1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    @pmvcda I discovered with horror that the planes in „flying circus“ (1stWW) in the il2 series are incompatible with those from previous series. I am trying to figure out the accel directions which seems different to those from previous releases. Those with gravity you set up back that unfortunately doesn’t work with the WW1 planes.
    • Informative Informative x 1
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    Coming from them, it's possible.
    Give me some feedback if you can please
  3. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Ok, after a quick analysis (I always can be wrong) I think the sway (lateral accel.) is inverted once we choose WW1 birds. You can see the overcome in the screenshot (minus sign in “sway” and “mix sway in roll) which shows how great and flexible mover is. You should guess why the accels with gravity are getting stuck. I it’s possible to fix directions in flying circus without breaking them in other series you can go for it.
    Cheers

    IMG_9934.jpeg
  4. dureiken

    dureiken Active Member

    Joined:
    Sep 28, 2016
    Messages:
    251
    Location:
    France
    Balance:
    1,248Coins
    Ratings:
    +170 / 2 / -0
    Hi

    can't wait the beta ;) thanks for the work

    Is it possible to communicate via bluetooth in actual version ? and in the next one ? for wind or led for example.

    THanks !
  5. Avee

    Avee Virtual Pilot

    Joined:
    Jul 5, 2020
    Messages:
    141
    Location:
    Germany
    Balance:
    1,119Coins
    Ratings:
    +35 / 1 / -0
    My Motion Simulator:
    2DOF
    The way I read the docs, when loading a plane there should be a FOCUS event over UDP with the name of the plane in it. That could theoretically be used to set a custom gain. But it would have to be coded in the source code, no way to do this as a generic UDP input.

    Attached Files:

  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    That is done for the new release, the problem is that events are events, it's not info received with a good frequency to imediatelly update the setup...

    upload_2024-9-16_17-0-36.png
    • Winner Winner x 1
    Last edited: Sep 16, 2024
  7. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    No, but I'm looking at it for the new release. Not for day 20...
  8. Avee

    Avee Virtual Pilot

    Joined:
    Jul 5, 2020
    Messages:
    141
    Location:
    Germany
    Balance:
    1,119Coins
    Ratings:
    +35 / 1 / -0
    My Motion Simulator:
    2DOF
    True, the best fix for this would be in the source code of IL2, not yours.
  9. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Good news, I could get the hands on the OXRMC local frame of reference fix which improves greatly the experience. Supposed to come in the future release in the near future.
    • Informative Informative x 1
  10. DerKlausi

    DerKlausi New Member

    Joined:
    Aug 7, 2022
    Messages:
    22
    Balance:
    117Coins
    Ratings:
    +10 / 0 / -0
    Interesting - what's that supposed to do? I'm assuming it is intended for using Mover as virtual tracker?
  11. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    The fix will correct a mismatch in translations according to rotations. The tracker will subtract correctly according to the local frame of reference the linear motion - also when the platform is tilted - which was not the case obviously until now.
    • Informative Informative x 1
  12. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    So flyPT Move does rotation first then translation while OXRMC did translation first then rotation. This caused some discrepancy between what the rig did and what the compensation did at combined lateral and rotational movements. The new fix does the order of operation the same way Mover does it.
    • Agree Agree x 1
  13. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    Reason for first rotation, next translation:

    You rotate for constant acceleration
    You sway/surge/heave for acceleration "noise"
    So translation should be done relative to the direction of your body
    • Like Like x 1
  14. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    Absolutely! I agree 100%. It's just OXRMC did it the other way but now fixed so should be good.
  15. m50b20

    m50b20 Member

    Joined:
    Jan 4, 2024
    Messages:
    78
    Balance:
    88Coins
    Ratings:
    +59 / 1 / -0
    wait.jpg
    • Funny Funny x 4
  16. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
    Day 20 here starts in 15 min, so I still have 24 hours... :eek:

    Don't expect much, I'm cutting/hidding to many parts due to bugs.... It will have many updates to do in the next days


    Major problem making it one executable right now.... but will do it
    • Like Like x 5
    • Winner Winner x 3
  17. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF
  18. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,185
    Location:
    berlin
    Balance:
    7,636Coins
    Ratings:
    +369 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Can it be that now Pitch speed and roll speed are inverted in „flying circus” ?
  19. GTakacs

    GTakacs Member

    Joined:
    Mar 4, 2024
    Messages:
    76
    Balance:
    430Coins
    Ratings:
    +34 / 3 / -0
    My Motion Simulator:
    6DOF
    Just a quick note that it seems like the remote server for flyPT is down and because of that it's getting a segfault "unable to connect to remote server". This should probably be handled a bit more gracefully. Ver 3.5.3 here.
    • Like Like x 1
  20. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    2,121
    Location:
    Portugal
    Balance:
    15,047Coins
    Ratings:
    +2,514 / 17 / -0
    My Motion Simulator:
    6DOF