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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    FlyPT Mover 2.9.8

    Sem nome.jpg

    Download in the first post.

    Changes:

    - Solved bug in hotkeys, setup was lost.

    - Added sources manual (big) with sources setup.

    - Added minimize to task bar.
    We can now set the setup files to start minimised in the task bar for a cleaner desktop.
    If you are happy with your setup, you just need to use the hotkeys to start/stop outputs.

    - New DCS script, thank's to @Dirty. It's now compatible with other scripts (uses now port 4124).

    - Small correction in DCS source. Transition was not working as it should.

    - Other small bugs solved.
    • Winner Winner x 5
    • Like Like x 3
    • Friendly Friendly x 1
  2. robjos1

    robjos1 Member

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    My Motion Simulator:
    6DOF
    Amazing work as ever. Even the manual alone must have taken ages. Thanks for everything you do for the community
    • Agree Agree x 2
  3. pmvcda

    pmvcda aka FlyPT

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    The manual is incomplete and full of errors, but took me so much time....
    • Like Like x 2
  4. Trigen

    Trigen Active Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Thats a new one, didnt realize it was in X plane ive been going with the Simtools options ingame. Ill give that a try once i get the G seat up and running again.
  5. C1500

    C1500 Active Member

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    AC motor, 6DOF
    Hi

    i got the rig running with FlyPT Mover, but everything runs in wrong direction.

    If i turn the heave slider to the left in FlyPT-Hexapod the rig is moving down
    If i turn the heave slider to the left in FlyPT-Mover the rig is moving up.

    But both use the same settings.
    3d looks also the same and shows the correct movement.
    It goes up in Hexapod and Mover by slide to the left.

    Here are my settings:

    FlyPT-Hexapod:
    71673 71672

    FlyPT-Mover:
    71671 71674

    When i use "output swap swapped" it moves "yaw" instead of "heave".

    @pmvcda Can you help me please?

    Thanks
    Peer
  6. pmvcda

    pmvcda aka FlyPT

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    Can you post here your Mover setup
    I will take a look later
  7. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Everything is ok from my point of view

    4B89848A-EF44-4D34-A7C0-EFA6FDBC2841.png
    CA830714-8425-4089-B3A0-EAA7434A5E6F.jpeg
    • Like Like x 1
  8. C1500

    C1500 Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    Hi

    Here are my mover settings:
    rig.jpg pos.jpg output.jpg

    Thanks in advance
    Peer
  9. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    I will look at it tonight (I'm out), but are you saying it goes in the right direction In the 3d view?

    Did you inverted values in the old program by using the checboxes?

    Looks like you have inverted actuators.

    You could try to put gain - 1.0 in the rig, next to the actuators filters and see if this solves the problem.
  10. C1500

    C1500 Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    Yes, the 3d-grafic shows the right movement but the rid is inverted
    This are my hexapod settings in which the rig moves correct.
    hexapod.jpg
    There is no "inverted" checkbox activ
  11. pmvcda

    pmvcda aka FlyPT

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    No, I mean in the main window of the old program. Next to the sliders.

    And try the gain - 1.0 next to the actuators filters in the rig module of Mover.
  12. C1500

    C1500 Active Member

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    My Motion Simulator:
    AC motor, 6DOF
    No, there is no "inverted" checkbox
    hexapod-main.jpg

    When i chang to -1.000 in Gain, i get the following movements:
    Roll slide left -> my head moves to the right
    Pitch slide left -> my head moves to the front
    Heave slide left -> my rig moves up

    It´s just like the 3d view

    Short Update 19:12:
    With -1.000 in gain, the sliders work correct.
    But LFS is inverted now but works OK witch 1.000 in gain
    Last edited: Apr 20, 2020
  13. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Did you thought about changing the polarity on the motor to invert the direction ?

    Observe first the bit output. Is it increasing when the levers goes up ?
  14. Gabor Pittner

    Gabor Pittner Active Member

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    My Motion Simulator:
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    Does anybody have a useable tuning setup for DCS? Especially I want to make for roll yaw and pitch. Im strugggling with anti rollover :think
  15. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Send me your setting file. I’ll try to build one for you.
    You want one for warbirds or modern jets ?
    • Friendly Friendly x 1
  16. Gabor Pittner

    Gabor Pittner Active Member

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    My Motion Simulator:
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    I don't have a setting file at all :) Im just trying to make.
    The biggest problem that I don't know exactly about airplane simulation. I know about the "g" forces for a car, and what kind of moves I need to simulate acceleration or brake ...etc, but an airplane. :rolleyes:
    For example what the rig should do when I make a full 360 roll over, or a 360 pitch over. So wich filters should I use, and how? :)
    I remember the simtools effects, I liked those but I want to copy somehow with mover :)
  17. hexpod

    hexpod http://heXpod.xyz

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    Yes you have. I would need to see your dimensions.
  18. Gabor Pittner

    Gabor Pittner Active Member

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    I see :)
    My rig is almost the same as @pmvcda's rig :)

    Attached Files:

  19. hexpod

    hexpod http://heXpod.xyz

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    Tell me also if you’re more interested in modern jest or warbirds because the profile for those two scenarios can be quite different.
  20. Gabor Pittner

    Gabor Pittner Active Member

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    Im interested in both of them. :cool:
    If only I have one solution for roll or pitch. :rolleyes:
    ...Maybe a bit more interested in modern jets :cool:
    Last edited: Apr 21, 2020