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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    Server problems (3.5.2)

    It's now running again. Soon 3.7 will have the server enabled hopefully solving this problems.
  2. Nervouse

    Nervouse New Member

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    My Motion Simulator:
    3DOF
    version 3.5.3 still does not work, "unable to connect to remote server" does not connect via Thanos
  3. kparkin

    kparkin Member

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    My Motion Simulator:
    4DOF
    Cick on Continue, wait a while then click on Continue again.
    • Like Like x 1
  4. Slawko

    Slawko New Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Sorry for not going trough whole FlyPT posts as there alot, where to find how to run 2dof guide....do i need new script for my arduino

    sorry for a nob questions :) :roll
  5. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    How do I reverse motor directions? I'm building a 6DOF rig and half of my 6DOF motors are rotating the wrong way. 3 motors have "swap" enabled - so the 3D viewer looks correct. I tried disabling "swap" on one motor, then the crank went to a crazy position in the viewer, so I corrected the "crank vert. angle" (from 120 to 300) but then the motor is still rotating the wrong way. I'm missing something simple...

    upload_2024-11-20_14-42-25.png
  6. Historiker

    Historiker Dramamine Adict Gold Contributor

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    Retired
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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    In the pose from motion - in gain/flip make the number a negative.
    • Agree Agree x 1
  7. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    No, the problem was that some actuators moved in reverse, in the RIG, before the pose etc. I solved it by inverting one motor of the motor pair in SMC3.
  8. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    You could do it in swap direction bellow the crank vertical angles
  9. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    It made the motors flip in the viewer and crank would be on the opposite side. To make it visually tight, I had to change the angle by adding 180 degrees, but it didn't behave right anyway. Could be some other problem with my setup. Anyway, SMC3 change worked.
  10. Attyla.pl

    Attyla.pl Active Member

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    My Motion Simulator:
    2DOF, Arduino
    Can you write something more? I understand that the engines are working properly now after uploading another version of smc3.ino ?
  11. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
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    Web Designer, MSFS Scenery Designer
    Location:
    Toronto, Canada
    Balance:
    1,311Coins
    Ratings:
    +71 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Yes, I reversed the second motor on each board. That fixed the issue.
    Checking/unchecking "swap" checkbox in FlyPT results in motor flipping to the outside of the frame (it was inside on my design), and so the crank reverses not only the direction, but an angle by 180 degrees. And if I then corrected the angle so it appeared normal in 3D View, the rig itself behaved incorrectly. But fixing it in SMC3 did the trick.
    • Like Like x 1