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final year project: 2DOF seat mover motion rig :)

Discussion in 'DIY Motion Simulator Projects' started by IJOJOI, Oct 20, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Just with respect to 4.) I bolt the universal joint directly to the seat base, the further the universal joint is from the seat the greater the strain it places on the motors.

    Hard core sim racers tend to favor the seat shaker design, where only the seat moves, and counter intuitively it actually generates some additional motion cues at the wrists and ankles.

    Full frame designs, where the wheel and pedals move with the seat are popular with flight simmers, but many do use them for car racing as well.

    Both designs work well and in the end it is a bit of personal preference to which you prefer. I designed my sim so I can move the pivot point and change the configuration between seat shaker and full frame by loosening one nut and removing two bolts that mount the rail holding the wheel and pedals.
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    Last edited: Nov 13, 2015
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    A further thought, having a criteria to write your own motion cueing software is a really big ask. It is a really complex thing to do.

    See if you can convince the powers that be to allow you to use SimTools but write your own custom plugin for it: http://www.xsimulator.net/community...a-plugin-for-simtools-api-documentation.4612/

    I think that is challenging enough a programming task, in conjunction with building the simulator itself.
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  3. IJOJOI

    IJOJOI Member

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    @noorbeast , the problem is, that we cant mount it directly to the seat, since it is made of glass fiber and has it's mounting holes on the sides. :(

    I will definitely try to convince them. But luck is on our side, since we didn't declare what exactly we need to do, just "programming the cylinders" ;)
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  4. bsft

    bsft

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    @IJOJOI , I am not sure what sort of uni joint you are using, but if I use a cut down tailshaft, the actual uni is about 120mm from the bottom mounting point to the centre point of the uni joint. I think. That allows for steel plate, bad cutting of the shaft.
    something like this maybe. Mind you I show the end that bolts to the diff as the shortest end.
    2014-03-16 13.36.06.jpg
    with the seat, just use 16mm MDF with a 25mm steel box frame under it around the edges to support it. Screw the MDF to the frame, uni joint bolts to that, seat screws down on top of MDF.
    something like this (desk racer example)
    2014-03-13 11.50.51.jpg
    2014-03-13 11.59.47.jpg
    2014-03-21 14.27.48.jpg 2014-03-21 14.17.48.jpg
    Where are you planning to place the motors?
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  5. bsft

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    @IJOJOI
    heres a bit of info between seat mover and full frame.
    Heres what I came up with, didnt record lap times. No frame made made me faster or slower, so times were about the same.


    Comparisons between simulators. Other people will of course differ with this comparison, so please add your thoughts.


    First things to consider, angle of actual swing of the frames and the profile written. Also, its a brain trick.

    If you want a big swinging frame, go hard, the biggest swing I have had is 14 deg total, but others have frames up to 25 deg. And thats for race, not just flight.

    Both frames use same motors and JRK control boards


    Seat mover with shoulder mounted motors.

    Generally, a seat mover can give more precise motion detail as it has less over all weight to move than a full frame. However, too much movement can make it hard to hang onto the wheel or mash the juice pedal. And yes, the wheel and pedals are stationary, so proper placement to allow you being pulled away and pushed around has to be taken into consideration. But as said, it does give you the feeling of being moved around in a seat in a vehicle, even with a race seat to hold you in more. You tend to shift your body around to compensate for movement and also what your brain thinks you are moving like. You can still feel pitch and roll of track, but maybe a bit less as legs are still.

    Some SCN seat movers on videos have HEAPS of throw. It might look like fun, but can be too much and eventually make it tiring to drive the game.

    As mine is DIY and has 70mm travel of motor lever and at 600mm from the pivot , total angle is 6.5 degrees. Not much, but then again, too much may make it too hard. Other people will of course differ with this comparison.

    I had a seat mover of 12.5 degrees at one stage, so with a good profile, it was nice, but a harsh profile and WHOA! Fun but hard to hang on.


    Full frame with motors mounted near feet

    Full frames allow you , wheel and pedals to move with you. You dont really get sensation of being pulled, pushed around from pedals and wheels. Obviously not as much as a seat mover, but still there. You tend to feel a bit more of the motion of roll and pitch , when your whole body is getting moved around, I find.

    Seat mover can lose this a bit, but not really much.

    Motors mounted at feet on the frame in question, may take away some of the finer vibration and motion that shoulder mount gives, but then again, shoulder mounting motors would return that finer detail due to higher leveage point. It may lessen a bit due to the fact that a full frame requires a bit more power to move. But hey, just change the profile and increase the motor power a bit more.

    Although, I must say, once again, a good profile can give the same sensation in motion, be it from a different spot. Feet or knees instead of shoulders.

    Full frame is about 8 deg total swing. May not sound like much considering 4 deg from centre, but again, throw a decent profile in it and you feel like you are moving a lot more.


    Summary

    After a while I get the same sort of feeling from both my frames, even though they are different in design.

    In your choice of motion sim build, It will come down to watching videos of other frames, opportunity to play on sims when they are around to do so. Taking a look at pics, seeing what takes your fancy. Heck, even a seat mover can be converted to full frame later, add the extra bit, move pivot, and off you go. 2 seat movers I have sold, the owners have since converted them to full frames, their choice of course. They enjoy both frames they tell me.

    I have played on dbox, and scn simulators and the motion is set tame. Although others whom have such rigs wind it up and get great results. Mind you, I dont have that sort of money to get one.

