1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

FlyPT 6DOF/Stewart/Hexapod Interface for linear and rotating actuators

Discussion in 'FlyPt Mover' started by pmvcda, Jan 2, 2019.

  1. SimMeInMD

    SimMeInMD Member

    Joined:
    Aug 10, 2018
    Messages:
    48
    Location:
    Baltimore MD (USA)
    Balance:
    266Coins
    Ratings:
    +27 / 0 / -0

    @Erik Green, should be close to chest high. Or mid section.
  2. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    My rig is linear. COG near my butt.

    Well, forget all about the difference between Simtool and MMF mode. The difference is due to the axis limiting in Simtools that is at 50% for me.

    Sorry for the confusion.
  3. SimMeInMD

    SimMeInMD Member

    Joined:
    Aug 10, 2018
    Messages:
    48
    Location:
    Baltimore MD (USA)
    Balance:
    266Coins
    Ratings:
    +27 / 0 / -0

    That's EXACTLY what was wrong with mine! Lol, went into axis limits in Simtools and wouldn't you know it... At 50%! :(
  4. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Test it. If I put it more then 50%, it is useless as my rig stops moving when a force (in Simtools) goes over about 52%. Putting it a 50%, it gives all the range of the sampling to the moving range of the rig.
  5. SimMeInMD

    SimMeInMD Member

    Joined:
    Aug 10, 2018
    Messages:
    48
    Location:
    Baltimore MD (USA)
    Balance:
    266Coins
    Ratings:
    +27 / 0 / -0
    When I changed the axis limiting in SimTools to 100% it now moves the rig to the max limits set by FlyPTs interface!
    • Like Like x 1
  6. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    It’s game or plugin dependent. It depends where the center of mass is situated inside the game.

    For ex. While using xplane with a plugin which outputs the « motion platform stats » the center of rotation is always located in the cockpit between two pilots seats, 1 meter above the cockpit floor.

    In this particular case, if you have an « on top » design, you leave the center of rotation at 0.

    If you have a « sinked » design, you could try to make it lower accordingly to the sink offset.

    The kinematic doesn’t know if your cockpit is « on top » or « sinked »
  7. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    You have to determine, empirically, what is your best kinematic heave offset.

    Depending if your design is « levers inside » or « levers outside » it can be positive or negative.

    You can set it so your pitch is symmetrical in both directions.

    Attention:

    Once you choose softwarelly your « heave offset » you have to adjust manually the orientation of your sensors so the starting point angular position in the software perfectly match your real arm position
  8. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    Some updates:



    Just to show we can now create more sources and add them.
    We can do the same for poses. Might get a video for that...

    Going well, but bigBIG changes!
    • Like Like x 4
    • Winner Winner x 4
  9. SimMeInMD

    SimMeInMD Member

    Joined:
    Aug 10, 2018
    Messages:
    48
    Location:
    Baltimore MD (USA)
    Balance:
    266Coins
    Ratings:
    +27 / 0 / -0
    @hexpod, my levers are inside (see above pic) and my heave is more than enough for what I would ever need in both directions. My concern is roll which as @pmvcda stated is limited by my rig design :(

    What do you mean by Kinematic offset? How far heave is in both directions? Say for instance my rig will heave 100mm upward but only 60mm downward with the levers set @o degree (horizontal), the offset would be 40mm? If I adjusted the angle in define hexapod to say 40 degrees (switching between degrees and mm) but you get my point, it would match my rig? Or am I completely wrong here?

    Again, sorry to all in this thread as Im new and the lingo far surpasses my mediocre knowledge. :(



    @pmvcda, your updates are interesting! Is this similar to SMC3Utils in where we can test out rigs/adjust motor speed etc?
  10. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    No, it's not a replacement for SMC3Utils
    SMC3Utils is a tool to tune PID and control the motors. It handles the hardware interface.

    You make some confusion, because in my interface we have a PID adjustment, but that's just for my rig that uses BLDC motors.
    To use it , you need hardware like mine.

    The new version I'm showing in the videos, is kind of a SimTools replacement. It's a different approach/point of view. Well, it can use SimTools if you want to as source of data.[/USER]
  11. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Finally you nailed the test loops. That’s really useful.

    Can one grab or buy it for testing ?
  12. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    It's free for personal use ;)
    But I will put a donation button.

    It's WIP, not good for testing right now.
    What I show bellow is not final version. Far from it.
    Mixing some poses: (bad frame rate?! but gives an idea)



    Showing the mix of suspension travel and motion.
    We generate a pose from the suspension travel.
    And a pose with the motion cueing algorithm.
    Now apply both to the rig.

    Idea behind this is to fill the gaps on some games.
    Like vibration related to speed in roller coaster...
    • Like Like x 1
    • Creative Creative x 1
  13. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Today I wanted to play Elite Dangerous, but when I tried to start Hexapode, it just did not open. I deleted the Last configuration and I had to redo the USB strings in the communication. Now, it refuse to load any configuration files. I went back in version and I get all the same. All my configuration files are rejected. I saved a new file and it can load it back, but not old files. If I want to play, I have to re-calibrate entirely.

    This is the exemption I get.

    Consultez la fin de ce message pour plus de détails sur l'appel du débogage
    juste-à-temps (JIT) à la place de cette boîte de dialogue.

    ************** Texte de l'exception **************
    System.FormatException: Le format de la chaîne d'entrée est incorrect.
    à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
    à System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
    à System.Decimal.Parse(String s)
    à FlyPT_Hexapod_Interface.Main.load()
    à FlyPT_Hexapod_Interface.Main.loadFrom(String _fileName)
    à FlyPT_Hexapod_Interface.Main.openFile_Click(Object sender, EventArgs e)
    à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    à System.Windows.Forms.Control.WndProc(Message& m)
    à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    à System.Windows.Forms.ToolStrip.WndProc(Message& m)
    à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    • Informative Informative x 1
  14. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    Can you post a file that works and one that is not working?
  15. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Sure.
    I think it has to do with my computer deciding to change the USB port numbers. They are not the same from one file to the other.
    Version 1.8.5. I can open last configuration but not Elite Dangerous.

    Attached Files:

    • Like Like x 1
  16. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    Try to drag and drop them in the interface instead of using File->Open.
    Seems that the problem is on the File->Open... That's a strange one!?
  17. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    It doesn't crash when I drag and drop, but only a few parameters are updated. No range is updated.
  18. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Could it be a coma/dot conflict in the region preference? We use to have that problem with a french Maya. But, I did not change language or region preference since the last time I played.
  19. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,158
    Location:
    Portugal
    Balance:
    15,264Coins
    Ratings:
    +2,530 / 17 / -0
    My Motion Simulator:
    6DOF
    Yes, that could be the problem.
    I'm looking at it.
  20. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
    Dec 11, 2016
    Messages:
    958
    Occupation:
    Tech Artist
    Location:
    Quebec, Canada
    Balance:
    7,773Coins
    Ratings:
    +895 / 6 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    Me again. The dot/coma conflict is a serious lead, because I found out that since I have reset another computer, and put a french region on it, Windows should do the same for all my computers. Thankyou Windows to change our setting without our permission.