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SilentChill

EliteDangerous Horizons Plugin (OLD Archive Thread) Version 3.3.0.2

EliteDangerous Horizons Plugin (VR Version)

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  1. polybasss

    polybasss Member Gold Contributor

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    it works for me without problems, I had to change the dir of the pitch, it was inverted in this version, the only thing that seems to go wrong is the up and down movement in the SRV, it barely moves
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    On my end, your plugin definately needs "GetBaseAddress64.dll" and this file is not included with your plugin.
    It simply work for some because the "GetBaseAddress64.dll" was either add by one of your old version and remenained in their plugin directory or they simply have another plugin (ATV Simulator VR is an example) that is also using it and was installed by this plugin. But in theory you should packed it with yours too.

    Also, was the source of this plugin ever posted? or the one with xml support?
    If I can grab my hands on theses, I can help as I have some knowledge for .Net coding. (I made DDU)
    • Agree Agree x 1
    Last edited: Jan 1, 2019
  3. axenic

    axenic Member Gold Contributor

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    Same here after a quick test. Didn't have time to play with the srv though, maybe tomorrow ?
    Anyway, and as always, many thanks @SilentChill for this great plugin and the pointers !
  4. Lucan

    Lucan New Member Gold Contributor

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    Hi I just installed your plugin, all went as usual but when I start the game, GameManager
    close itself all the time
    that's the first and only time a plugin as this effect
  5. SilentChill

    SilentChill Problem Maker

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    No it is incorporated into wow64.dll now which is installed along side simtools so it's deffo my plugin

    It's a quick fix I will do it soon
  6. SilentChill

    SilentChill Problem Maker

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    • Like Like x 3
  7. SilentChill

    SilentChill Problem Maker

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    • Funny Funny x 3
  8. ilbiga

    ilbiga Active Member

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    Everyone on holiday! :grin
    • Funny Funny x 1
  9. kev b

    kev b Active Member

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    Hi,

    installed the latest plugin this morning (the one with 'fixed GetBaseaddress' error) and gave it a try. ED starts now without crashing game manager. Motion still works well.

    ... but game manager does still crash when closing ED
    • Like Like x 1
  10. stevemontuno

    stevemontuno Active Member

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    I'll have to give this a go in the next few days as i bought ED in the steam christmas sale ,,oh and our lass got me an x56 for crimbo :grin
    • Like Like x 1
  11. polybasss

    polybasss Member Gold Contributor

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    Has anyone managed to have a good movement in the ship or in the SRV? I do not get it, if I leave it well for the ship the SRV is not fine and vice versa
  12. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Yep lol I'm happy ;) Thanks for your time
  13. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Hey folks, I made or should I said modified the Elite Dangerous plugin.
    I used a decompiler to have a look at the latest plugin that had XML support and the current one with the SRV.
    The results:
    1-SRV is supported with the XML file now.
    2-Roll and Pitch for the SRV are located on Extra1 and Extra2. (SRV/ ship value were too different to be on a same DOF and be enjoyable)
    3-The plugin is faster at getting new position data (less hick-up on the simulator/ less smoothing needed for harsh movement.)
    4-CPU usage seems a bit lower.
    5-GameManager doesn't crash anymore on game exit. (at least for me)

    Before attaching it here, I would like to have the permission from those who were involved in the previous plugins as most of their code were used and the pointers data from @SilentChill was used too.

    Let me know. (If I don't hear from anyone in a few days, I'll guess it is OK to post.)
    • Like Like x 5
    Last edited: Jan 8, 2019
  14. polybasss

    polybasss Member Gold Contributor

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    very good idea, it is very difficult for SRV and SHIP to go well with a single configuration
  15. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Yeah this is mostly the reason I made it. I wasn't able to do a mix of ship and SRV that played well.
  16. kev b

    kev b Active Member

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    -sounds good @Wagnard . Looking forward to giving it a try. I cant see why anyone would object to you posting up your work, after all, I believe everyone here is driven to get decent reliable game data and motion. Collaboration and teamwork always gets better results.
  17. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Ok then here it is.
    Don't forget that the "Patching" need the GameManager to be run as administrator.
    After that, running the GameManager as administrator is not required.
    Hope you guys will appreciate.
    Let me know of any issues.

    Attached Files:

    • Like Like x 2
  18. polybasss

    polybasss Member Gold Contributor

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    I've been testing it and it's going very well, thanks :):thumbs
  19. SilentChill

    SilentChill Problem Maker

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    Nice one dude makes my job easier, if you can learn how to get the pointers that would be great :grin:thumbs
    • Agree Agree x 1
  20. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    I do know a little how to get them, it's harder for the sway surge and heave. But I did manage to get some pointers that worked for me but were different than your's.
    There could be an easy and cool way to confirm I'm doing the good thing. If you have a Geforce card, use geforce experience or any other software for recording and just record what you are doing to get the Sway values. No need to talk or add anything to the video, I'll understand just by watching.
    Just post it on YouTube and it will be enough for me to know if I'm doing right. If you want of course.
    Last edited: Jan 10, 2019
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