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Discussion in 'SimTools compatible interfaces' started by zatopi, Apr 20, 2015.

  1. Map63Vette

    Map63Vette Member

    Joined:
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    I have a few questions regarding the new transducer support. The first one is trying to understand the GameVibe vs. basic version of SimTools. Will tactile transducer feedback be available in "free" DIY form or will it require a professional license to get? I see "tactile transducer output" listed under "GamesManager" news, but also GameVibe listed separately. Is GameVibe for adding vibration to games that don't already output that information natively like other FFB add-ons (will give a non-FFB game FFB) or is it required to have GameVibe to use any telemetry data to drive a bass shaker?

    My second question is what sort of channel support/config it might offer. I've looked at the other two big players that I know of in the simrig software ring (X-Sim and SimVibe) and neither one will actually do what I want. X-Sim is limited to only one channel at the moment, so you can drive multiple shakers, but are limited to a single source, so they will all vibrate the same together. SimVibe lets you pick "zones", but I'm not sure how much configuration I can get within that.

    Long story short, I want to have two shakers mounted to my seat, one on the bottom and one on the back. I'm looking for a "simple" utility that lets me pick what outputs to direct to what channel. So for instance, I want all vertical vibration events to get output to a single channel (bumps, road surface, etc) and all horizontal events output to another channel (gear change, bumps from the front or back, etc.). Ideally I might add a third shaker to the side of the seat for side impacts at a later date, but that's something for later. I really just want to be able to drive multiple shakers with configurable input. I don't care where the shakers are mounted, I just want to be able to route X signal from the game to Y shaker.