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Wagnard

Elite Dangerous Horizons/Odyssey Plugin (XML edition) Odyssey 18.08

Elite Dangerous Horizons/Odyssey

  1. Roons

    Roons New Member

    Joined:
    Feb 17, 2020
    Messages:
    13
    Balance:
    - 34Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    Hi @Wagnard ! I'm using Odyssey at the moment.

    Do you have additional details on the logic you use in SimTools?
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

    Joined:
    Jan 30, 2017
    Messages:
    488
    Location:
    Canada, Quebec, Mirabel
    Balance:
    4,779Coins
    Ratings:
    +647 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    From what I remember, there is always some SRV value pushed (roll and pitch) when we are in the ship. (main cause of the issue you are seeing,
    In my plugin I did a variable "useSRV = false" at a beginning of the values check loop.
    Then I gather the SHIP movement values and add then together.
    If the sum = 0 I set "useSRV = true", so my plugin assume we are in SRV.
    I then get the SRV movement values and make the sim moves
    After that , that logic repeat again.

    I never really found a pointers that work perfectly for the SRV, only ever got this one.

    Not quite sure why you get a movement on the menu. On my end the pointer are either 0 or empty for both Ship & SRV.
    Last edited: Aug 23, 2024
  3. Wagnard

    Wagnard Well-Known Member Gold Contributor

    Joined:
    Jan 30, 2017
    Messages:
    488
    Location:
    Canada, Quebec, Mirabel
    Balance:
    4,779Coins
    Ratings:
    +647 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    It's possible the issue you are having is because the pointers are not perfect too.
    It's not a perfect science. On some systems it could behaving differently.