be able to have a motorized seat move forward or backwards when the game input does the same. It does not have to be a long travel. Just a slight tilt back and forward would be enough to simulate the stopping, moving experience in a VR level. What setup would be ideal for me for just two movements say at a given speed? Since I am making the level myself I will try to integrate the motion controls into the hardware that I buy. I also work in the car design industry so I may be able to get a hold of a full size car seat with the metal bracket affixed. This could easily be welded to the hardware that pivots below. Any recommendations would be great. Thanks again!
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,032
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,890Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You could do a simple surge/pitch 1 DOF rocking platform @aztecsurf, but to be honest in the longer term a 2DOF offers so much more.

    A 1DOF just needs a pivot at the balance point, one motor, psu and control board, plus enough leverage for the intended load. There is plenty in the FAQs covering all those aspects: http://www.xsimulator.net/community/faq/

    While only 1DOF it could be used to do a reasonable job of simulating surge, pitch and heave.
    • Like Like x 1
    • Agree Agree x 1
    Last edited: Feb 6, 2016