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Showroom DX - Compact Simulator

Discussion in 'DIY Motion Simulator Projects' started by noorbeast, Sep 29, 2014.

  1. pedrono2

    pedrono2 New Member

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    My Motion Simulator:
    3DOF, Arduino
    this is a profesional work... good job sir :thumbs
  2. dedas

    dedas Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Great build, nice compact but packet with all the goodies, keep up de good work :thumbs:cool:
  3. grooste_lwd

    grooste_lwd Active Member

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    My Motion Simulator:
    3DOF, DC motor, Arduino
    Zeer mooie simulator!
    • Like Like x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks for your kind words @grooste_lwd, @dedas and @pedrono2.

    I will be making some new mounts for the Warthog HOTAS today. I really don't have a lot of time but have an additional 2 brand new HP server PSUs to replace the original second hand items:

    20151125_083107.jpg
    • Like Like x 1
  5. AlexinChina

    AlexinChina Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    upload_2015-11-25_11-21-0.png
    In the picture, left is yours, right is mine.
    and the distance between cross coupling and motors are similar, and you use 200w motors only, but I used 350W motors, when I sit in my 2dof, it can' perfectly, my motors is not enough to move my desk. That's why?
    How do you determine this distance between cross coupling and motors?
    Thank U!
  6. AlexinChina

    AlexinChina Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    My gearhead reduction ratio is 1:40
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You should actually post the question on your build thread.

    However, I use 60:1 gearboxes, the distance between the pivot point and rod connection is 250mm, which I consider is about the minimum, and I don't connect the rods to the base but higher up closer to the center of gravity.

    20150102_205735.jpg
    • Like Like x 2
  8. mikegba

    mikegba New Member

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    My Motion Simulator:
    2DOF, SCN5
    Is there a maximum weight that the seat can support with this kind of simulator ?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I have had a guy in excess of 130kg test out my sim:

  10. mikegba

    mikegba New Member

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    My Motion Simulator:
    2DOF, SCN5
    And there is no problem for an intensive use with guy about 130 kg ? I'm actually looking a solution for a friend with 120 kg
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The heave spring takes most of the weight on my sim but other designs, such as a shoulder mount seat shaker, are much better suited for big users, as there is far more leverage.
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    These are the new HOTAS and wheel mounts.

    They may look similar but the new HOTAS mounts are further forward and quickly detach with 2 nuts.

    The wheel mount is higher and I have a separate one that folds down for a center joystick mount.

    I have ordered a new 50:1 gearbox for heave. The 25:1 is great for racing but I found when recently setting up P3D that the heave motor gets pretty warm if you do long climb outs, where the 25:1 is under constant load for long periods. At some stage I will also change the front motors to 50:1, as they are now under light loads with the heave design and I can pick up a bit of extra speed.

    20151204_144522.jpg 20151204_144622.jpg 20151204_145003.jpg 20151204_145100.jpg
    • Like Like x 4
    • Winner Winner x 1
  13. bsft

    bsft

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    Ok about the extra 50:1 gearbox. Did you buy it from Motion Dynamics?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes but it is on backorder, so about 10 days.
  15. ALMO

    ALMO New Member

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    Nice build
    • Dislike Dislike x 2
  16. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Dont spam the posts for coins. That will get you a swift kick.
    • Agree Agree x 3
  17. bsft

    bsft

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    so.....you will not be bugging Shane if the box fails then.....
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    No offense @bsft but it is my business to raise whatever product failures I may encounter with any supplier, it is no concern of yours.
    • Agree Agree x 2
  19. bsft

    bsft

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    yeah well I know the story behind it. You bagged his products very politically last time. Watch your step. You might think you are the king , well neither am I . The product failed because of your design.
    • Dislike Dislike x 1
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I did not bag the product of Motion Dynamic, in fact I regularly recommend them.

    What I reported, in a very respectful manner, was a failure and I have noted my appreciation as to what Shane did to assist with resolving that.

    http://www.xsimulator.net/community/threads/dx-racer-compact-simulator.5866/page-12#post-79220

    http://www.xsimulator.net/community/threads/dx-racer-compact-simulator.5866/page-12#post-80428

    http://www.xsimulator.net/community/threads/dx-racer-compact-simulator.5866/page-12#post-81158

    And let me explain why I do consider this a very clear product failure @bsft, that has nothing to do with design. The gears failed not once but twice. The second time was after the heave assist had been added, which results in very light loads. In fact less than you own Desk Racers design, as the heave spring helps lift the user's weight. You can see in some of the videos I have made just how little the front gearboxes have to work with the heave design. In fact I plan on going down to 50:1s for the front gearboxes at some point in the future, because the gearboxes are so lightly loaded.

    Now there is a very handy control comparison here as both the gears that failed can be compared to the motor on the other side, which has been subject to exactly the same settings and use. In fact the other gearbox is still as good today as when I first installed it. Similarly, the new gearbox I got after the second gear failure shows no problems at all.

    As far as I am concerned there are two things that are common to both sets of the gears that failed. The first is the housing they were in and the second is that the gears had been swapped around, as per the advice Motion Dynamics gives on its website: https://www.motiondynamics.com.au/worm-drive-gearbox-to-suit-industrial-motors.html

    Honestly there is nothing wrong with 60:1s for motion sims. My advice is to buy dedicated left and right hand gearboxes rather than swap the gears around.
    • Informative Informative x 1
    Last edited by a moderator: Dec 9, 2015