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Configuring JRK 12v12

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by James Farrar, Jun 20, 2017.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes it was written with a race profile in mind, hence the Pitch/Poll comment, but the process is the same in terms of the steps, but Pitch/Roll is then important for a flight profile instead of surge and sway.
    • Like Like x 1
  2. James Farrar

    James Farrar Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Yeah, I was just wondering about that. I am kind of tapped out for tonight. I will try to get it set up tomorrow by following the steps in the link you sent me. All I have to do is build a profile and get the JRK cooled. I have a box that I bought from fry's electronic store. I will get a fan and hook it up. I plan on cutting out a place on the top of the box for the fan and then cutting out some areas for ventilation on the sides. That way the air can be sucked in from the sides of the case and blown out the top and that should cool the JRK units inside enough. The heatsinks seem to work well enough for short periods of time. The axis for the pitch isn't perfectly balanced so I'm thinking that may be drawing more power to keep it centered. I'm not sure, but hopefully after I get a fan installed I won't have problems with the JRK's overheating.
  3. Nick Mckerron

    Nick Mckerron New Member

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    My Motion Simulator:
    2DOF
    Thanks for the link on setting up the profile. I'd not thought about pitch and roll being the least important