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Designing an immersive display for museum with basic motion

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by cadcoke5, Oct 10, 2020.

  1. Ola Shaw

    Ola Shaw SHAWSOME Gold Contributor

    Joined:
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    My Motion Simulator:
    3DOF, Arduino, 6DOF
    @noorbeast Thank you! @yobuddy Do you have any suggestions??
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
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    5,307
    Occupation:
    Computer Technician
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    Portland, Oregon - USA
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    49,499Coins
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    I have a general plan to add basic Dash (and maybe vibe) scripting to the Creator, when I eventually get around to combing all the video ride stuff into a proper single app.
    Then we can trigger wind, feet ticklers, squirt guns or any thing else really.
    Take care,
    yobuddy
    • Informative Informative x 1
  3. cadcoke5

    cadcoke5 Joe D

    Joined:
    Feb 15, 2019
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    Occupation:
    Enginer, CAD Designer
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    Lancaster, pa, usa
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    268Coins
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    My Motion Simulator:
    3DOF
    I thought I would give an update. We are planning to use NestMap, which provides automatic warping and blending of the projectors for the cylindrical screen we plan to use. It does not have any provision for controlling any physical moments, and so would only do playback of video. But we have pretty much abandoned the idea of doing any motion at this point. The full professional version is $800. But, the vendor has agreed to work with us on price as we get started.

    In the end, the idea of using subscription only software to run the thing is what killed the idea of using SimTools. The full set-up will cost much more than my own car does, and I would not accept such a licensing deal for my car either.

    -Joe