    I have been through 14 different 2DOF designs, starting with joyrider design with about 9-10 deg total swing with screen on it. Good fun, but I found it a bit difficult to focus on a screen moving with you. But thats just me.

    I had 2 hire sims based on the Desk Racer for a while and over 100 players though they were immersive.

    8 professional drivers have played on those simulators as well, and they admit, its not real, but the immersion of being in game is.

    Then I moved onto development of more compact designs, with motors under rear, at knees, out the side, shoulder mount, at feet. Still 2DOF. Screen static.

    So thats how I go here. Each frame design is a new learn to drive experience I find. Nothing makes me go faster I think. I am slow regardless.

    I may have missed something and please add your thoughts as well. Its always good to compare notes.
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  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    OMG, oral diarrhoea? Or weed? ;)
  7. bsft

    bsft

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    pardon @value1 , what do you mean? Ive posted that comparison plenty of times before in other threads......
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  8. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    I mean it friendly ;) your contributions are very welcome and helpful!
  9. bsft

    bsft

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    copy
  10. IJOJOI

    IJOJOI Member

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    @bsft
    Very helpful post mate! really appreciate it!

    So we are in the middle of redesigning our "simulator" an a few questions arose.

    1) How powerful are these motors? In your design, they have to apply a lot of torque, since the distance between the applied force and the U-joint is very small.

    2) If I'd keep the configuration form before and use the long levers, is there any disadvantage?
    They may be under a lot of stress, if the peaktorque is applied, but this is very hard to calculate, since it can switch from positive into negative torque. I may have to consider a higher safety factor...

    3) Just out of curiosity ;) Why do you place the levers infront of the seat in your construction?
    It looks nice I have to admit, but we'd have placed them in the back. Is there any particular reason for that.

    Other than that, very very nice build mate. Looks really professional!
    (apart from the lonely fan :grin (joke)

    Best regards!
    Johannes
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  12. bsft

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    Hello @IJOJOI , I have used those motors across several designs for about 3 years now. Having the uni joint as close as possible reduces overall mass of the frame when it leans from what I understand. I just followed what works, and have not deviated.
    The motors are good, they are 12v 200 watt and under stall power, they are more like a 550 watt motor.
    Depending on the planned setup of the frame, placement of motors, design, max weight of driver, etc, you could use 25:1 ration or 50:1/60:1 ratio boxes.
    With my design, which one?
    With lever length, @noorbeast FAQ links about a 65mm CTC lever with JRKS, producing about 500mm per second actually, (Ive spoken over the phone to the person whom actually got that linear speed), however, a lever that long is not needed. It will depend on design of the frame.
    with a safety factor, draw up your latest design and I can advise , Ive only been through about 14 design changes and each was an individual build. The 2 pictureed used those motors with 25:1 ratio boxes and 40 mm CTC levers.
    With levers at front, I take it you mean the desk racer, max realistic weigh of driver 115kg.
    deskracer.jpg
    the idea there was to make a compact seat mover, of which it did work out. about the same floor area as an office chair, 600 x 600mm.
    As for motors at the back, I did that in a shoulder mount seat mover as well a while ago
    2013-12-11 11.10.58.jpg
    However, for me, this was a larger frame, (800 x 900mm from memory) but it could move a heavier driver, like 140kg without a problem
    Both use 40mm CTC levers for torque reasons. A longer lever will work mostly for speed, but you are trading off speed for torque. Saying that, it will depend on design. The 65mm CTC lever setup is only using about 80 deg total swing angle, but because its shoulder mount at rear and the angle of the motor connecting rods is near 30 deg, not 15 deg like mine, It has excellent setup for speed but in a larger frame.
    Again back to full frames, Ive been through a lot of designs to test real life application.
    Did I miss anything?
    Dave.
  13. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    just to add to this my system uses a rubber bit in stead of a UJ so it flexes in any direction seems ok to me too.
    this is the standard way frex do it.

    hope this is help too, worth saying tho for testing if easyer to fit and try.
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  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The advantage a universal joint has over the rubber or a CV joint is that it precludes potential lateral twist.

    You can design in controls for lateral twist but a universal joint means they are not needed.
  15. bsft

    bsft

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    If you have lateral twist, use a drag link to stop it
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  16. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    yes its got two drag links aswell i was wondering if one the rubber way puts more strain on the actuators tbh, as its compressing the rubber so will be using up force to qish it i guess. where as the UJ would not as its free moving.
  17. bsft

    bsft

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    Dunno really, good point though.
  18. IJOJOI

    IJOJOI Member

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    So a little update here ;)
    We will order some wiper motors it seems, as there is no other possibility.

    Furthermore, I am currently half way into reworking the seat-assebly, so that I get the u-joint closer to the seat.
    I will try to get to a reasonable result and show you some renders ;)

    Best regards
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  19. bsft

    bsft

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    Ummm..why is there no other possibility instead of wipers?
    And if you do go wipers as a start, thats fine, but earth isolate the case. Probably @noorbeast has a FAQ link for this.
  20. IJOJOI

    IJOJOI Member

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    @bsft We have to make a compromise.... I unfortunately can't find ANY shop that offers these motors here in europe.
    It's a pitty really. I don't get it. :(

    This is such an exhausting thing really.
    I just dont get why bureaucracy is so annoying...

    Best regards.
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