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Experimental DCS Plugin ready for testing

Discussion in 'Digital Combat Simulators (DCS)' started by Dirty, Jun 28, 2019.

  1. Bastiuscha

    Bastiuscha Active Member

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    Thanks a lot, for this nice plugin! Will be a vibration support someday?
  2. Dirty

    Dirty Well-Known Member Gold Contributor

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    I would love to add GameDash or GameVibe support! :)

    I am a bit busy right now, so I don't want to open up a new "construction site" in my hobby :) but if there's someone out there who has done that before and can sketch out to me roughly what I would have to do, I'd happily do the programming and testing. I just don't wanna stumble in the dark for weeks without knowing whether I am even going in the right direction.

    PM me if anyone wants to help :)
  3. Dirty

    Dirty Well-Known Member Gold Contributor

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    ...or even better:

    If anyone can show me source code of other plugins supporting GameDash and/or GameVibe, I guess I could adapt it with minimal effort. :thumbs


    Dirty :)
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  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    @yobuddy should be able to give advice.
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @Dirty,
    PM be buddy and I will send you some examples!
    Its really not to hard at all.
    Take care,
    yobuddy
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  6. djkc

    djkc Member

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    @Dirty,@yobuddy

    Thanyou for looking at this. Gamevibe support for DCS will be great.
  7. Bastiuscha

    Bastiuscha Active Member

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    Hey friends! I would like to test the dcs world "beta". Is there a way to install the plugin on beta? Because the auto plugininstaller only install on the normal dcs version.
  8. Dirty

    Dirty Well-Known Member Gold Contributor

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    Oh yes, there is! Once you have DCS patched for motion...
    1. Go to "<UserFolder>/SavedGames/DCS/Scripts/Hooks" and find the file "SimTools_DCS_Exp_Hook_v008". Rightclick --> Copy.
    2. Go to <UserFolder>/SavedGames/DCS.openbeta/Scripts/Hooks" and rightclick --> Paste.
    If there is no "Hooks" folder (which is most certainly the case on a fresh install), just create it.
    You can also copy the entire "Hooks" folder over if you want to migrate all other add-ons in there as well.

    That's it :) Just don't run the openbeta and stable version at the same time!

    Cheers,... Dirty :)
    • Like Like x 2
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    Last edited: May 25, 2020
  9. Bastiuscha

    Bastiuscha Active Member

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    Much thanks my friend. But in my case, the file was in the simulation folder itself. Not in the "saved games" folder. But thanks al lot! :):) With your instructions, i was able to find the solution quickly.
  10. Pastrana

    Pastrana Member

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    Is there any progress regarding the DCS gamevibe?
  11. Mikko Leino

    Mikko Leino New Member

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    This plugin is great and very realistic, once tweaked for your own sim. Sadly, after updating I seem to have lost yaw completely. The second I start flying, it jerks to 57.XXXX and stays there no matter what.¨

    Any ideas? Thanks.
  12. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey :)

    Plenty of ideas! I'm sure we will find out why that happens. Can you make a screenshot or a quick video?
  13. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    Hi All,

    I don't manage to get the DCS Experimental Plugin v0.08 running.

    According to the message below, the patch has been installed correctly:
    DCS_Exp_Patched.png

    Now the PlugIn shows up correctly in Game Manager:
    DCS_Exp_GameManager.png

    I have set up a motion profile in Game Engine:
    DCS_Exp_GameEngine.png

    When starting DCS via Steam, Game Engine seems to regognize the game, because the buttons "Axis Asignment" and "Interface Settings" turn blue as expected:
    DCS_Exp_GameEngine_DCS_running.png

    The Tuning Center shows the DCS-specific Extra1-3 labels "OpenData1", "OpenData2", and "OpenData3".

    But: When flying, all Tuning Center values remain zero and I don't get any motion.
    DCS_Exp_TuningCenter.png

    The "non-experimental" DCS PlugIn works correctly, and so do the P3D and NL2 PlugIns. Also output testing in Game Engine works without any problems.

    I also uninstalled the other DCS PlugIn, but this did not solve the issue.

    Any ideas what I am doing wrong?

    Best regards,
    Markus
  14. Dirty

    Dirty Well-Known Member Gold Contributor

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    Did you fully restart DCS (not just a mission reload)?
  15. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    Yes, I fully restarted DCS.
  16. Dirty

    Dirty Well-Known Member Gold Contributor

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    I will PM you. I would like to find out why this is, because I want to prevent others from running into the same trouble.

    Dirty :)
  17. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    @Dirty, thanks a lot for your immediate help! Now that I get motion values into the Tuning Center, my rig is moving with your plugin. Fantastic! Within the next days I hope to find some time for tuning my configuration and for remembering how to fly this TF-51.

    @All: My problem was caused by an old "Export.lua" file that belonged to the original DCS plugin:
    DCS_Exp_solved.png

    After renaming this file, everything works perfectly.

    Thanks again and greetings to Bavaria. :cheers
  18. WLuser

    WLuser New Member Gold Contributor

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    hello.
    i cant seem to find the export.lua file...i patched the simtools but that only seem to add a dll
  19. WLuser

    WLuser New Member Gold Contributor

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    nevermind. i got it.. i thought patching was simply drag drop into updated...i also had to patch in game manager
    • Agree Agree x 1
  20. WLuser

    WLuser New Member Gold Contributor

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    thank you for this great plugin!
    • Like Like x 1